Search found 146 matches

by Frozboz
Tue Apr 20, 2004 5:14 pm
Forum: The Great Room
Topic: Huge Party Skill Nerf
Replies: 54
Views: 36076

Replying to Topic 'Huge Party Skill Nerf'

While we're on the topic of skill gains.. why not make NL disciplines give skill?
by Frozboz
Tue Apr 20, 2004 12:37 pm
Forum: The Great Room
Topic: Huge Party Skill Nerf
Replies: 54
Views: 36076

Replying to Topic 'Huge Party Skill Nerf'

It matters. Just tested this, 21/19 paladin with a much larger healer in NL. If the small paladin gets the kill, both party memebrs seem to get skill based on what he would get solo. If the larger healer gets the killshot, the party gets skill based on what he would get solo. I noticed this months a...
by Frozboz
Thu Apr 15, 2004 8:41 pm
Forum: The Great Room
Topic: Huge Party Skill Nerf
Replies: 54
Views: 36076

Replying to Topic 'Huge Party Skill Nerf'

Sorry Zt, I thought that was your argument, that skill should be better than it is or equivalent to exp gains... Didn't mean to antagonize.
by Frozboz
Thu Apr 15, 2004 5:18 pm
Forum: The Great Room
Topic: Huge Party Skill Nerf
Replies: 54
Views: 36076

Replying to Topic 'Huge Party Skill Nerf'

You're comparing experience gain and skill gain, which really is like comparing apples and oranges. The majority of people in Drakkar are content to borderland-max out skill in only one skill category (psi crits want 30 psi, pallys want 30 skill in a weapon, MAs 30 skill MA, etc). Alright, so that m...
by Frozboz
Thu Apr 15, 2004 3:26 pm
Forum: The Great Room
Topic: Huge Party Skill Nerf
Replies: 54
Views: 36076

Replying to Topic 'Huge Party Skill Nerf'

Lemme get this straight.. you think it's an "exploit" for a paladin to parry dornar-6 while a ment firebreaths offscreen and the party gets experience, yet you want to be able to gain "decent" skill on a small crit by taking your 30th skill paladin and annihilating Aleria in a pa...
by Frozboz
Wed Apr 14, 2004 4:21 pm
Forum: The Great Room
Topic: Fated weapon specs
Replies: 14
Views: 9969

Replying to Topic 'Fated weapon specs'

I have personally seen:

- axe (most common)
- thrown (close second)
- staff
- greatsword

All on either a healer or ment.
by Frozboz
Tue Apr 13, 2004 8:24 am
Forum: Submit an Idea!
Topic: vigor
Replies: 3
Views: 2911

Replying to Topic 'vigor'

When the combat-stun change went in, I was one of the ones screaming that it made no sense, that it was a horrible change. Now, the dust has settled and it's very obvious why this change was made: To give a reason to have high con. Before, it was pointless to have a con of 18+. Now it's almost imper...
by Frozboz
Tue Apr 06, 2004 5:10 pm
Forum: Submit an Idea!
Topic: "Subtractive" Disciplines
Replies: 4
Views: 4265

Replying to Topic '

Those abilities are found in other games, and they are usually referred to as "debuffs". Some debuffs lower attack speed, attack rating, magic resistance, armor class, and the like. They work well.
by Frozboz
Sun Apr 04, 2004 3:35 pm
Forum: Submit an Idea!
Topic: Expanding upon weapon principles
Replies: 18
Views: 10719

Replying to Topic 'Expanding upon weapon principles'

Even 30 skill in staff for a ment or healer should be rewarded.
Some would say skill 30 is it's own reward.
by Frozboz
Fri Apr 02, 2004 7:46 am
Forum: The Great Room
Topic: Thank you for the Zombie fest
Replies: 16
Views: 13570

Replying to Topic 'Thank you for the Zombie fest'

Thanks Brad, it was fun.
by Frozboz
Wed Mar 31, 2004 3:08 pm
Forum: Submit an Idea!
Topic: Your Just Not Selling It Well :)
Replies: 22
Views: 14988

Replying to Topic 'Your Just Not Selling It Well :)'

Should I say it, Hermes??
by Frozboz
Mon Mar 15, 2004 9:48 am
Forum: The Great Room
Topic: Floor theif's
Replies: 31
Views: 18324

Replying to Topic 'Floor theif's'

Excellent points Doro.. I've slept on it and come to the conclusion that overall this is a bad idea. Initially it looks like a great deterrent, but I'd imagine it would cause so many vendettas, sysop headaches and even more bad blood than the game has in it now. Plus the potential for abuse and acci...
by Frozboz
Sun Mar 14, 2004 7:59 am
Forum: The Great Room
Topic: Floor theif's
Replies: 31
Views: 18324

