025 - Sullen Keep

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Joined: Thu Jul 04, 2002 11:46 am

025 - Sullen Keep

Post by Brad » Thu Apr 21, 2016 11:23 am

- The captains on level 3 and level 2 now have their special loot drop ( Not L4 yet )
- I've increased the timers on the MAZE and Wackamole ( please let me know what else needs to be increased )

Posts: 37
Joined: Sat Feb 23, 2013 7:47 pm

Re: 025 - Sullen Keep

Post by Ken » Thu Apr 21, 2016 6:39 pm

Thanks for adjusting those 2 quests Brad.

I don't know how you feel about this but I believe that it would make sense to eventually adjust the timers for all of the quests and events that have them in the fast scenarios.

Here are the remaining quests I can think of:

1) The Great Halls Access Quest (where you kill the blobs and SirA)
2) The Halmon Quest (the one that involves killing the assassins)
3) Merkon fight
4) Bandit5 (I think this one is timed??)
5) The Mormar Access quests (the one where you give rings to Humix and kill the experiments as fast as you can)
6) The Labrat fight
7) The Trapper Quest above the barb fields (where you get the bear none quirk)
8 ) The Corosonous Fight (This involves both the first timer where you need to kill the 4 Pylons to spawn him initially and the second timer where you have to kill Coro once he is spawned)

And I know this encounter is in Cobrahn but it is worth mentioning I think:

9) Lazloth encounter (If you are willing to change this, increase both the standard 50 round timer and the 100 round Mug timer)

If anyone can think of any quests that I have forgotten, please add a post.

P.S. I'd like to remind you that it would be cool if you could find a way to keep us permanently flagged for Wolf Pages/Mormar Pages/Mandrake Packets after we have completed said quests.

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