Progress Update

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Brad
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Progress Update

Post by Brad » Mon Jan 14, 2019 9:31 pm

- We are currently digging into making the backend compatible with a non-intel based CPU
- Hardware choice still seems to be focusing on the Raspberry Pi 3 B+

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Re: Progress Update

Post by Brad » Tue Jan 15, 2019 2:00 pm

Experimenting with using UDP to "broadcast" the lobby's address. Also added a cool thing where you could "name" your lobby. !

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Re: Progress Update

Post by Brad » Wed Jan 16, 2019 7:11 pm

- The developer actually got the lobby address broadcast working across both interfaces now.. so theoretically we could use it wireless or wired.
- Got a bit more of nork running on the pi (about 80% creature count)

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Re: Progress Update

Post by Brad » Thu Jan 17, 2019 5:57 pm

The new 64 bit server side code went to production today.

Now other than scrunching down the creature and item counts, we are on the same code base as the dev-pocket-drakkar!

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Re: Progress Update

Post by Brad » Fri Jan 18, 2019 9:49 pm

Sysop Vision! (You are the SYSOP of your own world!)

(Still playing with this so it doesnt show gaps)
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Re: Progress Update

Post by Brad » Mon Jan 21, 2019 12:11 pm

- Rudimentary account Creation working
- Rudimentary password change working
- Have a "skeleton" framework for being able to backup the device on an hourly basis over to a remote server (if you have an internet connection), Its a bit rugged right now (basically rsync).

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Re: Progress Update

Post by Brad » Wed Jan 23, 2019 11:58 am

- Have a decent backup system running now per device, allowing offline debugging and possible data restoration between versions.
(Need to write something to pull it *BACK* now : ))
- Have the Nork 1 scenario *ALMOST* fitting in the emulator. (WE keep saying almost, sorry).
- Ordered our first set of motherboard/case combos (the metallic case in the link) and lots of extra SD cards.
- Working with our web designer on the official "Pocket Drakkar" page where we can show it to the community at large.

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Re: Progress Update

Post by Brad » Mon Feb 04, 2019 11:05 am

- Creature "Braindead" issues should be fixed
- Wandering creatures (where they never sleep and randomly wander all over) should be a lot better
- Crash issue with using more than one locker should be fixed
- Crash issue with using more than one bank should be fixed

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Re: Progress Update

Post by Brad » Sun Feb 10, 2019 10:51 pm

We are still struggling with a way to remotely "update" the device (for patching).

We are trying a variety of rsync/scp models, none appear 'solid' yet.

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First Sample Image!

Post by Brad » Mon Mar 04, 2019 2:41 am

Tonight in the wee hours we produced our first "early alpha" sample image for the game/lobby and update process!

The latest openssh gives us a new feature that will allow us to listen on restricted ports and receive updates!

Now to squeeze all this back down to 1GB Ram!

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Pocket Founders - In case you don't get the email

Post by Brad » Fri Mar 08, 2019 12:44 pm

This is just a quick note to let you know how excited I am that we are almost ready to send out a “bleeding edge” first pass of the product.

If you are one of the "Pocket Founders", could you please reply to this email with your full name and full mailing address (where you can receive a package!)
(Also, not required, but a cell phone # would be great)

A couple notes:
- The first pass will require an ethernet connection to your home router. It will pick its IP address up via DHCP (you will need to plug it in)
- You will need to be in the same “network” to access it (IE if you have multiple wireless networks at your house you will need to be using the one associated with your router)
- I’m TRULY going to try not to have character/storage incompatibilities between versions, but we are still “squeezing”, so we may have to have a wipe or two.
- The first pass will be constantly talking to a server on our side sending debugging information, crash dumps, etc. (Just be aware of this). In the future, we will add an option to disable this.



So:
- To use, you will need to plug it into an RJ45 on your router where I can get a DHCP’d IP address
- You will need to use the latest client (the latest client detects broadcasts of pocket drakkar clients)
- You may see some traffic while we do backups/crash dumps/logs over the network.



I’m excited, I hope you are also!

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