Barb 38 skill non-functional ?

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Skip
Posts: 147
Joined: Wed Jan 22, 2003 4:06 pm

Barb 38 skill non-functional ?

Post by Skip »

Just made 38 hally skill on my Barbarian.

No change to zerk pool hits.


~ Buzz__KAM ~

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Darge
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Re: Barb 38 skill non-functional ?

Post by Darge »

It doesn't affect HP. It affects zerk pool.
SIN
My father was a wolf, I'm a kinsman of the slain, Sworn to rise again
I will bring salvation, punishment and pain, The hammer of hate is our faith
Power and dominion are taken by the will, By divine right hail and kill

trav: you bad bad girl

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Doro
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Re: Barb 38 skill non-functional ?

Post by Doro »

Could some one direct me to a list of advanced skills (30+) for each class please?

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Migam
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Re: Barb 38 skill non-functional ?

Post by Migam »

Sk31 to sk33 from Announcements:Version Changes 10/20/08

http://www.kingdomofdrakkar.com/forums/ ... 101&t=7014

Sk 34 to sk36 from Announcements: Version Changes 11/13/08
http://www.kingdomofdrakkar.com/forums/ ... 101&t=7042

-OR-

sk34 to sk39 from Brad's Journal

http://www.kingdomofdrakkar.com/forums/ ... 6&start=25
Starfire: There are two wolves fighting in each man's heart. One is Love, the other is Hate.
Ghost: Which one wins?
Starfire: The one you feed the most.
---Pathfinder

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Tirith
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Re: Barb 38 skill non-functional ?

Post by Tirith »

Or... all of them in one spot right here.

Thieves:
31 - All players in the same party as you are able to fully see you while hidden. All players in the party also receive a 5 level bonus for the purpose of seeing hidden creatures
32 - Thrown attacks (at a specific target) (Through the THROW command) are doubled (One command gets two throws).
33 - Mug will begin to work with an item in your right hand
34 - All poison based damage +15%
35 - All disease based damage +15%
36 - On rare occasion the thief will find himself remaining hidden after a non-fatal backstab
37 - The thief gains an automatic "Quick Stab" ability (cumulative with the quirk), and ANY PARTY MEMBER gets a chance of each combat swing being classified as a backstab
38 - Duration of all thief DOTs increases by 5 rounds
39 - The thief may hide with ANY number of health points

Mentalist:
31 - Increased teleport locations per server (+4). +5 boost to ep regen per round
32 - +100 floating max energy points
33 - All fire based damage increases by 15%
34 - All ice damage + 15%
35 - All non-primal "buff" durations increased by 1round/skill level
36 - All energy based damage + 15%
37 - Increased absorption/protfire/protice discs by 3 times current skill level (on top of existing skill bonuses)
38 - Mentalist gains 5 additional EP regen per round, damage from Corspray/related abilities is increased
39 - All lightning/acid based attacks increased by 30%

Healers:

31 - Str/Agility disciplines are increased to a +8 stat boost
32 - Mental based fire/ice effects receive a +300 damage bonus (including dots). Healer gains +5 regen to ep
33 - All assault based damage increases by 15%
34 - All non primal "buff" durations increased by 1.5rounds/level
35 - "Disease" damage increased by 300 points (including dots)
36 - Str and Agil bufs increased to 10 points
37 - ANTISTUN now increases the saving throw for PRIMALSTUN by +5 levels
38 - ATONE no longer takes HP or stats from the healer, healer gains a small chance beneficial primal discs will take ZERO energy
39 - Healer gains 200 HP, all party members receive the same boost. Healer gains +5 bonus to EP regen

Martialists:

31 - The martialist is able to compensate for the stun of CHI SHIELD abilities, limiting the effect to one round or less
32 - CHI DeathTouch no longer requires constitution
33 - The Dragon's Revenge ability is now innate to the martialist. If the quirk is present, the effectiveness is increased
34 - The martialist gains a +100 damage reflect ability (stacking with other abilities)
35 - CHI Deathtouch gains a third attack for non-fatal blows
36 - CHI Jumpstrike gains an additional "kick" at the end of the series
37 - MA vs MA combat block-bypassing abilities (vs skill blocks) is increased
38 - Damage from Kick/Boot (both kick and jumpkick) is boosted
39 - Chance of any "full force" open hand attack primal stunning an opponent

Fighter/Mentalist:

