This is about solo or thief in duo party... I'm sure a huge party with healers helps but that's not always an option and thieves is the class mostly likely to hunt alone for items:
1) Traditional backstab generally means death because even if I can hide with 1 hp at sk39, I'm sure gnome caves or sick caves will one-shot.
2) Thrown at sk35 is still kinda weak but then again, my base attacks stat is 12... 16 with laz boots/sash. Thrown is now ~1k-1.5k per throw.. yay?
3) Razorblades and Dozens have a long reuse... mind you, not the longest, but for melee tiers, too long and Dozens hits party so back to solo to use.
4) I have low hp. WIth Laz boots, I don't get the benefit of RG boots for +10 con, a tough choice to keep those lockered.
5) The last discipline we learn is at sk17 for liminv and a backstab boost. I've never heard of more beyond this until sk31. We're supposed to have ment/healer disciplines and we crapped out at 17?
6) I have to gear towards agility vs defense. I used to rely on imp BNR when I was 78/38 until I could bring out laz robes/sash/boots and cob agi ammy to gain 4 attacks and enough agi to cap. I mean, come on, Marton gives +1 to stats and I had to locker it for BNR?
7) I have no idea what Veil/Fog of Deceit actually do but not sure it's much.
8 ) All Echoes override all matching Tastes and Ancient Plague overrides both Disease tiers so maximum 3 tiers on any target. I imagine Rotting Fungus will do the same with Decay tiers.
9) Only poison causes target heart to go green. All I get is the same lame bs excuse that they didn't now a thief was there when an army MTs on my head and kills everything I was attacking. It's stupid to have to paint every target with poison just to stop this. Also, I end up tiering the tiered because I cannot tell what target has DoT when they have huge hp and there are many.
10) DoT still does not trigger enchanted drops yet I do get exp, skill and the scroll window shows the damage hitting. Yet it doesn't know I killed the enchanted crit for the drop?
11) If you use the poison disc as a small thief, it shows poison damage the round you cast it and never again. You see target die, splat, no gains.
(deleted) With all the IH, caya I have to carry cause of the large hp usage for tiers, what a pain.
What I am hoping for is some kinda help that's a version change in the future but not some new 100/70 ability.
- A shorter RB/12s reuse?
- Remove the onhex restriction of Quickshadow or at least allow it to backstab 3x3 of the 5x5 area? It's not like I'm going to hit every single target oncreen with 12 backstabs anyway since heck, I haven't even seen one double backstab from 1 double throw. Any zoo I can drag while seen and survive to do 12s with QS on is a zoo I don't have a use for.
- Give the Deceit tiers something with bang? Maybe an attack and agi boost to make up for having to gear weak to be unseen.
- Some kind of hide apart from the hide needed for backstab? Maybe a thief-only pot that gives an unbreakable hide for 100 rounds or more. You can drink, backstab like mad and not lose hide. That would be worth losing a few sack spots.
- Give Marton robe some more adds. I can only hope AA robes have stat adds otherwise, I'm stuck with 2 Laz robes til eternity.
- Force all poison, disease, decay, de-whatever based disciplines and tiers to paint the heart green.
- (deleted)
- Teleport with 1 tp per server somewhere in between sk17 and sk30, Some kinda poison cloud that does lots of poison damage.
- Fix enchanted drops to work with DoT
- I am waiting for crafting to be added to the game. I am hoping I can tailor gear towards the stats I need and not what the game metes out. If slith robe trade can look at class before crafting, why can't there be an NPC that for a onetime fee, changes the add to what I want? Maybe I'd prefer +10 agi over +10 con on RG boots as a better sacrifice over 2 or 3 agi from laz boots.
I'm not asking for everything, just something. Other classes need a 2nd look too.
EDIT: Took out suggestion to stack similar tiers. Using your best 3 does alot of damage; I was used to using 1 Taste and 1 Echo to conserve hp in sickcaves.
EDIT: Took out comment about 50 rounds brews.. when the hell did the start lasting 300 rounds??
