Search found 109 matches

by curiousredmonkey
Tue Apr 25, 2017 9:55 pm
Forum: Invader's Refuge
Topic: Traps vs Corpses
Replies: 13
Views: 13318

Re: Traps vs Corpses

I just type "trap e" or "trap n" to set the trap. I didn't use the word "set" when I tested the Refuge trapping. It had been many years since I had used traps. Hope that helps. BTW, "trap e e" does not set the trap two hexes east of me. The trap is set one hex...
by curiousredmonkey
Tue Apr 25, 2017 4:32 pm
Forum: Invader's Refuge
Topic: Traps vs Corpses
Replies: 13
Views: 13318

Re: Traps vs Corpses

Cool. I like discovering bugs, so that they can be stomped out.

Let me know if you need me to further test or help during tracking it down. You have my email.
by curiousredmonkey
Tue Apr 25, 2017 4:28 pm
Forum: Invader's Refuge
Topic: Divide and Distribute Platinum in a Party
Replies: 5
Views: 7451

Re: Divide and Distribute Platinum in a Party

Cool. Thanks for the reply.
by curiousredmonkey
Tue Apr 25, 2017 2:43 am
Forum: Submit an Idea!
Topic: Skill 41-42 ideas
Replies: 12
Views: 12446

Re: Skill 41-42 ideas

I am suggesting two new line of Barbarian tiers, which scare the **** out of an NPC (Undead not affected). And I don't mean that the NPCs run away. I mean they drop all/almost-all defenses, movement, or attacks. They may even effectively drop their right and left hand items too. In other words, they...
by curiousredmonkey
Mon Apr 24, 2017 11:19 pm
Forum: Sullen Keep
Topic: Top 10 Random Loot Drops You'd like to see
Replies: 42
Views: 85318

Re: Top 10 Random Loot Drops You'd like to see

I really enjoy the Sullen Keep weapons that scale. Would love to see this continue in Refuge drops. As a excitement, each Refuge weapon could have a unique arcane ability and tier placed upon it. If there comes a day when we have 200/75 characters, then scaled items fit nicely in this picture. A fav...
by curiousredmonkey
Mon Apr 24, 2017 11:07 pm
Forum: Sullen Keep
Topic: Top 10 Random Loot Drops You'd like to see
Replies: 42
Views: 85318

Re: Top 10 Random Loot Drops You'd like to see

I don't know if you are considering a new line of armor and defensive gear as suggestions. But I would enjoy seeing Regenerative Gear. My thought is that it is gear that can repair itself. Future scenarios will be nastier and will need better equipment, so hostile areas and creatures that rust, melt...
by curiousredmonkey
Mon Apr 24, 2017 10:52 pm
Forum: Sullen Keep
Topic: Top 10 Random Loot Drops You'd like to see
Replies: 42
Views: 85318

Re: Top 10 Random Loot Drops You'd like to see

I would like to see Obsidian needles, with exotic toxicity. They tied upon the touch. A highly skilled thief can find a chink in any armor. The needles can be thrown or backstabbed with. They break upon throw, digging deeper into the flesh of the NPC, doing damage continuously until the creature die...
by curiousredmonkey
Mon Apr 24, 2017 7:37 pm
Forum: Sullen Keep
Topic: Top 10 Random Loot Drops You'd like to see
Replies: 42
Views: 85318

Re: Top 10 Random Loot Drops You'd like to see

I would like to see more drops like the Sullen Keep short bow. It has a Tier on it that while not that powerful (1k damage/round when it triggers), shows the possibilities for all future weapons. Especially, in the current world of NPCs that are hard to hit. I would like to see more weapon drops lik...
by curiousredmonkey
Mon Apr 24, 2017 7:28 pm
Forum: Submit an Idea!
Topic: Skill 41-42 ideas
Replies: 12
Views: 12446

Re: Skill 41-42 ideas

Some back story, then some ideas... In Refuge, the traps kill my thief - a lot. It was great to see traps in the game again, but I quickly stopped using them because of so many deaths. I posted in another thread about their pros and cons awhile back. Traps take time to buy, deploy, remove, and plan....
by curiousredmonkey
Mon Apr 24, 2017 4:18 pm
Forum: Submit an Idea!
Topic: Skill 41-42 ideas
Replies: 12
Views: 12446

Re: Skill 41-42 ideas

If he added auto loot to thieves then all players would want it for all their other classes too.<g>

Other games do this as a client side feature. It would make life so easy and stress free when there are a large number of players in an area. The good old days.
by curiousredmonkey
Mon Apr 24, 2017 4:12 pm
Forum: Contests and Events
Topic: May Flowers?
Replies: 0
Views: 12276

May Flowers?

I was thinking, what is the next event, now that the Easter event is over? The following is for Primal Nork events. It can be reduced for Alt2 Nork too. "March Madness" brings to mind "May Flowers". And since there are so many different types of flowers dropping in Refuge (and so...
by curiousredmonkey
Sun Apr 23, 2017 6:12 pm
Forum: Sullen Keep
Topic: Top 10 Random Loot Drops You'd like to see
Replies: 42
Views: 85318

Re: Top 10 Random Loot Drops You'd like to see

Brad, If you could comment on why some ideas would work and why other would not, then that will allow better ideas to be brought forward. Otherwise, any suggestions I/others make is a shot in the dark and basically worthless. A lot of ideas that people suggest might be great, but do not fit in your ...
by curiousredmonkey
Tue Apr 11, 2017 11:30 pm
Forum: The Great Room
Topic: Random Custom Drakkar Art
Replies: 7
Views: 27174

Re: Random Custom Drakkar Art

I totally agree. Some make me instantly imagine creatures, game play, and scenarios. Nicely done.
by curiousredmonkey
Tue Apr 11, 2017 9:47 am
Forum: Game Issues
Topic: Anyone having issues with Runners?
Replies: 0
Views: 11437

Anyone having issues with Runners?

