Search found 101 matches
- Tue Dec 07, 2010 10:17 am
- Forum: Game Issues
- Topic: Any Development News?
- Replies: 5
- Views: 5676
Re: Any Development News?
Guess not... good job my subs are about to expire then.
- Fri Nov 19, 2010 7:24 am
- Forum: Game Issues
- Topic: Any Development News?
- Replies: 5
- Views: 5676
Any Development News?
Since the conference it seems things have gone quiet about development of new content.
Brad if you are working on this could you let us know current level of progress? Perhaps some sneak peaks and an ETA?
Thanks,
Quaternion
Brad if you are working on this could you let us know current level of progress? Perhaps some sneak peaks and an ETA?
Thanks,
Quaternion
- Tue Nov 02, 2010 4:59 pm
- Forum: Submit an Idea!
- Topic: Useless Skills and More
- Replies: 7
- Views: 9617
Re: Useless Skills and More
I was under the impression that the corspray problem would be addressed due to the skill 38 bonus http://www.kingdomofdrakkar.com/forums/viewtopic.php?f=40&t=7151&p=48927 38 - Mentalist gains 5 additional EP regen per round, damage from Corspray/related abilities is increased So is it not wo...
- Tue Nov 02, 2010 1:37 pm
- Forum: Submit an Idea!
- Topic: UGH and quirks
- Replies: 2
- Views: 2976
Re: UGH and quirks
-1
This game already has enough features that mean if you pay more you get easier growth. If this goes too far it risks becoming like those games where everything is purchased and only those who can afford it do well.
Quat
This game already has enough features that mean if you pay more you get easier growth. If this goes too far it risks becoming like those games where everything is purchased and only those who can afford it do well.
Quat
- Tue Nov 02, 2010 1:34 pm
- Forum: Submit an Idea!
- Topic: Useless Skills and More
- Replies: 7
- Views: 9617
Re: Useless Skills and More
Focusing on mentalists the following are obsolete/useless skills. Corspray - this was meant to have had an upgrade but it is still useless. Confusion - stops having any effect very early on. I actually really enjoyed using this spell while it worked and think it would be nice if there was a primal u...
- Sun Oct 31, 2010 8:50 am
- Forum: Submit an Idea!
- Topic: Changing Skills and Quirks
- Replies: 3
- Views: 4176
Re: Changing Skills and Quirks
There is already a way of changing skills (specialities) but requires a fair amount of effort. I know many people who have changed skills.
As for quirks eventually you will have enough to max all the options so no need for this.
Quat
As for quirks eventually you will have enough to max all the options so no need for this.
Quat
- Sun Oct 03, 2010 6:26 am
- Forum: Submit an Idea!
- Topic: Possible new races?
- Replies: 1
- Views: 2402
Possible new races?
Today I came across an error I have never seen before which resulted in the following image being shown http://i52.tinypic.com/35an0j4.png That looks like there is possibly graphics for an unused race? If so I would love to see this in game. In fact I would like to see some kind of differential on r...
- Thu Sep 30, 2010 8:29 am
- Forum: Submit an Idea!
- Topic: Welcome Back Party Events
- Replies: 5
- Views: 5771
Re: Welcome Back Party Events
+ZOMBIES!Queenservant's Mother-inlaw make appearance?
- Sat Aug 28, 2010 9:20 am
- Forum: Game Issues
- Topic: GAME DIRECTION?
- Replies: 41
- Views: 50976
Re: GAME DIRECTION?
without Niko and Quat's little drak helper
Just a correction here I didn't make drakhelper - what I did do was make it so that the lobby could be run several times without need for vpc, but then that was added to the FE anyway.
Quaternion
- Fri Aug 27, 2010 2:12 pm
- Forum: Game Issues
- Topic: GAME DIRECTION?
- Replies: 41
- Views: 50976
Re: GAME DIRECTION?
I am worried that this game has been sustained for a long time by people powergrowing (multiple accounts by a few players) and now this is not possible people will leave creating a vacuum. The only thing that i can see counteracting this is more investment in advertising. I do not know the exact cos...
- Fri Aug 13, 2010 5:39 pm
- Forum: The Nameless Land
- Topic: something i dont know about?
- Replies: 53
- Views: 89969
Re: something i dont know about?
Seems to me that this thread has got a little too heated, we all want to good things for the game so lets try to be nice even if we disagree. Rather than focus on what a class can or can't do i would like to see a more complete cobrahn like scenario which has different areas suited to different clas...
- Wed Aug 11, 2010 6:10 pm
- Forum: Submit an Idea!
- Topic: Enchanting Expansion
- Replies: 1
- Views: 2000
Enchanting Expansion
How about on top of the planned brew expansion an enchanting/imbue expansion? Maybe a high skill mentalist using rare found gems off random gems could enchant a weapon to give it additional abilities. For example hold ice gem in left hand and weapon in right #form gem enchant mentalist looses exp/hp...
- Wed Aug 11, 2010 2:03 pm
- Forum: Submit an Idea!
