Guys, in ancient times i thought we had to change this to one hex away because of exploits.
Can someone verify that NO traps work ANYWHERE with multiple positions?
Thanks!
Search found 993 matches
- Thu Apr 27, 2017 12:15 pm
- Forum: Invader's Refuge
- Topic: Traps vs Corpses
- Replies: 13
- Views: 13357
- Tue Apr 25, 2017 4:43 pm
- Forum: Invader's Refuge
- Topic: Traps vs Corpses
- Replies: 13
- Views: 13357
Re: Traps vs Corpses
to be clear, this is "set" traps, right?
- Tue Apr 25, 2017 3:17 pm
- Forum: Invader's Refuge
- Topic: Checkpoints
- Replies: 3
- Views: 5998
Re: Checkpoints
Yeah, the scenario is probably too vast for just twig and teleport reliance.
I do see a need for some sort of spacial mechanic.
I do see a need for some sort of spacial mechanic.
- Tue Apr 25, 2017 2:47 pm
- Forum: Invader's Refuge
- Topic: Checkpoints
- Replies: 3
- Views: 5998
Re: Checkpoints
What do you mean by FLOORS? How in the world are you on -5 ?
- Tue Apr 25, 2017 2:46 pm
- Forum: Invader's Refuge
- Topic: Traps vs Corpses
- Replies: 13
- Views: 13357
Re: Traps vs Corpses
Bug...
Dont know why
Dont know why
- Tue Apr 25, 2017 2:46 pm
- Forum: Invader's Refuge
- Topic: Ice Pots vs Traps
- Replies: 2
- Views: 4838
Re: Ice Pots vs Traps
Traps are designed to be a life threatening risk, only mitigated by insane efforts.
So, there won't be a "casual" avoidance .. (since there are rewards)
So, there won't be a "casual" avoidance .. (since there are rewards)
- Tue Apr 25, 2017 2:45 pm
- Forum: Invader's Refuge
- Topic: Divide and Distribute Platinum in a Party
- Replies: 5
- Views: 7472
Re: Divide and Distribute Platinum in a Party
I'm open to the idea.
- Tue Apr 25, 2017 2:44 pm
- Forum: Invader's Refuge
- Topic: A few front end bugs:
- Replies: 8
- Views: 13427
Re: A few front end bugs:
Yeah... not sure i'm changing this, its designed as a spoiler for fast moving , and a challenge for the dungeon.
- Tue Apr 25, 2017 2:43 pm
- Forum: Invader's Refuge
- Topic: Thieves should be able to keep up with NPCs
- Replies: 3
- Views: 5737
Re: Thieves should be able to keep up with NPCs
Its a balance, the later tiers now slow them slightly, but you will need to chase them down (or use a ranged weapon).
- Tue Apr 25, 2017 2:41 pm
- Forum: Invader's Refuge
- Topic: Disarm Not Working
- Replies: 1
- Views: 4187
Re: Disarm Not Working
The disarm is built into the attempt.
Since disarm failures set off traps anyway, i just handle it automatically, no need to DISARM manually.
Since disarm failures set off traps anyway, i just handle it automatically, no need to DISARM manually.
- Sun Apr 23, 2017 1:35 pm
- Forum: Sullen Keep
- Topic: Top 10 Random Loot Drops You'd like to see
- Replies: 42
- Views: 85596
Re: Top 10 Random Loot Drops You'd like to see
Keep these coming guys, think them through carefully.
I luv em
I luv em
- Sun Apr 23, 2017 1:16 pm
- Forum: Invader's Refuge
- Topic: Set respawn point when leaving refuge
- Replies: 3
- Views: 8653
Re: Set respawn point when leaving refuge
Just a quick comment on this.
I am looking for a general solution to fix this, its actually present on any scenario change, its just bad here.
I am looking for a general solution to fix this, its actually present on any scenario change, its just bad here.
- Wed Apr 12, 2017 2:45 pm
- Forum: Announcements
- Topic: Version Notes - If you have been gone a while!!
- Replies: 31
- Views: 59053
04-12-2017 New Version
- Multiple Test Client bug fixes, try it out at https://www.drakkarzone.com/downloads/DrakkarLobbyInstallerTest.exe IR: - Mummy (and other MA creatures) have had a huge skill reduction - Skeletons have less blocking ability. NL: The wyvern talon now drops in a "tie-able" format Thieves: - ...
- Tue Apr 11, 2017 12:17 pm
- Forum: Announcements
- Topic: Version Notes - If you have been gone a while!!
- Replies: 31
- Views: 59053
IR Update - 2017-04-11
- The thief blades line has been extended to a 4 range, with an additional +1 round duration
- The thief personal shadows line now has a +hit bonus
- The thief personal shadows line now has a +hit bonus
- Mon Apr 10, 2017 5:12 pm
- Forum: Announcements
- Topic: Version Notes - If you have been gone a while!!
- Replies: 31
- Views: 59053
IR Update - 2017-04-10
- Mummy (and other MA creatures) have had a huge skill reduction
- Skeletons have less blocking ability.
