007 - 2016-02-06 3pm

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Brad
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007 - 2016-02-06 3pm

Post by Brad »

- New armor formula implemented, the old model was just not fixable. I've moved towards a more standard armor block = random(offensive) < random(armor) model. This is turned on for both players and monsters, so please go VERY slowly.

- Tweaked DOWN damage a bit more on sullen crits. ( baby steps ). We may tune up when armor is worked out.

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