024 - Sk And Cross Scenario Update

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Brad
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024 - Sk And Cross Scenario Update

Post by Brad » Mon Apr 04, 2016 11:36 am

- More SK tuning ( with parapet ), make sure you read 023 notes!
- Major performance tuning on creature generation. ( 70% reduction in the amount of overhead needed to generate a creature ). This will allow us to increase regen time in various areas even further.
- A Major game mechanic has been added for Mentalists.. Its EXPERIMENTAL, and will need tuning and feedback. The mechanic begins in the level 55ish area of NL ( new discipline drops ), and culminates in the SK area with a drop there.

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