Quirk Info

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Mars
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Quirk Info

Post by Mars »

Just reposting this here so I can keep it on top

The Kingdom of Drakkar
Quirks Design Document 7/14/05
CONFIDENTIAL AND PROPRIETARY


Quirks

Quirks are unique attributes a character has developed over the course of his adventuring career. As an adventurer experiences the realms of Drakkar, he begins to gain greater insight into both himself, his abilities and the profession to which he has dedicated. Taken individually, these moments of insight may seem almost insignificant; but as they are layered together, they begin to weave a tapestry of fudamental advances in both the strength and diversity of the adventurers.


There are three primary classifications of quirks, each with a number of "steps" to be earned. Knowledge gained in general areas, those related to combat, and those specific to a given field of professional study. Some class based abilities may require completion of earlier fields of insight, and advancement in many quirks will be scaled to and limited by the experience level of the character.

Quirk points will be awarded in a random reward scenario, and will not detract from normal skill or experience gain. They will be given in a serendipitous manner, normally while the player is actively involved in combat. A sliding scale will be used to disassociate the gains from hours online so that people wont feel required to "script" for quirks. Quirks may also be awarded for completion of quests, missions and sysop events.

Class based quirks are not lost when a class changes ( paladins losing paladinhood, fighter becoming fighter/mentalist), but any quirks not shared will be inactive and unavailable until such time as the old class is regained.

To promote diversity, some quirks will be mutually exclusive, after a certain level. For example, you may be able to gain 10 layers of Quirks A,B,C, but only one of those can go to 20. Optionally there may be some "slide bar" quirks, where you have to pick a development direction. Attack vs Defense, Damage vs Hit Chance, etc.

General

Quirk Description

Improved Strength Increases strength to a max of 18
Improved Intelligence Increases intelligence to a max of 18
Improved Wisdom Increases wisdom to a max of 18
Improved Agility Increases agility to a max of 18
Improved Constitution Increases constitution to a max of 18
Improved Willpower Increases willpower to a max of 18
Improved Charisma Increases charisma to a max of 18
Improved Luck Increases luck to a max of 18
Slowed Aging Slows the aging process, both natural and artificial


Combat

Improved Reflexes Increases your ability to avoid melee attacks
Improved Accuracy Increases your ability to hit an opponent
Fire Dancing Increases your chance of taking half damage from fire
attacks
Ice Dancing Increases your chance of taking half damage from ice
attacks
Enhanced Armor Increases the effectiveness of your armor
Enhanced Melee Damage Increases the effectiveness of your melee attacks

Class (Fighter)

Melee Avoidance Further increases your ability to avoid melee attacks
Melee Accuracy Further increases your ability to land melee attacks
Armor Care Decreases the damage your armor takes from attacks and effects
Weapon Care Decreases the damage your weapons take from attacks and effects
Punishing Blow Increases your chance of an excellent attack

Class (Paladin)

Melee Avoidance Further increases your ability to avoid melee attacks.
Melee Accuracy Further increases your ability to land melee attacks
Armor Care Decreases the damage your armor takes from attacks and effects.
Weapon Care Decreases the damage your weapons take from attacks and effects
Punishing Blow Increases your chance of an excellent attack
Resist Evil Your very presence hampers the efforts of evil creatures attacking you.
Party Strategy Your leadership assists the offensive ability of party members.
Party Defense Your leadership assists the defensive ability of party members
Parry Ability to thwart an enemy's attack and returning one of your own
Shield Mastery Increases the effectiveness of any shield you carry
Prolonged Disarm Increases the duration of your disarming blow
Advanced Armor Further Increases the effectiveness of your armor

Class (Fighter/Mentalist)

Melee Avoidance Further increases your ability to avoid melee attacks
Melee Accuracy Further increases your ability to land melee attacks
Punishing Blow Increases your chance of an excellent attack
Innate Energy Increases your maximum energy pool, relative to your level
Energy Regain Increases your energy regain rate, relative to your level
Fire Manipulation Increases the maximum damage of your fire attacks
Ice Manipulation Increases the maximum damage of your ice attacks
Energy Manipulation Increases the maximum damage of your energy attacks
Crossover Knowledge Shares a portion of skill gain between a weapon and your mentalist skill
Battlemage Retribution Chance of opponents being struck by a powerful psionic burst when they attack you
Battlemage Leech Chance of leeching psionic energy from an opponent as you melee
Battlemage Recovery Chance of leeching health from an opponent as you melee


