- If you complete a quest, which triggers a lair spawn or creation, the creature is yours
to kill, no exceptions.
- The first "sufficient force" to engage a lair creature, has priority on the creature. If the force wipes, another force may attempt the creature, BUT must yield existing equipment ( stripped items ) back to the original force.
- If a lair is contented by two "sufficient forces" BEFORE spawn, the leaders of the raids MUST come to an understanding. If they are unable, both lears must come to chat channel 5, and /roll 100 . The high die wins, the losing die must vacate the lair.
- If two sufficient forces contend, the winning force has 10 minutes in nork/aleria, 20 minutes in cobrahn and 30 minutes in Nameless to engage. Failure to do so forfeits the lair, and the original force must withdraw.
- If a battle would ( by the decision of the creature ) encompass a normal hunting ground, the sufficient force has priority over the grounds. This does not include areas the creatures may be moved to by the players. Though others are not required to vacate, they must not interfere with the hunt.
A sufficient force is a group of players having a REASONABLE chance of killing the creature
Lair Contention
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