Search found 993 matches

by Brad
Thu Apr 27, 2017 12:15 pm
Forum: Invader's Refuge
Topic: Traps vs Corpses
Replies: 13
Views: 13357

Re: Traps vs Corpses

Guys, in ancient times i thought we had to change this to one hex away because of exploits.

Can someone verify that NO traps work ANYWHERE with multiple positions?

Thanks!
by Brad
Tue Apr 25, 2017 4:43 pm
Forum: Invader's Refuge
Topic: Traps vs Corpses
Replies: 13
Views: 13357

Re: Traps vs Corpses

to be clear, this is "set" traps, right?
by Brad
Tue Apr 25, 2017 3:17 pm
Forum: Invader's Refuge
Topic: Checkpoints
Replies: 3
Views: 5998

Re: Checkpoints

Yeah, the scenario is probably too vast for just twig and teleport reliance.

I do see a need for some sort of spacial mechanic.
by Brad
Tue Apr 25, 2017 2:47 pm
Forum: Invader's Refuge
Topic: Checkpoints
Replies: 3
Views: 5998

Re: Checkpoints

What do you mean by FLOORS? How in the world are you on -5 ?
by Brad
Tue Apr 25, 2017 2:46 pm
Forum: Invader's Refuge
Topic: Traps vs Corpses
Replies: 13
Views: 13357

Re: Traps vs Corpses

Bug...

Dont know why
by Brad
Tue Apr 25, 2017 2:46 pm
Forum: Invader's Refuge
Topic: Ice Pots vs Traps
Replies: 2
Views: 4838

Re: Ice Pots vs Traps

Traps are designed to be a life threatening risk, only mitigated by insane efforts.

So, there won't be a "casual" avoidance .. (since there are rewards)
by Brad
Tue Apr 25, 2017 2:45 pm
Forum: Invader's Refuge
Topic: Divide and Distribute Platinum in a Party
Replies: 5
Views: 7472

Re: Divide and Distribute Platinum in a Party

I'm open to the idea.
by Brad
Tue Apr 25, 2017 2:44 pm
Forum: Invader's Refuge
Topic: A few front end bugs:
Replies: 8
Views: 13427

Re: A few front end bugs:

Yeah... not sure i'm changing this, its designed as a spoiler for fast moving , and a challenge for the dungeon.
by Brad
Tue Apr 25, 2017 2:43 pm
Forum: Invader's Refuge
Topic: Thieves should be able to keep up with NPCs
Replies: 3
Views: 5737

Re: Thieves should be able to keep up with NPCs

Its a balance, the later tiers now slow them slightly, but you will need to chase them down (or use a ranged weapon).
by Brad
Tue Apr 25, 2017 2:41 pm
Forum: Invader's Refuge
Topic: Disarm Not Working
Replies: 1
Views: 4187

Re: Disarm Not Working

The disarm is built into the attempt.

Since disarm failures set off traps anyway, i just handle it automatically, no need to DISARM manually.
by Brad
Sun Apr 23, 2017 1:35 pm
Forum: Sullen Keep
Topic: Top 10 Random Loot Drops You'd like to see
Replies: 42
Views: 85596

Re: Top 10 Random Loot Drops You'd like to see

Keep these coming guys, think them through carefully.

I luv em
by Brad
Sun Apr 23, 2017 1:16 pm
Forum: Invader's Refuge
Topic: Set respawn point when leaving refuge
Replies: 3
Views: 8653

Re: Set respawn point when leaving refuge

Just a quick comment on this.

I am looking for a general solution to fix this, its actually present on any scenario change, its just bad here.
by Brad
Wed Apr 12, 2017 2:45 pm
Forum: Announcements
Topic: Version Notes - If you have been gone a while!!
Replies: 31
Views: 59053

04-12-2017 New Version

- Multiple Test Client bug fixes, try it out at https://www.drakkarzone.com/downloads/DrakkarLobbyInstallerTest.exe IR: - Mummy (and other MA creatures) have had a huge skill reduction - Skeletons have less blocking ability. NL: The wyvern talon now drops in a "tie-able" format Thieves: - ...
by Brad
Tue Apr 11, 2017 12:17 pm
Forum: Announcements
Topic: Version Notes - If you have been gone a while!!
Replies: 31
Views: 59053

IR Update - 2017-04-11

- The thief blades line has been extended to a 4 range, with an additional +1 round duration
- The thief personal shadows line now has a +hit bonus
by Brad
Mon Apr 10, 2017 5:12 pm
Forum: Announcements
Topic: Version Notes - If you have been gone a while!!
Replies: 31
Views: 59053

IR Update - 2017-04-10

- Mummy (and other MA creatures) have had a huge skill reduction
- Skeletons have less blocking ability.

