Does anyone else have an issue with not being able to predict where NPCs have run off to?
Playing a non-thief: I let them go. Sometimes I track down runners, but often there are more to kill on screen.
Playing a thief: NPCs scatter. Tracking down a runner is a higher priority.
I am thinking of solutions to it, because of my thief. But if no one else is having an issue with it. Then there are more high priority issues to discuss.