Search found 125 matches

by Wolverine2
Wed Oct 29, 2014 11:15 am
Forum: Marketplace
Topic: Old School Alerian neutral helm
Replies: 1
Views: 5185

Re: Old School Alerian neutral helm

If I was paid, I may have one... you seem to be very intent on sensing old school items. Just to let you know, stuff on fansites is very outdated, considering Brad changed the system on some things too. You may have to rerun all the tests with varying results. Not even sure if Brad knows what pieces...
by Wolverine2
Sun Oct 26, 2014 3:00 am
Forum: Nork
Topic: Goblet quest
Replies: 2
Views: 5241

Re: Goblet quest

As I was told, each goblet adds +1 armor to the armor piece. Although it may not seem like a lot, if you do all of them on a nork piece of armor, it is 10% better at least than it originally was. There's a certain scale that each scenario has for total armor though, so on a cob piece it makes almost...
by Wolverine2
Fri Oct 10, 2014 10:31 pm
Forum: The Great Room
Topic: Betty is just gonna have to accept shes an orphan
Replies: 8
Views: 11810

Re: Betty is just gonna have to accept shes an orphan

2 ments with illusion is the ONLY way I've ever been able to successfully do it... or 1 high level ment and a mid level barb/something that can kill mass amounts of crits with control, relatively of course.
by Wolverine2
Sun Oct 05, 2014 4:46 pm
Forum: Submit an Idea!
Topic: Multi use traps
Replies: 3
Views: 3726

Re: Multi use traps

Never would be implemented because you could sit AFK for hours and make coin skill exp for yourself or others in higher end areas. It's a shame because it would be insanely cool. But yeah, one word, sysops:P
by Wolverine2
Thu Sep 25, 2014 11:03 pm
Forum: Game Issues
Topic: Random NPCs blind, deaf, dumb in prisons
Replies: 2
Views: 3448

Re: Random NPCs blind, deaf, dumb in prisons

+1 for the staring at you waiting to undress... It's a new tactic... wait for you to take off your armor, then strike.
by Wolverine2
Tue Sep 23, 2014 2:37 pm
Forum: Submit an Idea!
Topic: New Player Knowledge..etc.
Replies: 3
Views: 7744

Re: New Player Knowledge..etc.

I remember when I used to chat a ton in lobby 0... then got yelled at, being told by a sysop that channel 0 is meant only for new player help and sysop talks with players. That quickly switched me out of ever talking in lobby, even to new players. Wasn't allowed to have fun.
by Wolverine2
Fri Sep 19, 2014 4:47 pm
Forum: Nork
Topic: Nork 1 Sea Hag hunt
Replies: 8
Views: 14019

Re: Nork 1 Sea Hag hunt

Thanks Bren, sharing your knowledge as always :-) You're generally more right than I am about stuff
by Wolverine2
Wed Sep 17, 2014 4:26 pm
Forum: Tutorials
Topic: In-Game Macros, Hotkeys and Keyboard commands
Replies: 12
Views: 18839

Re: In-Game Macros, Hotkeys and Keyboard commands

Chase didn't work last time I tried... may have been me... I'm not super active right now so I have little time to check. I just lurk the forums
by Wolverine2
Wed Sep 17, 2014 1:45 am
Forum: Tutorials
Topic: In-Game Macros, Hotkeys and Keyboard commands
Replies: 12
Views: 18839

Re: In-Game Macros, Hotkeys and Keyboard commands

Yes shift 6 is the ^... macros on my comp are funky so I always just use mouse to hit the buttons... as far as I know it should work because ^D is a downstroke of enter I believe? It basically means enter this... then enter this... then enter this... 3 rounds to do all those. I know I tried to do so...
by Wolverine2
Sun Sep 14, 2014 5:20 pm
Forum: Tutorials
Topic: In-Game Macros, Hotkeys and Keyboard commands
Replies: 12
Views: 18839

Re: In-Game Macros, Hotkeys and Keyboard commands

Doing it wrong that's why... try using
^DRTB^DDrink^DBTR

I use that except B arg arg for my barb. Nice macro. No need for asterisk or hashtags etc.
by Wolverine2
Mon Sep 01, 2014 7:30 pm
Forum: Nork
Topic: Nork 1 Sea Hag hunt
Replies: 8
Views: 14019

Re: Nork 1 Sea Hag hunt

I swore it was 20... but maybe I just have been gone too long... You tell me :-)
by Wolverine2
Wed Aug 27, 2014 12:24 am
Forum: Nork
Topic: Nork 1 Sea Hag hunt
Replies: 8
Views: 14019

Re: Nork 1 Sea Hag hunt

Dunno if you fixed it yet, but no you do not need to see it in my experience. You just have to say some interesting words to him with hag in hand... it took me 15 minutes to figure it out once... I can't recall what words, just go through the convo with him.
by Wolverine2
Thu Aug 14, 2014 4:40 pm
Forum: Submit an Idea!
Topic: Drakkar is going to die... Suggestions to bring Drak Back
Replies: 84
Views: 149365