*ALSO*

Thief: Testing a change to the BLADE line (IR only), slows running creatures to one per round (while active)
by Brad
Mon Apr 10, 2017 5:09 pm
Forum: Announcements
Topic: Version Notes - If you have been gone a while!!
Replies: 31
Views: 59053

IR Update - 2017-04-10

- Mummy (and other MA creatures) have had a huge skill reduction
- Skeletons have less blocking ability.
by Brad
Sun Apr 09, 2017 2:32 pm
Forum: Invader's Refuge
Topic: A few front end bugs:
Replies: 8
Views: 13427

Re: A few front end bugs:

IR has "trap" hexes (mostly on carpet, but on others), similar to dense forest, that thwart movement, cause you to move around, etc.

(Normally they just slow you down, but if there is a way AROUND them (or somewhere else to move you), they will just displace you.
by Brad
Wed Mar 29, 2017 12:14 pm
Forum: Announcements
Topic: Version Notes - If you have been gone a while!!
Replies: 31
Views: 59053

New Game Version 03-29-2017

Scenario: - The Invaders Refuge has had a complete combat tuning overhaul beginning at the entry stages and progressing up. This tuning has been designed to make melee characters far more viable BEFORE acquisition of arcane abilities. - Additional drops have been added to further increase melee to-h...
by Brad
Wed Mar 22, 2017 1:39 pm
Forum: Announcements
Topic: Version Notes - If you have been gone a while!!
Replies: 31
Views: 59053

New Game Version - 03-22-2017

- The countdown timer on temporary items now works based on game round, not how many commands you enter. They should also properly turn to dust when their timer is met - The MA "Thorn" line has a new mitigation-mitigator property. (The ability to reduce the amount of damage mitigated by an...
by Brad
Mon Mar 13, 2017 9:26 pm
Forum: Sullen Keep
Topic: March MA Update Test info
Replies: 2
Views: 5357

Re: March MA Update Test info

Thanks for the feedback! Yes, the damage mitigation against multi hits is something i will continue to look at. I *GREATLY* appreciate the clarity of your feedback, don't EVER feel the need to lessen enthusiasm for one fix because there is a problem in another area. One of the challenges is the addr...
by Brad
Mon Mar 13, 2017 9:09 pm
Forum: Announcements
Topic: Version Notes - If you have been gone a while!!
Replies: 31
Views: 59053

Announcing the Primal Nork Event!

The Primal Nork Event is now live! Simply go to Nork2 acrona, and say "PRIMAL" Wind your way again through the nork scenario, starting with purchased equipment, nork1, nork2, dressing yourself as you did when you first started! Collect CRAZY equipment, get slaughtered in crazy impossible e...
by Brad
Sat Mar 11, 2017 12:40 pm
Forum: Announcements
Topic: Version Notes - If you have been gone a while!!
Replies: 31
Views: 59053

New Game Version - 03-11-2017

CLASSES: - Thieves now receive additional backstab multipliers at 25th, 35th, 40th and 42nd level (up to *9 damage) - Martial Artists - Now have two additional TO-HIT bonuses on their CLAW lines (Bear/Tiger/Dragon/etc) - Dragon Pierce now has a substantial target damage reduction component - Zen of ...
by Brad
Tue Dec 27, 2016 4:53 pm
Forum: Invader's Refuge
Topic: Frontend Discussion
Replies: 11
Views: 14597

Re: Frontend Discussion

Yeah, sorry I wasn't clear. I was saying manually delete the registry entries. *OR* install the DrakkarLobbyInstaller.exe, then download and install drakkarlobbyinstallertest.exe (Just need to get rid of the old entries sitting around) Also make sure you DONT install into program files (leave the de...
by Brad
Tue Dec 27, 2016 3:48 pm
Forum: Invader's Refuge
Topic: Frontend Discussion
Replies: 11
Views: 14597

Re: Frontend Discussion

Sorry Rathe there was a messup last night.

if you can manually uninstall, then reinstall the DrakkarLobbyInstallerTest.exe, it uses the right registry entries now.
by Brad
Mon Dec 26, 2016 1:23 pm
Forum: Announcements
Topic: Version Notes - If you have been gone a while!!
Replies: 31
Views: 59053

New Game Version - 12-26-2016

Merry Christmas from all of us at Drakkar! Major version upgrade today, please note all changes CAREFULLY: - The access quest for the Invader's Refuge is now *LIVE* - In an effort to enhance small group play and ease level cap increases for incoming players, the following enhancements have been made...