Does anyone else have an issue with not being able to predict where NPCs have run off to? Playing a non-thief: I let them go. Sometimes I track down runners, but often there are more to kill on screen. Playing a thief: NPCs scatter. Tracking down a runner is a higher priority. I am thinking of solut...
by curiousredmonkey
Tue Apr 11, 2017 9:39 am
Forum: Crafting System
Topic: How to brew Refuge Flowers
Replies: 0
Views: 12060

How to brew Refuge Flowers

I have no idea how to brew the Refuge flowers. Has any one else figured it out yet?
by curiousredmonkey
Mon Apr 10, 2017 8:52 am
Forum: Invader's Refuge
Topic: A few front end bugs:
Replies: 8
Views: 13398

Re: A few front end bugs:

Brad, Thanks for the reply. I understand its intent and see that it is not a bug. :) A thief's perspective... Being displaced without some informative text (or sound/animation effect) made me think it was a bug. Add a new message, something like "You have been displaced by primal forces."?...
by curiousredmonkey
Sun Apr 09, 2017 12:00 pm
Forum: Invader's Refuge
Topic: Thieves should be able to keep up with NPCs
Replies: 3
Views: 5719

Thieves should be able to keep up with NPCs

Currently, a thief must waste more than half his time chasing down the NPC he tagged with BoD and Tiers. I have some suggestions to end this frustrating game play. Two lines of thought are going into the suggestions below: My first line of thought is that the thief is not seen, so the target should ...
by curiousredmonkey
Sun Apr 09, 2017 10:53 am
Forum: Invader's Refuge
Topic: A few front end bugs:
Replies: 8
Views: 13398

Re: A few front end bugs:

New Test Client: Map clicks in IR are fast now, but they do not always take me where I clicked. Even when I click only one hex away I will sometimes end up 1 hex orthogonally to it. Clicked N and end up N and W or E. And when I click 4 hexes away, I rarely end up 4 away, instead it will be 1 or 2 or...
by curiousredmonkey
Sun Apr 09, 2017 10:41 am
Forum: Submit an Idea!
Topic: Skill 41-42 ideas
Replies: 12
Views: 12446

Re: Skill 41-42 ideas

I have never understood why these amazing disciplines never scaled to new features as they get cast.

Nor did I ever understand why poison should not give experience points when it kills.

It is a shame that so many disciplines fall by the way side.
by curiousredmonkey
Sat Apr 08, 2017 9:52 am
Forum: Invader's Refuge
Topic: Divide and Distribute Platinum in a Party
Replies: 5
Views: 7451

Divide and Distribute Platinum in a Party

Currently: In order for platinum coins to be fairly distributed, each party member must take a turn at searching corpses. Barbarians do not get a fair shake. Thieves which can remain hidden can search like a lion. Suggestion: Any party member that searches a corpse will automatically have the plati...
by curiousredmonkey
Fri Apr 07, 2017 8:32 am
Forum: Invader's Refuge
Topic: A few front end bugs:
Replies: 8
Views: 13398

Re: A few front end bugs:

New Test Client: The number of macro bars gets duplicated in the drop down over and over. So, Default and Group1 becomes Default and Group1 and Default and Group1 and Default and Group1 ... The only way to get rid of these duplications is to exit the client. P.S. It happens when you click the "...
by curiousredmonkey
Fri Apr 07, 2017 8:32 am
Forum: Invader's Refuge
Topic: Ice Pots vs Traps
Replies: 2
Views: 4828

Re: Fire Pots vs Traps

1 fire bottle vs 1 fire trap = death for me (no noticeable protection)

If the intent is for the fire bottles to offer protection from trap fire it needs to be increased dramatically.
by curiousredmonkey
Thu Apr 06, 2017 11:19 pm
Forum: Invader's Refuge
Topic: A few front end bugs:
Replies: 8
Views: 13398

Re: A few front end bugs:

New Test Client: The yellow boxing is transposing itself onto none interactive images. I will often see a yellow box follow me around on a wall. I think it is happening when I mouse click to a doorway. The doorway box ends up on a wall and persists for awhile. I cannot get rid of it in a consistent ...
by curiousredmonkey
Thu Apr 06, 2017 11:13 pm
Forum: Invader's Refuge
Topic: Traps vs Corpses
Replies: 13
Views: 13318

Traps vs Corpses

When my thief kills an NPC with one of his set traps, there is no corpse for him to search. He earns XP. However, he does not earn loot, platinum, or gold. I do not know if this is be design, but think kills should yield the same result as tier/weapon kills. Especially, since the trap will kill the ...
by curiousredmonkey
Thu Apr 06, 2017 11:09 pm
Forum: Invader's Refuge
Topic: Disarm Not Working
Replies: 1
Views: 4167

Disarm Not Working

I do not know if it is working as designed, but my thief cannot disarm a picture/door/chest trap manually. I tried before opening them to disarm <direction> which always reports there is not trap found, even though a trap goes off; <direction> being e, n, etc. I tried disarm <name> <direction> with ...