The Kingdom of Drakkar

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 Post subject: SDC Tuning Thread
PostPosted: Mon Jun 08, 2009 11:23 pm 
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Please post your feedback:

- Crits that need to be pumped ( and what.. TOHIT, DAMAGE, AC, etc )
- Crits that need lowered
- Areas that are too dense
- Areas that are not dense enough

( and of course bugs )


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 Post subject: Re: SDC Tuning Thread
PostPosted: Tue Jun 09, 2009 2:28 am 
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Location: Nork
-Trash gear has no level requirements.

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 Post subject: Re: SDC Tuning Thread
PostPosted: Tue Jun 09, 2009 2:30 am 
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Title: The Raging Darge
The Crystalline potion doesn't seem to have a graphic.


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 Post subject: Re: SDC Tuning Thread
PostPosted: Tue Jun 09, 2009 6:38 am 
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-Cargon didn't seem to give me his flagging. He said I am now more knowledgable, but when I went to the hex, it pushed me back.

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 Post subject: Re: SDC Tuning Thread
PostPosted: Tue Jun 09, 2009 6:46 am 
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Title: The Raging Darge
Cargon said I would fight better in the caves... said nothing about another area.. however I did obtain his quirk reward.


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 Post subject: Re: SDC Tuning Thread
PostPosted: Tue Jun 09, 2009 1:47 pm 
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can't even get him to talk to me. is there something i need to do?


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 Post subject: Re: SDC Tuning Thread
PostPosted: Tue Jun 09, 2009 2:18 pm 
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Title: Arg!
undertaker wrote:
can't even get him to talk to me. is there something i need to do?


You've got to be lvl 76 for him to talk to you.


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 Post subject: Re: SDC Tuning Thread
PostPosted: Tue Jun 09, 2009 7:42 pm 
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Yeah yeah, I know, slamming is bad. But after you visit sdh, slamming at gdh locker puts you at sdh entry point instead of NL entry point.

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 Post subject: Re: SDC Tuning Thread
PostPosted: Wed Jun 10, 2009 12:23 am 
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Title: Arg!
You're able to bypass the fragment requirement by dexxing other people up, as opposed to finding 10x crystals for everyone. tp and twig would still be fine, but kick everyone else out =/


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 Post subject: Re: SDC Tuning Thread
PostPosted: Wed Jun 10, 2009 1:11 pm 
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Some strange numbers with coins after noon reset. I have seen more than 500K on the ground and was able to fill sack with 2x the number of coins I normally can carry. Encumbrance reflected the extra coins, but they vanished or were reduced to normal max after returning to Nork and encumbrance reflected that change, also.

Looks like 4 meg is the max coins for SDC ground space now.


Last edited by NorrinRadd on Wed Jun 10, 2009 1:20 pm, edited 1 time in total.

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 Post subject: Re: SDC Tuning Thread
PostPosted: Wed Jun 10, 2009 1:18 pm 
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Tirith wrote:
The Crystalline potion doesn't seem to have a graphic.


The Crystalline potion now has a graphic in SDC/NL, but the graphic doesn't appear in Nork/Cob.


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 Post subject: Re: SDC Tuning Thread
PostPosted: Wed Jun 10, 2009 5:56 pm 
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Location: UK
Title: Lord
Norrin check the SDC update http://kingdomofdrakkar.com/forums/viewtopic.php?f=101&t=7224 thread for your points on coin and the bottle.


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 Post subject: Re: SDC Tuning Thread
PostPosted: Wed Jun 10, 2009 10:37 pm 
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Title: Arg!
I feel that the psi of the wyverns and griffins need to be tuned down a wee bit. I'm getting hit for over 5k with lightning, and 7.5k with acid, on a barb. On a healer, it's a oneshot, and maybe a pally could attest to how much damage they're taking.


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 Post subject: Re: SDC Tuning Thread
PostPosted: Thu Jun 11, 2009 11:06 am 
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Quote:
- Everyone who suffers through this first week or so will receive steps into the SDC Early Explorer "badge" quirk, regardless of how successful they are in exploring.


