The Kingdom of Drakkar

The Kingdom of Drakkar
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 Post subject: Selective Transmute
PostPosted: Sat Jan 09, 2010 10:39 am 
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Joined: Sat Dec 20, 2003 2:57 pm
Posts: 150
I would like to see the ability to selectively transmute items within the search window. For example say if u spent a day in ud5 and got 255+ boots and think maybe some moonies at bottom of pile, you could transmute the trash boots and see if any moonies are there. Same goes for pots or robes etc..


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 Post subject: Re: Selective Transmute
PostPosted: Mon Jan 11, 2010 1:57 pm 
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Joined: Tue Jun 05, 2007 1:37 pm
Posts: 24
Location: altered state of consciousness
I definately like this idea.

Another possible solution would be to increase the "ground" window limitations so All items on hex are shown. Simply having the Total count on hex of each type of boot (in this examble) shown next to its thumbnail on the right side of the window would greatly improve the ability to search a hex. This would also let you see the "special" items more easily if they are taged as a different type of that given item.

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 Post subject: Re: Selective Transmute
PostPosted: Wed Jan 13, 2010 12:05 am 
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Joined: Wed Aug 07, 2002 8:30 am
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Location: LA
Don't know if its front end limitations or what, but seems doable, would benefit all.
Has my vote.


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 Post subject: Re: Selective Transmute
PostPosted: Mon Jan 18, 2010 8:20 am 
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Joined: Thu Jul 25, 2002 2:14 pm
Posts: 215
Location: San Francissco
That Makes way to much sense! Or even how about can only transmute items see? might be the way to go no?

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 Post subject: Re: Selective Transmute
PostPosted: Fri Jan 21, 2011 3:22 am 
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Joined: Sun Sep 28, 2008 3:29 am
Posts: 92
Too easy, just form transmute <value> and it will only pop things below that value. Then all players have to do is appraise a couple of items (like moon boots) before going in to know what to set the level to. I wouldnt think it overly hard to create that kind of comparison... though I do foresee it causing more lag when using the disc with the added parameter. I do like it in concept though.

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