Corpse/Regen issues

General User Chat
User avatar
Yeti
Posts: 595
Joined: Tue Jul 30, 2002 6:25 pm
Location: right where i belong
Contact:

Replying to Topic 'Corpse/Regen issues'

Post by Yeti »

by 5 rounds through clicker/garg i meant walking through the circle <or more like a figure 8 i guess in clicker/garg> 5 times. As in, clearing the area of npcs 5 times with a kill rate of 1 crit every 1-2 rounds.

-Yeti
If Practice makes perfect, and nobody's perfect, then why practice?
If ignorance is bliss, why aren’t more people happy?
What are those little things on the end of your shoelaces called?
and finally...

If money is the root of all evil then how come churches ask for it?

Arithawn
Posts: 52
Joined: Tue Jul 09, 2002 11:54 pm
Location: Texas

Replying to Topic 'Corpse/Regen issues'

Post by Arithawn »

Art hit is right on the head. A solid forge party kills off the area and watchs the corpses rot without seeing the same amount regen. It is normally half then you kill the area off again and it almost halves itself again till eventually you are left with 3-5 critters spawning in the whole area. With the amount of people wanting to hunt the area the regen just cant hold up to a solid party or even 2 parites.
Arithawn

Brad
Admin
Admin
Posts: 1572
Joined: Thu Jul 04, 2002 11:46 am

Replying to Topic 'Corpse/Regen issues'

Post by Brad »

Whats a corpse take to decay? 5 rounds? 8 rounds? i forget

User avatar
art1
Posts: 65
Joined: Fri Apr 23, 2004 1:22 pm

Replying to Topic 'Corpse/Regen issues'

Post by art1 »

Amoral- takes 35 rounds + or - 5 rounds
Wraith- takes 35 rounds + or - 5 rounds
Spectres- takes 48 rounds + or - 5 rounds

i did this test of counting dashes one time only after which i lost patience and left. the + or - reflects miscalculations due to scroll moving fast or me missing a dash due to an error, but feel free to check it out yourself and have fun counting dashes. the test was counting the dashes after the crit is killed and counting the dashes till corpse poofs from ground.
http://www.geocities.com/zandofkod
Link got removed from mainpage due to complaints. Check it out!

Elessar
Posts: 135
Joined: Tue Jul 09, 2002 6:28 pm

Replying to Topic 'Corpse/Regen issues'

Post by Elessar »

I agree with both of artt's proposed fixes. A third possibility would be to make more floors of the forge.

Arithawn
Posts: 52
Joined: Tue Jul 09, 2002 11:54 pm
Location: Texas

Replying to Topic 'Corpse/Regen issues'

Post by Arithawn »

All 3 are very good ideas.
Arithawn

User avatar
ZhouYu
Posts: 122
Joined: Sun Apr 27, 2003 4:20 am
Title: Paladin of AWESOME
Location: Reno, NV.
Contact:

Replying to Topic 'Corpse/Regen issues'

Post by ZhouYu »

My corpse regens just fine... bout ever 2 or 3 minutes :D

Yes, it's a useless post, but it's an almooooost funny!
The music I want to hear is once again, whispered in my ear.

Arithawn
Posts: 52
Joined: Tue Jul 09, 2002 11:54 pm
Location: Texas

Replying to Topic 'Corpse/Regen issues'

Post by Arithawn »

Thre goes this thread......
Last edited by Arithawn on Thu Sep 30, 2004 6:04 am, edited 1 time in total.
Arithawn

User avatar
Darge
Posts: 672
Joined: Mon May 03, 2004 2:54 pm
Title: The Raging Storm

Replying to Topic 'Corpse/Regen issues'

Post by Darge »

still no word on the ignore feature?..........
SIN
My father was a wolf, I'm a kinsman of the slain, Sworn to rise again
I will bring salvation, punishment and pain, The hammer of hate is our faith
Power and dominion are taken by the will, By divine right hail and kill

trav: you bad bad girl

Post Reply