31 - All fire based damage increases by 10%
32 - The ThrustStrike FOCI becomes usable by the F/M
33 - All ice based damage is increased by 10%. Increased teleport locations per server (+2)
34 - Damage reduction "advanced abilities" +10% reduction (including EnergyShield)
35 - All energy based damage +10%
36 - All melee "hits" have a small chance of casting deplete on the enemy
37 - F/M Gains +5 to EP regen and +50 bonus floating EP
38 - F/M gains a large offensive armor penetration boost based on skill of weapon in hand, PARTY receives the boost based on F/Ms MENTALIST skill
39 - HASTE no longer runs the risk of damaging the target. Additional stress is involved in avoiding this

Paladin:

31 - All three BOOST foci no longer stun when used
32 - Disarm becomes effective against creatures up to level 62 (+10 bonus)
33 - Paladin receives a +30% damage bonus against evil creatures
34 - All "armor damaging" abilities have greater effectiveness (special weapons as well as armorstrike)
35 - FOCUS PIERCE gains a 2nd "swing"
36 - MAXSTRIKE gains a 3rd, slightly less effective attack
37 - Paladins gain an additional 30% bonus against E/E crits
38 - Paladin gains a boost to shield blocking while holding a shield, and a bonus to shield penetration if the left hand is empty
39 - Paladin AND his party gain a boost to AC, based on the skill of the weapon the paladin is holding

Barbarians:

31 - The barbarian's nature absorptive ability for melee attacks is increased by one half the barbarians level
32 - A fully effective "cleave" attack gains DOUBLE the combat debuf on the target
33 - The bonuses to str/agi/attack at the highest beserk level have been increased to 6/6/8 respectively
34 - CLEAVE no longer auto-deserks the barb. Instead a 50 "round" penalty is applied to the zerk (and deserk occurs if this causes a level drop)
35 - The barbarian is better equipped to penetrate the deflect ability of other barbs
36 - The "ZERK" gained by the berserk command increases
37 - The barbarian's natural damage absorption is increased to equal the barbarian's level
38 - The barbarian's ZERK pool is doubled, based on the skill of the weapon being held
39 - The barbarian as a small chance of primal stunning a target

Skip
Posts: 147
Joined: Wed Jan 22, 2003 4:06 pm

Re: Barb 38 skill non-functional ?

Post by Skip »

For Barbarians --

Looks like each notch of zerk went up from 20 rounds to a whopping 22 rounds. And the skill 38 "zerk pool" means ya can have 10 "increase rage" rather than the default 5 "increase rage's".

Any Barbarians out there jumping for joy ?

~ Buzz__KAM ~

P.S. too bad there isn't a system macro & active / non-active button for Cleave. And will new version ever let a player assign a macro to F1 thru F12 keys ever again?

Tirith
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Re: Barb 38 skill non-functional ?

Post by Tirith »

On the macro f1-f12 keys.. they work for me on some things.. There is something going on that is messing up the macros and I am not sure what it is... for Brad to fix this issue.. he needs feedback to help him figure out what is causing the macros to not work so that he can fix it...

In all honesty... "IT DOESNT WORK FIX IT" isnt good feedback...

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Darge
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Re: Barb 38 skill non-functional ?

Post by Darge »

Skip wrote:For Barbarians --

Looks like each notch of zerk went up from 20 rounds to a whopping 22 rounds. And the skill 38 "zerk pool" means ya can have 10 "increase rage" rather than the default 5 "increase rage's".

Any Barbarians out there jumping for joy ?
You either don't understand the difference between sk 35 zerking and sk 38 zerking or you don't realize how good the improvement is.
SIN
My father was a wolf, I'm a kinsman of the slain, Sworn to rise again
I will bring salvation, punishment and pain, The hammer of hate is our faith
Power and dominion are taken by the will, By divine right hail and kill

trav: you bad bad girl

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Pancho
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Re: Barb 38 skill non-functional ?

Post by Pancho »

Paladin:

31 - All three BOOST foci no longer stun when used
My pally skill is 29 (+3). Does that counts as 32?. All boost foci stun.

Regards
-Pancho

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Migam
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Re: Barb 38 skill non-functional ?

Post by Migam »

Pancho wrote:
Paladin:

31 - All three BOOST foci no longer stun when used
My pally skill is 29 (+3). Does that counts as 32?. All boost foci stun.

Regards
-Pancho
It's base skill
Starfire: There are two wolves fighting in each man's heart. One is Love, the other is Hate.
Ghost: Which one wins?
Starfire: The one you feed the most.
---Pathfinder

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