Please please please please do NOT make us skill to skill 40 in the same area; give us some variety like cob does.Working on overcoming an old code issue which prevented the guild hall trainers from training up to skill 40.
I think I speak for most of the higher end of the drakkar community when I say that spending time in forge 30-35 was boring as hell, with very few valuable drops.
And I know that skill 35+ is probably going to be in gdh2(Infecteds will become the main skilling area)
Please do not make this the only area for skilling, Cobrahn was great because if offered many variety's of places to play, unlike NL with forge as the main attraction.
I know forge is big enough for 2 groups, but we all know that one semi-well played group can outkill the whole area. Save yourself and the sysops the bother of people arguing over area's and create something new and big enough for several groups with plenty of space and nice drops. And regen that’s based on the % of people hunting there (possible? I dunno)
Idea's for more drops in new skilling area:
High end brewing stuff (not just flowers)
Bear Meats
Elk Meats
New Primal's - Herbal Shock, Dark Experiment, Impailing Fragments, and that stupid bear one cant remember it - why not????
Current high end Primals
New weapons - Inc Darges new graphics
High Value gems - I like what you've done in gdh2 with these keep it up
Maybe an Auto's in the area, much like Encorma in Forge
Scrolls - I miss the clue scrolls yea they become junk after a while but they’re fun
More brewable gear - ingredients maybe hinted on brewing clue scrolls
Rare keys that open some doors we didn’t discover yet (hint, hint)
Primal Zaps - we have primal IH's why not ZAPS aswell?? I'd actually use these!!
Wandering Lairtype Crits - like Lich (swamp grey tag)
Encounters with Cavebears Brain - I like this it makes lairs more challenging
Things not to include:
NPC's with Anarchy - it’s a nightmare for mostly anyone other than a barb
Teir 1/2/3/4/5 scrolls
Crappy Weapon/Armor drops
HP regen on npc's
The experimental new Lair code - now you see me now you don't!! ta da!
Exp/skill draining attacks - we are all fed up of this one, it gets old very fast.
Stat loss - Just incase you think 'because were up there we like getting beat down on'
Deplete, Darkness, Blind - These are from early in the game, please leave them there, in NL/GDH they’re just an annoyance.
Crits with CaveBear type attacks (9k+) really, its just gay leave it out.
Finally, I see you have a new sysop, I hope this sysop is going to contribute towards development with idea's and actual implementation. If not, give people a job who actually want to help this game at the high end not just "chase the sysop with a bow" yes its great the first time, and the new guys still enjoy it, but its only so long til they get cobrahn, get handed Lori gear followed by sassy then quit the game never to return, I think some focus needs to be directed into holding onto the old guys, because we count aswell!
Back on topic, spread the skilling out and give us more than one main area to hunt in for skill.
Feedback people please
*Merlz*