Replying to Topic 'Floor theif's'

Originally posted by Yeti well, the other day after about 12 hours of hunting, someone decided to relieve me of half a room full of loot. <prolly only about 10m but its still the principle :D if i were to fate trap the room i am hunting in, would that be against the rules? <G> after writing this i ...
by Frozboz
Sat Mar 13, 2004 11:37 pm
Forum: The Great Room
Topic: Floor theif's
Replies: 31
Views: 18324

Replying to Topic 'Floor theif's'

The rule sucks. In the old days, there was a "fear" of retribution of a player PK'ing and stripping/popping someone's gear that was stealing. Now, we don't have this enforcement. May I suggest something Atom mentioned a few weeks ago, and worked very well for me: Set random fate traps in y...
by Frozboz
Sat Mar 13, 2004 7:38 am
Forum: The Great Room
Topic: Did you know . . .
Replies: 66
Views: 138778

Replying to Topic 'Did you know . . .'

edit: Bunnies and Kittens are fluffy and cute!
by Frozboz
Fri Mar 12, 2004 4:23 pm
Forum: The Great Room
Topic: Did you know . . .
Replies: 66
Views: 138778

Replying to Topic 'Did you know . . .'

edit: I'm tired of being mean.
by Frozboz
Fri Mar 12, 2004 1:36 pm
Forum: The Great Room
Topic: Did you know . . .
Replies: 66
Views: 138778

Replying to Topic 'Did you know . . .'

"uhh", Atom's probably wasn't for IH's. It was for zaps. And you don't hit 4 keys, you put it all into one macro.
by Frozboz
Tue Mar 09, 2004 3:26 pm
Forum: Nork
Topic: Mausoleums
Replies: 477
Views: 835949

Replying to Topic 'Mausoleums'

Originally posted by Doro

You would think that Brad might reply (without spoilers) to such public/player demand.
You don't know Brad very well.

Ho!
by Frozboz
Thu Mar 04, 2004 7:13 am
Forum: Submit an Idea!
Topic: A Change in the Guild Concept.....
Replies: 25
Views: 15015

Replying to Topic 'A Change in the Guild Concept.....'

Originally posted by Doro a) Your guild keep secrets? Definitely. I'm sure some minor details are leaked, as we all have friends in other guilds, but other info - even the levels of our characters, disciplines we might have, quests and gear are all pretty much unknown. On the cutting edge quests an...
by Frozboz
Wed Mar 03, 2004 1:13 pm
Forum: Submit an Idea!
Topic: A Change in the Guild Concept.....
Replies: 25
Views: 15015

Replying to Topic 'A Change in the Guild Concept.....'

Probably outdated concepts, but a guild to me: 1) Hunts together 2) Hunts exclusively - this fosters a feeling of togetherness and brotherhood 3) Helps each other - with gear, exp, skill 4) Keeps any "new" items/quests/abilities relatively secret 5) Stays reasonably small. A leaner guild w...
by Frozboz
Wed Feb 04, 2004 8:53 am
Forum: Nork
Topic: Mausoleums
Replies: 477
Views: 835949

Replying to Topic 'Mausoleums'

Best. Thread. Ever.
by Frozboz
Sat Jan 31, 2004 5:08 pm
Forum: The Great Room
Topic: Calling all Barbarians
Replies: 40
Views: 32428

Replying to Topic 'Calling all Barbarians'

Demonaic, he wasn't complaining about his weapon choice - that's a whole different topic <g>. He was comparing zerk vs. non-zerk with the SAME weapon. Apples and oranges bud. You want to start another topic on weapon choices, go right ahead. That's not even remotely what this thread is about. A hall...
by Frozboz
Sat Jan 31, 2004 4:33 pm
Forum: The Great Room
Topic: Calling all Barbarians
Replies: 40
Views: 32428

Replying to Topic 'Calling all Barbarians'

So Elessar, do you think an unzerked barb should hit harder and more accurately than a zerked one?
by Frozboz
Fri Jan 30, 2004 1:22 pm
Forum: The Great Room
Topic: Calling all Barbarians
Replies: 40
Views: 32428

Replying to Topic 'Calling all Barbarians'

Before someone pipes in with "BUT YOU GET GK2 OMG LOLZ!!111!", no class should ever be balanced around a weapon or item. Barbs in NL, and specifically decaying (which is where this problem is most evident), are really just poor punching bags right now. It makes no sense that their one abil...
by Frozboz
Sat Jan 24, 2004 12:13 pm
Forum: Submit an Idea!
Topic: New F/M Disc
Replies: 3
Views: 2787

Replying to Topic 'New F/M Disc'

Sounds like a healer ability to me.