Search found 101 matches

by Quaternion
Tue Apr 21, 2009 1:00 pm
Forum: Marketplace
Topic: SELLING TITAN BONES
Replies: 1
Views: 2738

Re: SELLING TITAN BONES

E-ze-kiel cried, "Dem dry bones!" E-ze-kiel cried, "Dem dry bones!" E-ze-kiel cried, "Dem dry bones!" Oh hear the word of the Lord. The foot bone con-nected to the (pause) leg-bone, The leg bone connected to the (') knee bone, The knee bone connected to the (') thigh bo...
by Quaternion
Mon Apr 06, 2009 10:19 am
Forum: Submit an Idea!
Topic: Heart Icon on Taskbar
Replies: 2
Views: 3039

Heart Icon on Taskbar

I think it would be useful if the heart icon was additionally placed on the taskbar window tabs for drakkar.exe. This way when multiboxing it would be simpler to see which characters are in need of help rather than constantly flicking between screens.

Quaternion
by Quaternion
Thu Apr 02, 2009 12:50 pm
Forum: Submit an Idea!
Topic: Return of The Multiple Merkons
Replies: 4
Views: 5358

Return of The Multiple Merkons

I know that the multiple merkon spawns was taking out as a bug, but I found it a fun challenge to kill as many as possible.

I would like to see multispawning merkons reintroduced.

Quaternion.
by Quaternion
Tue Feb 17, 2009 5:57 pm
Forum: Sysops Conclave
Topic: x% hit in NL (the Percentage formerly known as Five)
Replies: 22
Views: 20035

Re: 5% hit in NL

I haven’t done any testing so I can’t claim to have any evidence but I agree there is definitely some kind of % of hit. I think this came in after nl was sped up. That was when I noticed being hit in Dornar. Maybe when that speed boost was undone the % of hit wasn’t taken out?
by Quaternion
Sun Dec 28, 2008 10:00 am
Forum: Submit an Idea!
Topic: Map Competition?
Replies: 7
Views: 9214

Re: Map Competition?

Thanks for the offer Drewst, but have the new ones now :)
by Quaternion
Sat Dec 27, 2008 11:07 am
Forum: Submit an Idea!
Topic: Map Competition?
Replies: 7
Views: 9214

Re: Map Competition?

Your correct Darge, main reason why I havent got base tiles and overlays is just lazyness. Also i know that there are some crib sheets out there of all base images. If i get those i can just add them. Basically i just wrote a tool to split screen captures into hexes then use the ones i want. Maybe w...
by Quaternion
Thu Dec 25, 2008 3:46 pm
Forum: Submit an Idea!
Topic: Map Competition?
Replies: 7
Views: 9214

Map Competition?

I have been working on a utility to make maps. I thought if people were interested I could make it for release then we could have map making competitions with winning entries considered for addition to game? Here are some examples of the utility so far. The utility in action: http://www.ashofdrakkar...
by Quaternion
Fri Oct 24, 2008 7:38 am
Forum: Submit an Idea!
Topic: New graphics for fluidic diamonds?
Replies: 2
Views: 3118

Re: New graphics for fluidic diamonds?

Any progress on this issue?

Quaternion
by Quaternion
Tue Oct 21, 2008 9:50 am
Forum: Barbarians
Topic: Assesment of Riposte changes.
Replies: 11
Views: 15105

Re: Assesment of Riposte changes.

I too find it strange in its current form, due to the retargeting for example, in mormar if in a zoo, one by one, each crit is taken down to last notch, at which point it stops attacking and you get no riposte. Another crit is targeted due to riposte eventually whole zoo is one notch without any rip...
by Quaternion
Tue Oct 21, 2008 6:43 am
Forum: Game Issues
Topic: LimInvis
Replies: 13
Views: 11255

Re: LimInvis

There are high lvl areas where crits don't see through liminv and it is very useful.


Quaternion
by Quaternion
Tue Oct 14, 2008 10:41 am
Forum: Website Stuffs
Topic: Lobby buttons
Replies: 14
Views: 16394

Re: Lobby buttons

I like the idea of having new accounts on website, will help us welcome them into the game. Sometimes I think drakkar can be a bit complicated for new players so they give up before they should. Perhaps this will prevent that from happening.

Quaternion.
by Quaternion
Tue Oct 07, 2008 7:11 am
Forum: Thieves
Topic: Thief skilling and quirks.
Replies: 4
Views: 10373

Re: Thief skilling and quirks.

I know for a fm, if you are capped weapon skill then crossover knowledge doesn't distribute any skill to mentalist skill. For example for a while I had skill 35 mace, but my ment skill was <35, however killing in forge with mace I gained no ment skill. Brad said that the crossover and applied thieve...
by Quaternion
Mon Sep 29, 2008 9:28 am
Forum: Quirks System
Topic: Primal Quirks and their use?
Replies: 2
Views: 10716

Primal Quirks and their use?

Now that bdc items no longer sell for 1meg+ the quirk deep pockets has little importance, for those who bought this quirk it seems a bit of a waste of primal quirk points. Is there any chance that this quirk can be rethought or will sdc see a need for it once again? Also the primal form quirk are th...
by Quaternion
Fri Sep 12, 2008 2:26 pm
Forum: Barbarians
Topic: Assesment of Riposte changes.
Replies: 11
Views: 15105

Assesment of Riposte changes.

