As I was getting deeper into the Refuge, I happened across a very strange bug.
I got booted out of the area entirely and was placed in GDH near the captain.
I returned to the area where it happened and tested to see if it would happen again and sure enough it did...
I then went one hex above where the eject triggered and performed a raid- command to get the coordinates: (61,399,4) I suspect that the issue arises from going beyond Y value 400. I assume that it is very well possible for this to happen if the x coordinate hits 400 as well.
Obviously this poses a very big problem in our ability to test the final areas of the refuge and will need to be fixed as soon as possible. I hope that it isn't very difficult to fix.
Refuge Eject Bug
Post Reply
1 post
• Page 1 of 1
Jump to
- Pocket Drakkar
- ↳ Developer Blog
- ↳ Polls
- ↳ General
- Getting Started
- ↳ Announcements
- ↳ Rules of Conduct
- ↳ Tutorials
- ↳ Guilds
- General
- Invader's Refuge
- Sullen Keep
- Help & Technical Support
- ↳ Flash / Mobile Frontend Discussion
- ↳ Game Issues
- ↳ Lobby Help
- ↳ Sysops Conclave
- ↳ Website Stuffs
- The School of Nork
- ↳ Merchants
- ↳ Barbarians
- ↳ Fighters
- ↳ Fighter/Mentalists
- ↳ Healers
- ↳ Martial Artists
- ↳ Mentalists
- ↳ Paladins
- ↳ Thieves
- The Portals
- ↳ Nork
- ↳ Mjorin
- ↳ Aleria
- ↳ Cobrahn
- ↳ The Nameless Land
- Features Discussions
- ↳ Submit an Idea!
- ↳ Quirks System
- ↳ Crafting System
- The Steel Flower
- ↳ Contests and Events
- ↳ The Great Room
- ↳ Darwin's Pub
- ↳ Marketplace
- ↳ Fan Fiction
- ↳ Polls
- ↳ Bloopers
- ↳ Lockers