- Topic: Item Scaling Discussion
- Replies: 4
- Views: 4343
Re: Item Scaling Discussion
Yep i agree, graphics are important for these. Some good graphics were waisted on the junk robes in sdc, especially the trapper quest ones.Graphics are needed to distinguish these
- Wed Aug 11, 2010 1:48 pm
- Forum: Submit an Idea!
- Topic: Item Scaling Discussion
- Replies: 4
- Views: 4343
Item Scaling Discussion
Seeing as the base limit for items in nl is now 25 possibly rising to 30 I thought it might be a good idea to start a discussion regarding the scaling of game items (weapons/armour) to identify possible gaps or overpower. these are just my opinion so don't flame me if you disagree but please add you...
- Wed Aug 11, 2010 9:29 am
- Forum: Game Issues
- Topic: Drakkar with Wine
- Replies: 2
- Views: 2841
Re: Drakkar with Wine
I expect the packet information has some kind of encryption incorporating random data otherwise anyone would be able to scan and dupe packets in order to simulate activity. Therefore scanning the packet may not provide me with any information. Obviously when the game hangs packets stop being sent bu...
- Tue Aug 10, 2010 11:47 pm
- Forum: Game Issues
- Topic: Non standard resolutions.
- Replies: 10
- Views: 12668
Re: Non standard resolutions.
Yes I mean the window that holds the map. No point in scaling the windows frame as all it does is cut off what you can see for example on a 1024x600 screen you cant click the tool bar. Single hex and game image scaled (cubic interpolation) by 600/768, it is small but having it all is better than not...
- Tue Aug 10, 2010 9:12 am
- Forum: Game Issues
- Topic: Non standard resolutions.
- Replies: 10
- Views: 12668
Non standard resolutions.
Many people have netbooks these days which tend to have a resolution of 1024x600. Drakkar isnt playable at this resolution. Would it be possible to change it so the game window can be rescaled?
Quaternion
Quaternion
- Tue Aug 10, 2010 9:07 am
- Forum: Game Issues
- Topic: Drakkar with Wine
- Replies: 2
- Views: 2841
Drakkar with Wine
Drakkar almost seems to work under Wine - you can use the lobby, walk about the game and use discs. Brad if you could take a look at this maybe its a way of attracting more people? Could even have drakkar under the list of compatible software on the winehq database. That might act as free advertisin...
- Wed Aug 04, 2010 1:58 pm
- Forum: Game Issues
- Topic: Player Discussion Thread
- Replies: 100
- Views: 170036
Re: Player Discussion Thread
It's understandable that the current changes being made are an attempt to address leeching so that players remain engaged with the game for longer thereby bringing in sustained revenue and not simply growing to 75/35 and leaving in a couple of months. However I wonder if this thinking is perhaps too...
- Wed Aug 04, 2010 1:17 pm
- Forum: Thieves
- Topic: Thief Levelling
- Replies: 2
- Views: 6143
Re: Thief Levelling
I liked sewers past doom town for solo play. I assume the fastest way to skill/exp remain somewhat similar to before the changes which is to kill in party. If you have a friend who is a ment then burning in arun secret is probably the fastest exp. If I remember correctly the full regen and dragging ...
- Wed Aug 04, 2010 5:37 am
- Forum: Game Issues
- Topic: Burning Delirium
- Replies: 5
- Views: 6597
Re: Burning Delirium
Nope its a debuff too
- Mon Aug 02, 2010 6:20 am
- Forum: Game Issues
- Topic: Player Discussion Thread
- Replies: 100
- Views: 170036
Re: Player Discussion Thread
I think its ok if the player is in danger.. but hiding around a corner is not being in danger. The problem now, as i see it is that if you have MAs you can powergrow/leech unlike any other class because you have no danger of killing party members. This is a clear bias towards the MA class. My sugge...
- Sun Aug 01, 2010 6:32 pm
- Forum: Game Issues
- Topic: Player Discussion Thread
- Replies: 100
- Views: 170036
Re: Player Discussion Thread
I'm somewhat confused exactly on the definition of leeching, it seems to me that perhaps this is being conflated with power growing. Leeching refers to killing for exp with a high level character to gain low level characters lots of exp with no danger whatsoever. Power growing is a player with growi...
- Sun Aug 01, 2010 3:21 pm
- Forum: Game Issues
- Topic: Player Discussion Thread
- Replies: 100
- Views: 170036
Re: Player Discussion Thread
what's done in Mormar, BDC/SDC is done Well that was my sentiment before all the fiddling with enemies and line of sight took place. Would much rather had things so that the statu quo of mormar was preserved due to the many years of having it thus and instead newer content addressed the problem of ...
- Sun Aug 01, 2010 10:24 am
- Forum: Game Issues
- Topic: Player Discussion Thread
- Replies: 100
- Views: 170036
Re: Player Discussion Thread
Agreed Migam well pointed out that other classes also should get allied avoidance.
In fact perhaps now it should be part of the game for all classes and not even a quirk, i certainly like sweeping on my fm and just as with tss/tfs hiding so i didnt kill party members was my strategy.
In fact perhaps now it should be part of the game for all classes and not even a quirk, i certainly like sweeping on my fm and just as with tss/tfs hiding so i didnt kill party members was my strategy.