*ALSO*
Thief: Testing a change to the BLADE line (IR only), slows running creatures to one per round (while active)
- Skeletons have less blocking ability.
*ALSO*
Thief: Testing a change to the BLADE line (IR only), slows running creatures to one per round (while active)
- Mon Apr 10, 2017 5:09 pm
- Forum: Announcements
- Topic: Version Notes - If you have been gone a while!!
- Replies: 31
- Views: 59053
IR Update - 2017-04-10
- Mummy (and other MA creatures) have had a huge skill reduction
- Skeletons have less blocking ability.
- Skeletons have less blocking ability.
- Sun Apr 09, 2017 2:32 pm
- Forum: Invader's Refuge
- Topic: A few front end bugs:
- Replies: 8
- Views: 13427
Re: A few front end bugs:
IR has "trap" hexes (mostly on carpet, but on others), similar to dense forest, that thwart movement, cause you to move around, etc.
(Normally they just slow you down, but if there is a way AROUND them (or somewhere else to move you), they will just displace you.
(Normally they just slow you down, but if there is a way AROUND them (or somewhere else to move you), they will just displace you.
- Wed Mar 29, 2017 12:14 pm
- Forum: Announcements
- Topic: Version Notes - If you have been gone a while!!
- Replies: 31
- Views: 59053
New Game Version 03-29-2017
Scenario: - The Invaders Refuge has had a complete combat tuning overhaul beginning at the entry stages and progressing up. This tuning has been designed to make melee characters far more viable BEFORE acquisition of arcane abilities. - Additional drops have been added to further increase melee to-h...
- Wed Mar 22, 2017 1:39 pm
- Forum: Announcements
- Topic: Version Notes - If you have been gone a while!!
- Replies: 31
- Views: 59053
New Game Version - 03-22-2017
- The countdown timer on temporary items now works based on game round, not how many commands you enter. They should also properly turn to dust when their timer is met - The MA "Thorn" line has a new mitigation-mitigator property. (The ability to reduce the amount of damage mitigated by an...
- Mon Mar 13, 2017 9:26 pm
- Forum: Sullen Keep
- Topic: March MA Update Test info
- Replies: 2
- Views: 5357
Re: March MA Update Test info
Thanks for the feedback! Yes, the damage mitigation against multi hits is something i will continue to look at. I *GREATLY* appreciate the clarity of your feedback, don't EVER feel the need to lessen enthusiasm for one fix because there is a problem in another area. One of the challenges is the addr...
- Mon Mar 13, 2017 9:09 pm
- Forum: Announcements
- Topic: Version Notes - If you have been gone a while!!
- Replies: 31
- Views: 59053
Announcing the Primal Nork Event!
The Primal Nork Event is now live! Simply go to Nork2 acrona, and say "PRIMAL" Wind your way again through the nork scenario, starting with purchased equipment, nork1, nork2, dressing yourself as you did when you first started! Collect CRAZY equipment, get slaughtered in crazy impossible e...
- Sat Mar 11, 2017 12:40 pm
- Forum: Announcements
- Topic: Version Notes - If you have been gone a while!!
- Replies: 31
- Views: 59053
New Game Version - 03-11-2017
CLASSES: - Thieves now receive additional backstab multipliers at 25th, 35th, 40th and 42nd level (up to *9 damage) - Martial Artists - Now have two additional TO-HIT bonuses on their CLAW lines (Bear/Tiger/Dragon/etc) - Dragon Pierce now has a substantial target damage reduction component - Zen of ...
- Tue Dec 27, 2016 4:53 pm
- Forum: Invader's Refuge
- Topic: Frontend Discussion
- Replies: 11
- Views: 14597
Re: Frontend Discussion
Yeah, sorry I wasn't clear. I was saying manually delete the registry entries. *OR* install the DrakkarLobbyInstaller.exe, then download and install drakkarlobbyinstallertest.exe (Just need to get rid of the old entries sitting around) Also make sure you DONT install into program files (leave the de...
- Tue Dec 27, 2016 3:48 pm
- Forum: Invader's Refuge
- Topic: Frontend Discussion
- Replies: 11
- Views: 14597
Re: Frontend Discussion
Sorry Rathe there was a messup last night.
if you can manually uninstall, then reinstall the DrakkarLobbyInstallerTest.exe, it uses the right registry entries now.
if you can manually uninstall, then reinstall the DrakkarLobbyInstallerTest.exe, it uses the right registry entries now.
- Mon Dec 26, 2016 1:23 pm
- Forum: Announcements
- Topic: Version Notes - If you have been gone a while!!
- Replies: 31
- Views: 59053
New Game Version - 12-26-2016
Merry Christmas from all of us at Drakkar! Major version upgrade today, please note all changes CAREFULLY: - The access quest for the Invader's Refuge is now *LIVE* - In an effort to enhance small group play and ease level cap increases for incoming players, the following enhancements have been made...