I'm just going from memory here, but he did say he would make us immune to our own discs, of that I am sure. That leaves little room for misinterpretation.
Nemesis
Search found 112 matches
- Tue Sep 28, 2004 7:07 am
- Forum: Submit an Idea!
- Topic: New Healer Disc
- Replies: 38
- Views: 30037
- Mon Sep 27, 2004 6:25 pm
- Forum: Submit an Idea!
- Topic: New Healer Disc
- Replies: 38
- Views: 30037
Replying to Topic 'New Healer Disc'
By "promising to do something about it", he wasn't saying he would introduce gear that prots us from the discs. He specifically stated it seemed unjust to him for healers/ments to be damaged by their own discs, and that he would make us immune to the effects of these discs <when cast by ou...
- Mon Sep 27, 2004 11:57 am
- Forum: Submit an Idea!
- Topic: New Healer Disc
- Replies: 38
- Views: 30037
Replying to Topic 'New Healer Disc'
In an old interview (think it was in 2000 but I can't find it anymore), someone asked Brad about healers being damaged by their own firestorm and mentalists being damaged by their own SW. Brad promised to do something about it back then. Hu-uh. Also, in this http://kingdomofdrakkar.com/newforums/vie...
- Sun Sep 26, 2004 10:41 am
- Forum: Submit an Idea!
- Topic: New Healer Disc
- Replies: 38
- Views: 30037
Replying to Topic 'New Healer Disc'
I like my findfriendly disc, if only to deplete it. Don't mess with it! I don't think a Mass <whatever prot> should be put in. Sure, it's more "convenient", but drak is convenient enough as it is. A game shouldn't be built around just making everything as easy as possible for its players. ...
- Sun Sep 19, 2004 7:03 am
- Forum: Submit an Idea!
- Topic: Deplete...
- Replies: 15
- Views: 10726
Replying to Topic 'Deplete...'
Originally posted by Morgar Actually I've found esiphon to be quite useful. Perhaps its not much use against crits like dragons and the like. But when dealing with npc's and even skeleton leaders in cob, you can drain the ep from crits that formerly would stand off and peg away at you from a distan...
- Sat Sep 18, 2004 3:27 pm
- Forum: Submit an Idea!
- Topic: Deplete...
- Replies: 15
- Views: 10726
Replying to Topic 'Deplete...'
Energysiphon Obtained at skill 22. It costs 10 EPs to cost (yes, you read correctly, 10 eps). It ages about as much as enmiss (ie not much :P). You siphon a number of EPs from whoever you're trying to drain equal to 5x your skill (chip and lori staves factor in), up to a maximum of twice your "...
- Sat Aug 14, 2004 7:27 am
- Forum: Bloopers
- Topic: Blew u my chipper
- Replies: 2
- Views: 4147
Replying to Topic 'Blew u my chipper'
enchant macro is usually a good one to take off your macro bars, just type it the couple million times someone wants you to enchant their junk.
- Sun Mar 14, 2004 5:39 am
- Forum: The Great Room
- Topic: Did you know . . .
- Replies: 66
- Views: 138554
- Thu Mar 11, 2004 2:48 am
- Forum: The Great Room
- Topic: Did you know . . .
- Replies: 66
- Views: 138554
Replying to Topic 'Did you know . . .'
I've killed plenty stunners using lance (KM-4)
Shylock
Shylock
- Mon Feb 16, 2004 1:55 am
- Forum: Bloopers
- Topic: Alerian Silver Shortsword
- Replies: 16
- Views: 19678
Alerian Silver Shortsword
After long days of intensive skilling, I finally hit skill 23 yesterday. This means I was finally blessed with possibly the most useless discipline in the game, Corspray. First thing this morning I figured I'd do some testing with it. I stripped naked and wondered if I should get rid of the stuff on...
- Thu Nov 20, 2003 10:12 am
- Forum: Submit an Idea!
- Topic: Powerword Death
- Replies: 14
- Views: 10558
Replying to Topic 'Powerword Death'
I agree that the taking permanent hps effect of PWD serves no purpose and is a pain in the neck sometime (yes, I've lost some hp's to healers going berserk too...), and should be removed. However, the removal of that side effect still wouldn't make PWD a good spell to use in parties where people sho...
- Thu Nov 20, 2003 1:02 am
- Forum: Submit an Idea!
- Topic: Whicked Idea
- Replies: 14
- Views: 8968
Replying to Topic 'Whicked Idea'
I somehow managed to lose the file where I kept track of how popping values increased with skill..
However I'm pretty sure skill 16 and upwards pops for highest value possible, 50% of store value. I'm positive that skill 19 and upwards pops coin for 0 value (where as 18 doesn't).
However I'm pretty sure skill 16 and upwards pops for highest value possible, 50% of store value. I'm positive that skill 19 and upwards pops coin for 0 value (where as 18 doesn't).