Class (Thief)

Melee Avoidance Further increases your ability to avoid melee attacks",
Melee Accuracy Further increases your ability to land melee attacks",
Anatomical Knowledge Your knowledge of anatomy increases your backstab damage
Clandestine Accuracy Your knowledge of suprise tactics increases your chance to land a backstab
Quick Shadow The ability to spontaneously find shadow in melee, and have a regular attack become a backstab
Proximity Slicer Chance to continue a successful backstab to an additional target in the same location
Forgotten Aggression Your attacks upset opponents less than others
Weapon Concealment Increases your ability to hide from an opponent
Stinging Poison Increases the damage done by your poisons
Festering Disease Increases the damage done by your diseased attacks
Applied Thievery Increases the crossover skill gains between your current weapon and thief skill
Philosopher's Stone Increases your gold yield when using the transmute discipline


Class (Mentalist)

Innate Energy Increases your maximum energy pool, relative to your level
Energy Regain Increases your energy regain rate, relative to your level
Fire Specialty Opponents find it diffult to resist your fire attacks
Ice Specialty Opponents find it difficult to resist your ice attacks
Energy Specialty onents find it difficult to resist your energy attacks
Enchant Specialty Increases the maximum level of your weapon enchants
Fire Manipulation Increases the maximum damage of your fire attacks
Ice Manipulation Increases the maximum damage of your ice attacks
Energy Manipulation Increases the maximum damage of your energy attacks
Thermic Barrier Increases the protection of your ice and fire protections
Specter's Blanket Chance of automatically going invisible after psionically attacking your opponent
Allied Aversion Chance of avoiding friendly creatures with your area of effect disciplines


Class (Healer)

Armor Care Decreases the damage your armor takes from attacks and effects
Innate Energy Increases your maximum energy pool, relative to your level
Energy Regain Increases your energy regain rate, relative to your level
Healing Specialty Increases the effectiveness of your healing abilities
Stun Specialty Your opponents find it difficult to resist your stun attacks
Party Medic The regeneration rate of your party is increased
Snapshot Heal Chance of spontaneously healing a dieing party member
Spontaneous Assault Chance of doubling the damage of any ASSAULT based damage
Spontaneous Combustion Chance of doubling the damage of any fire based damage
Biting Assault Increases the maximum damage of your ASSAULT based attacks
Critical Poison Chance of duration poison attacks inflicting double damage
Combat Healing Chance of randomly healing your group in the course of combat


Class (Barbarian)

Melee Avoidance Damage hurts, avoiding good
Melee Accuracy Hitting important, Grog gets better
Weapon Care Weapons important, You sharpen
Punishing Blow Increases your chance of an excellent attack
Deflective Fury Puny blows miss
Psionic Proximity Psionic things make me mad. I hit harder
Psionic Reflection Grog no like psionics, you can have it back
Crowd Deflection More enemies, more deflections, dats what papa always said
Riposte Rite bak at ya ugly
Enhanced Rage Madder I get, the faster I get
Calm Resistance I'm not fallen for that 'take a moment' stuff
Detrimental Healing I eat those disciplines fuh brekfust

Class (Martial Artist)


Melee Avoidance Further increases your ability to avoid melee attacks
Melee Accuracy Further increases your ability to land melee attacks
Allied Avoidance Increases your chance of avoiding allies when sweeping
Concussive Fist Chance of stunning hostile targets near your current target
Stunning Blow Increases your chance of stunning an opponent with normal blows
Martial Parity Increases your chance of penetrating martial blocks",
Dragon's Tail Increases your sweep damage
Dragon's Claw Increases your open hand damage
Dragon's Revenge Chance of landing a free kick each time an opponent strikes you
Dragon's Laughter Chance of landing a free kick each time an opponent misses you
Dragon's Recourse Chance of landing a free punch each time an opponent is blocked by your hands
Dragon's Bite Chance of doubling an open hand attack's damage

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