Also read up at http://webmagic.iwarp.com/drakkar/commands.html
Random commands..
#paint (Redraws the screen if it glitches)
#critsort enable (critsort disable)
#list self
(Good for telling things like whether a longsword or great sword is in your hand. Or finding out t longsword doesnt work because the item is technically a "saber" not a sword..etc.)
#chase <name>
#stab (Just another word for #attack)
#shoot (Just another word for #attack)
#swap
#gamble <number>
#open bottle
#drink (whatever youre standing in)
#drink bottle
Did you know? If you drink a bottle and refill it with another fluid like pool water, it will no longer shatter when thrown!
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k is system default, so don't use for anything.
Be careful to keep a record of what keys you have used so you don't use the same one twice. Here is how I do it.. Macro Chart
Don't name your macros after default macros. Neither will work properly.
You can put up to 3 commands in a macro with ; in between them.. take bottle from sack; drink bottle; drop bottle
******
Many commands and terms can be shortened such as b for berserk and bot for bottle.
Alt+1-8 automatically attacks (with the default selected attack from your macro bar). If you have enmiss selected youll spell cast, if you have backstab selected youll BS. This is hard coded and you will not see it in your macro file(s).
Erasing things like Hug and Dance in the .mac files will remove them from the in-game list so you aren't constantly scrolling them them and having them clutter your list.
Arrow keys directional walk (footsteps, not instant move) even if holding shift or ctrl or alt.
As a rule of thumb (I wont say there are no exceptions) the file will automatically renumber which macro is which number in the file. If you move macro 7 to the 1st slot, it will appear 1st in the list visually in-game and the file will update the commented section of the mac file to reflect this and keep it visually organized as well.
I prefer to name my macros things like A1 for alt+1 and keep them in order of A1 -att, A2 bs, A3 throw, CW, CE, CR for easy visual finding.
The Bars:
The game macro bar does not remember commands explicitly, it remembers them more relatively. To be more exact, if you move macro in position 7 to position 3. If you had a macro bar with the macro in position 3, it will now be the macro from position 7. Simple version, the macro bar only remember the macro number.
Shift+1/2/3 = talk/yell/command mode. Shift+Anything else does not appear to work.
Ctrl+# will not work. Ctrl+Letter will work.
Combined command keys shift/alt/ctrl mixes do not appear to work.
Hotkeys to commands with target lock are 1 time use, not multiple use as they would be on a macro bar. Hotkeys will not change the 'default' command even if you have them on the macro bar.
The commands:
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Example from .mac file:
# To enter a carriage return (ENTER) use ^D
# For example:
# command=LOOK^DTAKE BOTTLE^DLOOK
Normal commands can have 3 actions at most.
Example, a macro using 2 commands with 5 actions:
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belt right;get bottle from sack;drink bottle (Leaves an empty bottle)
drop bottle; draw (weapon name)
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Right to Belt (Works with left too, capitalization sensitive)
*RTB
Belt to Right - (Works with left too, capitalization sensitive)
(Takes the item in the 1st position (or closest to it) and places it in your right hand)
*BTR
Brenem youre a dang genius.
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Also I just did some testing. You don't need to add the |. Infact, the problem is that the macro file is partially wrong. If you enter "^D" in game, it saves it as "D" in the macro file. Something about the game saves the command wrong, which is why it won't pick it up ingame. It never occured to me that never would have been caught/fixed all this time. Use "*RTB^D*DRINK^D*BTR" then navigate to C:\Games\DrakkarZone\Drakkar\crts\(char name).mac, ctrl+f and search for the macro name. Add the ^ before the two Ds.
Changing from
*RTB^D*DRINK^D*BTR
to
*RTB 4^D*DRINK^D*BTR 4
Doesnt work. Somehow it loses the ^ again.
*RTB4^D*DRINK^D*BTR 4 will belt (as if there is no 4), drink, but not draw a weapon.
*LTB (left to belt), *RTS (right to sack) and *RTP (right to pouch) also work.
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Opens the ground, counter window..etc
*Look G
*Look C
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Repeat, sends the last action you performed again. (I like this on my ` key next to 1 personally)
.
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Useful for a variety of throwing weapons
(Like when carrying both a stiletto and wardens dagger instead of one for throw dagger and one for throw stiletto and one for throw raxe) Of course this does have drawn backs, like the possibility of accidentally throwing a str pot at someones face.
throw right at
Target Lock
Best for things like tossing grenades if youre a bit too dislexic for things like NW NW W
throw right at
Needs Path
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drop left; steal from
Target Lock
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b@ZERK MESSAGE
arg (forces OOC round)
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F1
put all gems in sack on counter
F2
xxx, buy all gems
F3
t coins from counter; p coins in sack
Personally I like..
` for repeat
Alt + ` for *Drink
Alt+# for attacking.
Alt + Q/W/E for hide/throw/bs
Alt + a/s/d for look, search all, t coins; put coins in sack
Alt + x, xmute
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(Saves two seconds when a lair is trying to obliterate you)
Ctrl + q, up
Ctrl + w, climb up
Ctrl + a, down
Ctrl + s, climb down
After that, the first item dropped will be at the top of the pile. The 2nd item dropped will be at the bottom. Drop a third and it will be at the bottom and the 2nd the middle.. and so on.
However if you drop ring A then B. The order is A, B. If you pick up ring A and drop it.. the order should be B, A but it is not. The order is still A, B for whatever reason. Once the area (I assume its all items and not just all rings) have been cleared, the list may begin with a new order. Easily tested by encrusting some leather rings with different gems.
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Say you have a stack of 200 leather rings on the ground. You drop your lucky +3 char ring by mistake.
get 201st ring
You can also put all of something on a counter, daggers, bottles, gems.
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Put all gems in sack on counter
(t bot from counter, fun fact.. the I dont see any of those is missing the T in dont).
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drop bottle (floor)
drop bottle on counter (counter)
t bot (floor)
t bot from counter (counter)
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t bot
t bottle from counter
Doesnt work but should
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t bot from counter
t bottle f counter
t bot f counter
t bottle from c
take bottle from count
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put all bottles in sack on ground
put all bottles in sack on down
drop all bottles in sack on ground
drop all bottles
empty sack
empty on ground
empty sack down
move all bottles in sack to ground
move all bottles in sack on ground
#xxx, buy appears only to apply to the counter the merchant is in front of (or near) and not to the sack
If anyone else has any useful macros feel free to PM me or post here and I will add them to the list.