Checkpoints

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seiyria
Posts: 26
Joined: Sun Aug 07, 2016 9:19 am

Checkpoints

Post by seiyria »

This place is a maze. I like that, it's big and explorable. However, if I die, who knows how long it'll take me to get back to where I was? I don't know how deep this goes, but having healers for `name, recall` every 5 or 10 floors (whichever is appropriate) would be a significant help. Obviously they'd have to be in rooms on their own, preferably away from monsters, so we don't just die on respawn. It would make hunting here more practical. Maybe even give us npcs to sell Minor Restore or something of the sort.

Brad
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Re: Checkpoints

Post by Brad »

What do you mean by FLOORS? How in the world are you on -5 ?

seiyria
Posts: 26
Joined: Sun Aug 07, 2016 9:19 am

Re: Checkpoints

Post by seiyria »

Seems you've already met my understanding in lobby, but for anyone reading - floor might be a misnomer here, I was considering things like _0, _1 a "floor" - and every 5 "floors" would be a decent place to put checkpoints IMO.

Brad
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Re: Checkpoints

Post by Brad »

Yeah, the scenario is probably too vast for just twig and teleport reliance.

I do see a need for some sort of spacial mechanic.

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