Prismatic Scenario: An event or a Platinum Value

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curiousredmonkey
Posts: 109
Joined: Tue Jul 07, 2015 6:02 am

Prismatic Scenario: An event or a Platinum Value

Post by curiousredmonkey »

This idea is out there.

Idea: The way a prism splits white light into component colors. In Drakkar, the prismatic plane could do likewise; splits an account into its component slots.
  • Stepping onto the Prismatic Plane will separate each slot and bring them into existence at the same time.
  • All slots on the same account get to play together.
  • If you leave the game then all slots leave the game.
  • You enter and exit the scenario using an interactive NPC (like Acrona in Frore).
At first no special content is required. The Primal Nork scenario seems a first contender. If it is popular then adding an Alt2 version for newbies might make sense. Add new content, quests, and gear over time. A cool gear idea might be that it is made from Standing Light; it could be compelling and visual.

Some smoke and mirrors:
This approach is the simplest to implement...
  1. The Prismatic Commander is the slot you enter the game with.
  2. Your other prismatic slots become NPCs which mirror your commander's actions. But only if they can. After all, not all of them know berserk or form heal.
  3. If you do an action that another slot does not know then they do nothing that round (other than move with you). The exception is if the Prismatic command is implemented:
    • The Prismatic command allows a slot to have default actions.
    • The default actions kicks in when you do nothing or when they cannot mirror your action.
    • It is a version of the Healer charm discipline. But it is a command - available to all classes - and not a discipline.
    • It works only on slot NPCs and is 100% successful. Syntax: Prismatic <slot> <command> Example: prismatic nurse form heal at patient
    • If the Healer Charm discipline reports failures then do the same; if it does nothing then do nothing.
    • You can send a prismatic command to only one slot at a time.
    • You can override previous default commands.
    • This default command would allow healers to heal, mentalists to raise shields, etc. while you pause or do your class specific actions.
  4. The other three slots do not interact with the front end.
  5. Those other slots exist only as NPCs. (If the other slots can earn skill and experience then great. If they cannot then no biggie for now.)
  6. The other slots will not leave your hex (even if you tell them to - explicitly or inadvertently) and will follow you wherever you move. Each time you act, all of the slots will each synch back to your hex and then attempt to act as you do.
  7. The old Frore Doppelganger would be the closest implementation for bringing each slot alive in the Prismatic Drakkar scenario. In this version, the Doppelgangers obey your commands.
  8. You may twig or teleport or use portals within the server scenario.
  9. Partying with another player(s) is fine.
  10. You cannot give leadership to a slot.
This second approach is a little more difficult to implement, than the approach above. But has the benefit of not turning a slot into an NPC. It requires a change to the client's macro bar, allowing the client to look in each slot macro file to execute a shortcut, adding slot number to each send packet, and adding server code to process the slot number...
  • Allow the test client to support four macro bars at the same time, tied to each slot, when entering the Prismatic Realms.
  • This approach has the opportunity to play each slot as we currently do - but from a single client application.
  • When you enter the Prismatic Plane:
    • You are automatically added to a party that has your name as its name. It would be like typing, "party create <slotname>".
    • Each slot is added to the game and automatically joins your party.
  • You cannot join another party.
  • You cannot break or leave the party.
  • You may give leadership to another member.
  • To be user friendly, this approach will also require the Prismatic Command (detailed above). But it is not required.
  • You can set up keyboard macros that all slots will attempt to execute when pressed. Example: F7 click (target=Y, slot1="attack", slot2="charge", slot3="form assault at", slot4="xform 408 at"), F6 (auto=Y, slot1="*drink", slot2="eat food", slot3="form heal", slot4="rest"), etc.
  • You many play each slot in manual mode, if not Prismatic Command or Command macro exists.
Another approach came to mind, but is a bit complicated and technical, so I will not detail it other than as a mention...
  • 4 Lobby instances can connect to the same account. Specify a slot at login.

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