Where is it displayed? I am using the latest FE and have done the first nugget quest.

Regards
-Pancho


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 Post subject: Re: SDC Tuning Thread
PostPosted: Thu Jun 11, 2009 5:21 pm 
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Bug or feature, you decide: NPCs from them wyvern area can be proned onto air hex causing them fall to the bog (currently its meadow). An unpleasant surprise for the unwary adventurer hunting for wings or bloods. I tracked down the one I knocked off the ledge and killed it.


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 Post subject: Re: SDC Tuning Thread
PostPosted: Thu Jun 11, 2009 9:29 pm 
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This thread is for SDC fixes. Let's keep it that way.

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 Post subject: Re: SDC Tuning Thread
PostPosted: Thu Jun 11, 2009 10:21 pm 
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I think my post about tanning got lost in the crossfire.

I have seen some strange bugs on turn ins happen to others. SO, I was wondering if I'm somehow bugged in not being able to tan a wyvern, gryphon, and wisp (and to avoid the crossfire..I have completed quests for flagging and have only tried tanning these for quest NPC).
After these tans failing I now wonder if giantbat was supposed to tan into anything since it failed for me, too.

Attempted tanning the giant bat first night SDC was open and again today. I mention this in case tanning of SDC critters was in some way disabled after the exploits began.

I just want to know if I'm experiencing a bug no one else has encountered in not being able to tan these critters. The only thing I can tan is a direwolf.


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 Post subject: Re: SDC Tuning Thread
PostPosted: Thu Jun 11, 2009 10:34 pm 
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Title: The Raging Storm
The tanning of the crits up there might have been disabled, but it seems to me that they just don't always tan, because I've had some not work, while the majority have.

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 Post subject: Re: SDC Tuning Thread
PostPosted: Fri Jun 12, 2009 5:39 am 
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This thread is for Brad to find out things that need tweaking. Please stop the personal attacks and flaming.
If the post doesn't involve the stated purpose of the thread, I will remove it.


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 Post subject: Re: SDC Tuning Thread
PostPosted: Fri Jun 12, 2009 7:47 am 
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Title: Lord
I *think*, im not absolutely certain, that the ep regen party ability continues to regen your ep even when your dead. Not sure because abilities supposed to be turned off atm.


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 Post subject: Re: SDC Tuning Thread
PostPosted: Fri Jun 12, 2009 10:42 am 
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You probably shouldn't be able to tan crits unless you see their death. Sort of defeats purpose of flagging for an area.


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 Post subject: Re: SDC Tuning Thread
PostPosted: Sun Jun 14, 2009 9:31 am 
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Silver dragon scales drop as 2 different types of items on right side of ground window. So far, I see the same description when sensed or clicked, they both appraise for the same value. Unless I need a much higher level of sense and there is a real difference, these should stack as same item.

Not a bug but an outline around lightning grenades would be nice, very hard to see in sack.

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Ghost: Which one wins?
Starfire: The one you feed the most.
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 Post subject: Re: SDC Tuning Thread
PostPosted: Sun Jun 14, 2009 11:52 am 
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They're different items. One is a plate armor and the other is a leather armor.

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 Post subject: Re: SDC Tuning Thread
PostPosted: Sun Jun 14, 2009 3:09 pm 
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Title: The Raging Darge
This isnt just in SDC... as its everywhere.. but it deals with skill gain in sdc as well... F/Ms and Thieves skill gains are skewed and completely messed up... I know I am not the only one to see this, of course this is with the quirks that give crossover skill.While you are on the bugs and such.. this is one that needs to be addressed before it goes untouched again.


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 Post subject: Re: SDC Tuning Thread
PostPosted: Sun Jun 14, 2009 5:15 pm 
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Teh_Cheat wrote:
They're different items. One is a plate armor and the other is a leather armor.


Never occurred to me to list self. Nevermind.

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Ghost: Which one wins?
Starfire: The one you feed the most.
---Pathfinder

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