Re: Drakkar is going to die... Suggestions to bring Drak Bac

I'd just like to point out that 3 years ago there was a concern that Drakkar was going to die. Has that concern even come close to true? No lol. In fact for one of the holiday events we had over 100 or 150 or something around that. I think most of that is due to the development the sysops have done....
by Wolverine2
Thu Aug 14, 2014 4:31 pm
Forum: Game Issues
Topic: Fate Traps
Replies: 7
Views: 11067

Re: Fate Traps

Chances on fate cards and fate traps are EXACTLY the same you are saying? Because fate water and fate cards have completely different outcomes and percentages. I have always wanted to experiment with the traps to see what they are (plus you can use these to your advantage to fate a character before ...
by Wolverine2
Mon Jul 21, 2014 10:20 pm
Forum: Game Issues
Topic: Fate Traps
Replies: 7
Views: 11067

Re: Fate Traps

Heh, that "log" doesn't include every thing that happens in drak, nor even a lot of the major changes. If it did, it would take up about 10x the space it does. Plus it was probably pushed by some sysop that thought it was a bad idea to keep them. I personally wanted to experiment with them...
by Wolverine2
Sat Jul 19, 2014 2:19 pm
Forum: Game Issues
Topic: Fate Traps
Replies: 7
Views: 11067

Re: Fate Traps

Yes, go to the VT thief store. It says "You are looking at Nothing. It has the appearance of Nothing". It can't be bought or anything
by Wolverine2
Sat Jul 19, 2014 4:19 am
Forum: Game Issues
Topic: Fate Traps
Replies: 7
Views: 11067

Fate Traps

Why would you take them out on me:-/ I just made a character specifically to try them on (10 hp is minimum hp and 9 exp is minimum exp btw)
by Wolverine2
Sat Jul 12, 2014 3:03 pm
Forum: The Great Room
Topic: Map of Nork ... a cry for Help!
Replies: 2
Views: 9387

Re: Map of Nork ... a cry for Help!

I have looked hard and long for that kind of map (because I was contributing to the Wiki), and as far as I found, none were around. There is one sort of close to it, but pretty blurry, on the Seville mirror (on WOLF's website), but other than that, I personally have never seen anything else like it....
by Wolverine2
Tue Jul 08, 2014 4:17 pm
Forum: Game Issues
Topic: Loosing Macros On Game Exit
Replies: 6
Views: 8066

Re: Loosing Macros On Game Exit

Hmmm, I think Mars has suggestions, I forget where the full list is. Something along the lines of deleting a specific crts file or something. I too play on a 64 bit 8.1 Windows with no problems and have numerous accounts. I would just talk to Mars, he's fixed those issues for me before. Also always ...
by Wolverine2
Tue Jul 08, 2014 4:14 pm
Forum: Submit an Idea!
Topic: Drakkar is going to die... Suggestions to bring Drak Back
Replies: 84
Views: 149365

Re: Drakkar is going to die... Suggestions to bring Drak Bac

Heh, I only looked over your post briefly... But hints for SDC3 armor quest was given. You must EXPERIMENT (now who summons experiments) with the recipe. Brad also added that it must be cooked in a skull with some acid. Hmm, seems pretty obvious to me
by Wolverine2
Mon Jun 02, 2014 6:25 pm
Forum: Thieves
Topic: Traps
Replies: 3
Views: 6948

Re: Traps

That could be nice, but the mechanics of traps imo needs to be improved. Like allied avoidance, or else tfsing everything with a trap would be pointless...
by Wolverine2
Mon May 19, 2014 11:09 pm
Forum: Submit an Idea!
Topic: Advanced targeting
Replies: 3
Views: 7809

Re: Advanced targeting

Your idea is pretty confusing now... What I would do is hit the target you want... then use the '.' command until it's dead. Does the same exact thing. I have a feeling I know sort of what kind of targeting feature you are talking about, which sounds more like a way to only hit one button so scripti...
by Wolverine2
Sun May 18, 2014 8:10 pm
Forum: Submit an Idea!
Topic: Advanced targeting
Replies: 3
Views: 7809

Re: Advanced targeting

I haven't tested this, but I have a theory that the #whatever is actually like a crit name and that you can scry it from afar. I haven't tried, just a thing I've always wanted to try and haven't gotten around to it hehe. On a different note, not sure why you really need this feature... just use the ...
by Wolverine2
Tue May 13, 2014 10:05 pm
Forum: Submit an Idea!
Topic: Date format for forum
Replies: 2
Views: 6025

Re: Date format for forum

Plus, to scan for new stuff, just use view unread posts (I have actually read all posts down to late 2004 now! Woot!)
by Wolverine2
Wed Apr 30, 2014 12:05 am
Forum: Game Issues
Topic: graphic hang ups
Replies: 3
Views: 3780

Re: graphic hang ups

try the paint command... it will refresh the screen. Wine is hardish to play on in my experience because of the graphics like you are describing. Other than that, I couldn't tell you.