Primal Instant Healths.

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Poldarn
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Primal Instant Healths.

Post by Poldarn »

Drakkar, is a small player based game, and as such, one cant always have a healer with oneself. Also, some people just like to solo. I feel, that those players, along with those who cant constantly 2box a healer with them, are at a disadvantage, as where we progress, the damage we take, and our HP pool are rapidly increasing, yet we are still drinking the same primitive IH's. My barb, has 7k health self buffed... and can't always vamp, thats 7 ih's to get from low to full. I propose an addition

Primal Ih's.

Restore a value (i believe in the range of between 1750 and 2000 would be excellent, without overpowering) of HP under the same conditions of the regular ih's... cost more, and be available where regular ih's are sold. Coin is not something anyone in mormar or better lacks, but sackspace is.

I really, think this is a good and viable suggestion. I would appreciate comments from other players and or sysops, very much.

Thanks for your time guys :)
ZuLnOtH, Formerly of Zand.

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Blondie79
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Replying to Topic 'Primal Instant Healths.'

Post by Blondie79 »

I completely agree
5-6 IH's to fully heal is a pain, specially in areas like GDH where constantly being hit..IH's dont last 2 minutes lol

I would also make a suggestion that a paladins Healing Touch also be upped.
I know it sounds like I'm in denial, but I'm not.

TangoDown
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Replying to Topic 'Primal Instant Healths.'

Post by TangoDown »

TangoDown approves this request.

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Demonaic
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Replying to Topic 'Primal Instant Healths.'

Post by Demonaic »

well my pwh caps at 2500, does that mean we should have primal pwh to heal 5k+? and barbs AB doesn't cap does it? barbs have a means to heal 5k off 1 IH if they use AB if i'm not mistaken? or has this changed? my only suggestion as far as IH's go is to have a thief guild that sells those super secret IH's for thief-only, maybe it'll balance out using the disease/venom/decay for HP cost. and it'll give a reason to have a thief guild in NL, which i do think would be a sweet idea. PRIMAL TRAPS!!! BWHAHAHA
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Darge
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Post by Darge »

it'll balance out using the disease/venom/decay for HP cost. and it'll give a reason to have a thief guild in NL, which i do think would be a sweet idea. PRIMAL TRAPS!!! BWHAHAHA
A 1400 hp cost, for up to 2.4k direct damage per round for 10 rounds. Balanced.
Last edited by Darge on Thu Jan 04, 2007 12:20 pm, edited 1 time in total.
SIN
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I will bring salvation, punishment and pain, The hammer of hate is our faith
Power and dominion are taken by the will, By divine right hail and kill

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Darge
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Replying to Topic 'Primal Instant Healths.'

Post by Darge »

Brad, if you happen to see this, the GDH ih's stopped functioning correctly recently. They now only the heal the round after they are used, and for 1.5k, less than original.
SIN
My father was a wolf, I'm a kinsman of the slain, Sworn to rise again
I will bring salvation, punishment and pain, The hammer of hate is our faith
Power and dominion are taken by the will, By divine right hail and kill

trav: you bad bad girl

Brad
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Replying to Topic 'Primal Instant Healths.'

Post by Brad »

Sure thing

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