Traps

Place to discuss Thieves
Post Reply
Sneekydude
Posts: 29
Joined: Sat Apr 19, 2014 12:33 am
Title: NoUse
Contact:

Traps

Post by Sneekydude »

is it possible to take traps out of the theif trader in thiefs guilds and replace it
with pots that boost stats (agil, str, to hit) for lower end crits growing up?
Lets give thiefs something they can give back.
Maby each thief guild has better bottles with size requires.
The shops are already there cant we sell other crap?
---===***What is life with out a little CHAOS.....***===---
http://kaos.azurewebsites.net/

Wolverine2
Posts: 125
Joined: Sat Aug 21, 2004 4:54 pm

Re: Traps

Post by Wolverine2 »

Awhhhh you don't want me to use my fate traps around town anymore?! Oh wait. I haven't been allowed to for decades...

Omni
Admin
Admin
Posts: 528
Joined: Fri May 25, 2007 12:57 pm
Location: Closer than you think...

Re: Traps

Post by Omni »

I much prefer improved traps which utilize tiers.
Account and Billing issues: help@drakkarzone.com
E-mail: Omni.sysop@gmail.com
Twitter: @OmniSysop
http://www.facebook.com/omni.sysop
Send me Ideas, Suggestions, Bugs or Complaints!
Event Mailing list, send me an email with TELL ME OMNI in the subject!

Wolverine2
Posts: 125
Joined: Sat Aug 21, 2004 4:54 pm

Re: Traps

Post by Wolverine2 »

That could be nice, but the mechanics of traps imo needs to be improved. Like allied avoidance, or else tfsing everything with a trap would be pointless...

Post Reply