Search found 109 matches
- Tue Apr 25, 2017 9:55 pm
- Forum: Invader's Refuge
- Topic: Traps vs Corpses
- Replies: 13
- Views: 13318
Re: Traps vs Corpses
I just type "trap e" or "trap n" to set the trap. I didn't use the word "set" when I tested the Refuge trapping. It had been many years since I had used traps. Hope that helps. BTW, "trap e e" does not set the trap two hexes east of me. The trap is set one hex...
- Tue Apr 25, 2017 4:32 pm
- Forum: Invader's Refuge
- Topic: Traps vs Corpses
- Replies: 13
- Views: 13318
Re: Traps vs Corpses
Cool. I like discovering bugs, so that they can be stomped out.
Let me know if you need me to further test or help during tracking it down. You have my email.
Let me know if you need me to further test or help during tracking it down. You have my email.
- Tue Apr 25, 2017 4:28 pm
- Forum: Invader's Refuge
- Topic: Divide and Distribute Platinum in a Party
- Replies: 5
- Views: 7451
Re: Divide and Distribute Platinum in a Party
Cool. Thanks for the reply.
- Tue Apr 25, 2017 2:43 am
- Forum: Submit an Idea!
- Topic: Skill 41-42 ideas
- Replies: 12
- Views: 12446
Re: Skill 41-42 ideas
I am suggesting two new line of Barbarian tiers, which scare the **** out of an NPC (Undead not affected). And I don't mean that the NPCs run away. I mean they drop all/almost-all defenses, movement, or attacks. They may even effectively drop their right and left hand items too. In other words, they...
- Mon Apr 24, 2017 11:19 pm
- Forum: Sullen Keep
- Topic: Top 10 Random Loot Drops You'd like to see
- Replies: 42
- Views: 85318
Re: Top 10 Random Loot Drops You'd like to see
I really enjoy the Sullen Keep weapons that scale. Would love to see this continue in Refuge drops. As a excitement, each Refuge weapon could have a unique arcane ability and tier placed upon it. If there comes a day when we have 200/75 characters, then scaled items fit nicely in this picture. A fav...
- Mon Apr 24, 2017 11:07 pm
- Forum: Sullen Keep
- Topic: Top 10 Random Loot Drops You'd like to see
- Replies: 42
- Views: 85318
Re: Top 10 Random Loot Drops You'd like to see
I don't know if you are considering a new line of armor and defensive gear as suggestions. But I would enjoy seeing Regenerative Gear. My thought is that it is gear that can repair itself. Future scenarios will be nastier and will need better equipment, so hostile areas and creatures that rust, melt...
- Mon Apr 24, 2017 10:52 pm
- Forum: Sullen Keep
- Topic: Top 10 Random Loot Drops You'd like to see
- Replies: 42
- Views: 85318
Re: Top 10 Random Loot Drops You'd like to see
I would like to see Obsidian needles, with exotic toxicity. They tied upon the touch. A highly skilled thief can find a chink in any armor. The needles can be thrown or backstabbed with. They break upon throw, digging deeper into the flesh of the NPC, doing damage continuously until the creature die...
- Mon Apr 24, 2017 7:37 pm
- Forum: Sullen Keep
- Topic: Top 10 Random Loot Drops You'd like to see
- Replies: 42
- Views: 85318
Re: Top 10 Random Loot Drops You'd like to see
I would like to see more drops like the Sullen Keep short bow. It has a Tier on it that while not that powerful (1k damage/round when it triggers), shows the possibilities for all future weapons. Especially, in the current world of NPCs that are hard to hit. I would like to see more weapon drops lik...
- Mon Apr 24, 2017 7:28 pm
- Forum: Submit an Idea!
- Topic: Skill 41-42 ideas
- Replies: 12
- Views: 12446
Re: Skill 41-42 ideas
Some back story, then some ideas... In Refuge, the traps kill my thief - a lot. It was great to see traps in the game again, but I quickly stopped using them because of so many deaths. I posted in another thread about their pros and cons awhile back. Traps take time to buy, deploy, remove, and plan....
- Mon Apr 24, 2017 4:18 pm
- Forum: Submit an Idea!
- Topic: Skill 41-42 ideas
- Replies: 12
- Views: 12446
Re: Skill 41-42 ideas
If he added auto loot to thieves then all players would want it for all their other classes too.<g>
Other games do this as a client side feature. It would make life so easy and stress free when there are a large number of players in an area. The good old days.
Other games do this as a client side feature. It would make life so easy and stress free when there are a large number of players in an area. The good old days.
- Mon Apr 24, 2017 4:12 pm
- Forum: Contests and Events
- Topic: May Flowers?
- Replies: 0
- Views: 12276
May Flowers?
I was thinking, what is the next event, now that the Easter event is over? The following is for Primal Nork events. It can be reduced for Alt2 Nork too. "March Madness" brings to mind "May Flowers". And since there are so many different types of flowers dropping in Refuge (and so...
- Sun Apr 23, 2017 6:12 pm
- Forum: Sullen Keep
- Topic: Top 10 Random Loot Drops You'd like to see
- Replies: 42
- Views: 85318
Re: Top 10 Random Loot Drops You'd like to see
Brad, If you could comment on why some ideas would work and why other would not, then that will allow better ideas to be brought forward. Otherwise, any suggestions I/others make is a shot in the dark and basically worthless. A lot of ideas that people suggest might be great, but do not fit in your ...