It has been a while now since Riposte was 'fixed' and I was wondering, now that people have had time to get used to the changes, what the general opinion of the change is? Personally I stopped paying for and growing a barb acc once the changes were made. I know there is more to barbs than their ripo...
by Quaternion
Wed May 21, 2008 6:16 am
Forum: Submit an Idea!
Topic: Tiers and Skill
Replies: 10
Views: 7808

Re: Tiers and Skill

Drewstr, you said that, fms can get access to their tiers by getting weapon skill up as opposed to mentalist skill This is not the case, ankors fire and apocolyptic delirium are gained at skill 32 ment and skill 34 ment respectively. If you have weapon skill this high but not ment, you can't learn t...
by Quaternion
Sun May 18, 2008 10:08 am
Forum: Submit an Idea!
Topic: Please make Killers unsellable
Replies: 11
Views: 12083

Re: Please make Killers unsellable

I agree, perhaps the value of high end items can be put above the sack limit making them impossible to sell. At the moment selling an item such as a fully maxed killer is just too easy a mistake to make. Loosing such an item for one miss click is a disproportionate punishment.


Quat
by Quaternion
Wed May 07, 2008 12:39 pm
Forum: Quirks System
Topic: quirky quirk gains?
Replies: 5
Views: 8421

Re: quirky quirk gains?

I think, but haven't tested, that once primal, quirk gain is only triggered by killing primal crits. If this is correct all that is needed is to kill a primal crit once every hour or so to activate the quirk timer. If that is done then I seem to gain quirks at the same rate as pre-primal.

Quat
by Quaternion
Fri Apr 25, 2008 7:56 am
Forum: Darwin's Pub
Topic: 1+1=1
Replies: 32
Views: 41554

Re: 1+1=1

I wanted to elabourate a bit more on why the proof of 1= -1 is incorrect. You say that its becuase of the ambiguity of √-1, I would say this isn't true if you were to actually define √ correctly :). Representing a complex number geometrically in terms of a vector on a complex plane one can write any...
by Quaternion
Tue Apr 01, 2008 8:45 pm
Forum: Submit an Idea!
Topic: New graphics for fluidic diamonds?
Replies: 2
Views: 3118

New graphics for fluidic diamonds?

Would it be possible to change fluidic diamonds so that they have a seperate graphic to regular diamonds? I find it rather annoying and booring clicking through 100's of diamonds to check. It would be very time saving if the graphic was changed.

Thanks

Quaternion
by Quaternion
Wed Feb 27, 2008 7:01 pm
Forum: Submit an Idea!
Topic: Guild Halls
Replies: 21
Views: 21794

Re: Guild Halls

In terms of guild bank/vault I would like to see this idea implemented in such a way that the guild leader has control over access and can give or deny access to guild members. Additionally it would be useful if it had some kind of log recording items deposited/withdrawn.


Quaternion.
by Quaternion
Tue Feb 19, 2008 7:24 pm
Forum: Submit an Idea!
Topic: System for players to kick/ban from lobby
Replies: 22
Views: 17298

Re: System for players to kick/ban from lobby

Was one this morning who took a fair while to be banned. More than enough time for me to write the original post. :)
by Quaternion
Tue Feb 19, 2008 7:02 pm
Forum: Submit an Idea!
Topic: System for players to kick/ban from lobby
Replies: 22
Views: 17298

Re: System for players to kick/ban from lobby

I can see that this idea has been shot down enough that its never going to happen but Migam I should like to address the points you made as it seems to me your concerns apply to a system of banning where single players can unilaterally ban players. First of all I said that a player would have to app...
by Quaternion
Tue Feb 19, 2008 12:50 pm
Forum: Submit an Idea!
Topic: System for players to kick/ban from lobby
Replies: 22
Views: 17298

Re: System for players to kick/ban from lobby

It does omni, but many poeple dont use so one ends up reading a long one sided conversation going on in dz. Also they get the satisfaction of baiting people. I think i have never ever seen such event where someone hasnt responded in some way. Atm people come at certain times and are able to say what...
by Quaternion
Tue Feb 19, 2008 11:58 am
Forum: Submit an Idea!
Topic: System for players to kick/ban from lobby
Replies: 22
Views: 17298

Re: System for players to kick/ban from lobby

1. The system i suggested is not for 'in game chat' merely for those people who come into chan 0 and abuse. If someone is banned, it logs time, sysops go to the time at which they were banned, ready the lobby logs, no need for in game logs at all. Find that no obuse occured, players doing the bannin...
by Quaternion
Tue Feb 19, 2008 9:40 am
Forum: Submit an Idea!
Topic: System for players to kick/ban from lobby
Replies: 22
Views: 17298

Re: System for players to kick/ban from lobby

I thought the way in which I constructed the use of it had enough safety checks so that it wouldnt be abused. Firstly you have to apply for details agreeing to abide by the rules, an applications could always be turned down. Secondly several players have to agree on the banning which again limits th...