The implementation of the current anvils I think should be reconsidered. I have burned myself out trying to find anvils that are on. And when I do, it too often will not upgrade the armor (because a distant anvil of the same level). If IR was not so big and random in design then the current implementation would probably be good. But it takes too much time in its current version. I know this is early days, so it just needs fine tuning.
BTW, the NPC bread drops are good; not too much, not too little. The number of stones being on, for raw bread, should be turned up IMO. And having the option to buy bread in the store is a good, even though the price should probably come down a tad.
PS) See anvil posts in the forum thread, "Things I like in the latest update to IR", for other takes.
Anvils
-
- Posts: 109
- Joined: Tue Jul 07, 2015 6:02 am
Post Reply
1 post
• Page 1 of 1
Jump to
- Pocket Drakkar
- ↳ Developer Blog
- ↳ Polls
- ↳ General
- Getting Started
- ↳ Announcements
- ↳ Rules of Conduct
- ↳ Tutorials
- ↳ Guilds
- General
- Invader's Refuge
- Sullen Keep
- Help & Technical Support
- ↳ Flash / Mobile Frontend Discussion
- ↳ Game Issues
- ↳ Lobby Help
- ↳ Sysops Conclave
- ↳ Website Stuffs
- The School of Nork
- ↳ Merchants
- ↳ Barbarians
- ↳ Fighters
- ↳ Fighter/Mentalists
- ↳ Healers
- ↳ Martial Artists
- ↳ Mentalists
- ↳ Paladins
- ↳ Thieves
- The Portals
- ↳ Nork
- ↳ Mjorin
- ↳ Aleria
- ↳ Cobrahn
- ↳ The Nameless Land
- Features Discussions
- ↳ Submit an Idea!
- ↳ Quirks System
- ↳ Crafting System
- The Steel Flower
- ↳ Contests and Events
- ↳ The Great Room
- ↳ Darwin's Pub
- ↳ Marketplace
- ↳ Fan Fiction
- ↳ Polls
- ↳ Bloopers
- ↳ Lockers