- Tue Apr 11, 2017 11:30 pm
- Forum: The Great Room
- Topic: Random Custom Drakkar Art
- Replies: 7
- Views: 27174
Re: Random Custom Drakkar Art
I totally agree. Some make me instantly imagine creatures, game play, and scenarios. Nicely done.
- Tue Apr 11, 2017 9:47 am
- Forum: Game Issues
- Topic: Anyone having issues with Runners?
- Replies: 0
- Views: 11437
Anyone having issues with Runners?
Does anyone else have an issue with not being able to predict where NPCs have run off to? Playing a non-thief: I let them go. Sometimes I track down runners, but often there are more to kill on screen. Playing a thief: NPCs scatter. Tracking down a runner is a higher priority. I am thinking of solut...
- Tue Apr 11, 2017 9:39 am
- Forum: Crafting System
- Topic: How to brew Refuge Flowers
- Replies: 0
- Views: 12060
How to brew Refuge Flowers
I have no idea how to brew the Refuge flowers. Has any one else figured it out yet?
- Mon Apr 10, 2017 8:52 am
- Forum: Invader's Refuge
- Topic: A few front end bugs:
- Replies: 8
- Views: 13398
Re: A few front end bugs:
Brad, Thanks for the reply. I understand its intent and see that it is not a bug. :) A thief's perspective... Being displaced without some informative text (or sound/animation effect) made me think it was a bug. Add a new message, something like "You have been displaced by primal forces."?...
- Sun Apr 09, 2017 12:00 pm
- Forum: Invader's Refuge
- Topic: Thieves should be able to keep up with NPCs
- Replies: 3
- Views: 5719
Thieves should be able to keep up with NPCs
Currently, a thief must waste more than half his time chasing down the NPC he tagged with BoD and Tiers. I have some suggestions to end this frustrating game play. Two lines of thought are going into the suggestions below: My first line of thought is that the thief is not seen, so the target should ...
- Sun Apr 09, 2017 10:53 am
- Forum: Invader's Refuge
- Topic: A few front end bugs:
- Replies: 8
- Views: 13398
Re: A few front end bugs:
New Test Client: Map clicks in IR are fast now, but they do not always take me where I clicked. Even when I click only one hex away I will sometimes end up 1 hex orthogonally to it. Clicked N and end up N and W or E. And when I click 4 hexes away, I rarely end up 4 away, instead it will be 1 or 2 or...
- Sun Apr 09, 2017 10:41 am
- Forum: Submit an Idea!
- Topic: Skill 41-42 ideas
- Replies: 12
- Views: 12446
Re: Skill 41-42 ideas
I have never understood why these amazing disciplines never scaled to new features as they get cast.
Nor did I ever understand why poison should not give experience points when it kills.
It is a shame that so many disciplines fall by the way side.
Nor did I ever understand why poison should not give experience points when it kills.
It is a shame that so many disciplines fall by the way side.
- Sat Apr 08, 2017 9:52 am
- Forum: Invader's Refuge
- Topic: Divide and Distribute Platinum in a Party
- Replies: 5
- Views: 7451
Divide and Distribute Platinum in a Party
Currently: In order for platinum coins to be fairly distributed, each party member must take a turn at searching corpses. Barbarians do not get a fair shake. Thieves which can remain hidden can search like a lion. Suggestion: Any party member that searches a corpse will automatically have the plati...
- Fri Apr 07, 2017 8:32 am
- Forum: Invader's Refuge
- Topic: A few front end bugs:
- Replies: 8
- Views: 13398
Re: A few front end bugs:
New Test Client: The number of macro bars gets duplicated in the drop down over and over. So, Default and Group1 becomes Default and Group1 and Default and Group1 and Default and Group1 ... The only way to get rid of these duplications is to exit the client. P.S. It happens when you click the "...
- Fri Apr 07, 2017 8:32 am
- Forum: Invader's Refuge
- Topic: Ice Pots vs Traps
- Replies: 2
- Views: 4828
Re: Fire Pots vs Traps
1 fire bottle vs 1 fire trap = death for me (no noticeable protection)
If the intent is for the fire bottles to offer protection from trap fire it needs to be increased dramatically.
If the intent is for the fire bottles to offer protection from trap fire it needs to be increased dramatically.
- Thu Apr 06, 2017 11:19 pm
- Forum: Invader's Refuge
- Topic: A few front end bugs:
- Replies: 8
- Views: 13398
Re: A few front end bugs:
New Test Client: The yellow boxing is transposing itself onto none interactive images. I will often see a yellow box follow me around on a wall. I think it is happening when I mouse click to a doorway. The doorway box ends up on a wall and persists for awhile. I cannot get rid of it in a consistent ...
- Thu Apr 06, 2017 11:13 pm
- Forum: Invader's Refuge
- Topic: Traps vs Corpses
- Replies: 13
- Views: 13318
Traps vs Corpses
When my thief kills an NPC with one of his set traps, there is no corpse for him to search. He earns XP. However, he does not earn loot, platinum, or gold. I do not know if this is be design, but think kills should yield the same result as tier/weapon kills. Especially, since the trap will kill the ...
- Thu Apr 06, 2017 11:09 pm
- Forum: Invader's Refuge
- Topic: Disarm Not Working
- Replies: 1
- Views: 4167
Disarm Not Working
I do not know if it is working as designed, but my thief cannot disarm a picture/door/chest trap manually. I tried before opening them to disarm <direction> which always reports there is not trap found, even though a trap goes off; <direction> being e, n, etc. I tried disarm <name> <direction> with ...