Is the Quirk system structured where you could add the ability for points to be un-invested and re-invested?
It sounds intriguing to test diffent builds on a crit as you grow. Looking for the "ideal" mix that fits your game style and learning the full extend of each quirks benefit. In the latter stage of crit development i realize this feature would be used less as you will likely have most quirks maxed but could still offer some additional variety.
Floating Investment
Floating Investment
Don't blame the darkness, its only following its nature... instead ask why your light isn't brighter
Glorifel
Connan
Silhouette
Perseus
Glorifel
Connan
Silhouette
Perseus