Search found 504 matches

by Merlin
Sat Jan 01, 2011 11:49 am
Forum: The Nameless Land
Topic: SDC 2 Feedback
Replies: 53
Views: 62339

Re: SDC 2 Feedback

Tirith wrote:My friends and I got to talking.. Now that we can achieve skill 40... We know the bonuses for 31-39, Are there any bonuses in place for skill 40? Will they get posted like the previous bonuses were?

Yes it would be good to know what we are working towards :)
by Merlin
Thu Dec 30, 2010 2:20 pm
Forum: The Nameless Land
Topic: SDC 2 Feedback
Replies: 53
Views: 62339

Re: SDC 2 Feedback

Could you please look at the drop rate for elder gnome heads Brad? I haven't spoken to anyone who has found one yet, and i'd guess between us we've killed 500 of the buggers. Considering there aren't that many elder gnomes to begin with, I'd suggest that if the item is itemized and dropping, either...
by Merlin
Wed Dec 29, 2010 10:07 pm
Forum: The Nameless Land
Topic: SDC 2 Feedback
Replies: 53
Views: 62339

Re: SDC 2 Feedback

So as per this thread the general feeling seem to be:


Fix the raft so it can be used by multiple people at one time. (or alternative add more rafts in a staggered pattern)
Remove the De-zerk which seems to be overkill.
Add a TP spot, its twiggable, pleased make it TP'able

Did I miss anything?
by Merlin
Wed Dec 29, 2010 9:40 pm
Forum: The Nameless Land
Topic: SDC 2 Feedback
Replies: 53
Views: 62339

Re: SDC 2 Feedback

for the bridge thing, maybe afew more can be added, like i did in this picture In my opinion the calming attacks is abit much, there were afew times i lost 2 levels of zerk in a round, this is with 0 in calm resistance I can echo that remark. I have 20/20 in Calm Resistance and all it amounts to is...
by Merlin
Wed Dec 29, 2010 9:17 am
Forum: The Nameless Land
Topic: SDC 2 Feedback
Replies: 53
Views: 62339

Re: SDC 2 Feedback

Anyone found a hex that you can memorize a teleport on? I have found that you can set twigs on Homack(Healer). A hex i could memorize would be wonderful! I agree a teleport hex in sdc2 would be nice to have . I agree succor is old hat, let us set a tp, just make it check for flags so people must ha...
by Merlin
Mon Dec 27, 2010 7:26 am
Forum: The Nameless Land
Topic: SDC 2 Feedback
Replies: 53
Views: 62339

Re: SDC 2 Feedback

Volcom wrote:Casting darkness by the bridge to gnome area seems to make the bridge not work
Because the bridge operator can't see you :p
by Merlin
Sat Dec 25, 2010 8:14 pm
Forum: The Nameless Land
Topic: SDC 2 Feedback
Replies: 53
Views: 62339

Re: SDC 2 Feedback

Terrel wrote:Armon claims he wants a large nugget. Problem is, he doesn't seem to want one when offered. He says put it in either hand...have tried both.....no cigar.
Armon does work :)
by Merlin
Sat Dec 25, 2010 8:09 pm
Forum: The Nameless Land
Topic: SDC 2 Feedback
Replies: 53
Views: 62339

Re: SDC 2 Feedback

Martialarts wrote:Made a fist sized one he no like it whole area over powered for a good size party might be ok for pally healer ments not thief or ma's seems..

kinda new but seems to suck lol
My theif has no problem there
by Merlin
Tue Dec 21, 2010 5:51 am
Forum: Submit an Idea!
Topic: wiki, facebook, stuff
Replies: 20
Views: 25352

Re: wiki, facebook, stuff

Longbeared +1

I agree.
by Merlin
Mon Dec 20, 2010 9:52 am
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 143109

Re: NL Cost vs use. lvl 50? rethink that maybe

There is no rule that says you have to sit around and burn dornar, you just do it because its most efficient. Try killing them one at a time when your level 25 this is awesome skill and experience. I thought borderlands NL was introduced as a lvl 35 area. 1-35 in cob isnt unrealistic(especially sinc...
by Merlin
Fri Dec 17, 2010 10:26 am
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 143109

Re: NL Cost vs use. lvl 50? rethink that maybe

What areas in Cob give 100m per hour? Arunsecret burning? I could use some tips cause I don't recall it being that huge. I used to make 100m+ in Ancients before ArunSecret was introduced, but I hear that place can produce similar if not better gains. Also my barb made pretty nice exp and coin in ud...
by Merlin
Fri Dec 17, 2010 6:11 am
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 143109

Re: NL Cost vs use. lvl 50? rethink that maybe

@MA - I remember Cobra's hatchling scales and his MA wasnt encumbered :) and yes I remember him soloing mormar too maybe the answer should be something on the lines of: So what I propose is leave mormar alone, its a 50+ area for a reason (mostly because if your not already rocking a 70+ main and hav...
by Merlin
Thu Dec 16, 2010 9:19 pm
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 143109

Re: NL Cost vs use. lvl 50? rethink that maybe

@Cobra and Merlin The original point of this thread (I think) is that the level 50 cap on Mormar is too high. While trying to be critics of the ideas suggested to improve Mormar, you've only both confirmed that however hard it may have been at the time (and the mad skillz you both have), you at lea...
by Merlin
Thu Dec 16, 2010 2:46 pm
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 143109

Re: NL Cost vs use. lvl 50? rethink that maybe

One of the main reasons why soloing as a ment is impractical is due to ep limitations. Fixing the deplete bug could help with this. I soloed to level 60/34 on a ment in nork gear(none of the super pink and ep regen stuff we have now) in mormar-4/forge before the changes to make it easier, mormar cr...
by Merlin
Tue Dec 14, 2010 7:55 pm
Forum: Fighter/Mentalists
Topic: f/m issues
Replies: 25
Views: 34594

Re: f/m issues

Oh and come to think of it is anyone actually certain that burning and apocolyptic delerium actually work as they are supposed to? As far as I can tell from casting on player characters they do nothing other than a little DOT. Quaternion They used to carry a Negative defence and negative to-Hit + t...
by Merlin
Tue Dec 14, 2010 7:53 pm
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 143109

Re: NL Cost vs use. lvl 50? rethink that maybe

MA is saying he doesn't want to achieve level 50 before being allowed access to mormar. I personally think level 50 is a little low and should be raised to 60. But there needs to be something in between 50 <-> 60 to fill this gap. OR if its an alt crit they should be able to get a token from another...
by Merlin
Mon Dec 13, 2010 2:56 pm
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 143109

Re: NL Cost vs use. lvl 50? rethink that maybe

Yes I agree with MA the Cap on mormar should be changed. 50 is just not right. Here is my proposal. Increase the mormar exp requirement to level 60, this will force people to actually play their characters in the swamp/force to attain experience 60, that way they should learn how to play and possibl...
by Merlin
Mon Dec 06, 2010 5:00 am
Forum: Mjorin
Topic: Orc and Gnoll kings not respawning
Replies: 26
Views: 90229

Re: Orc and Gnoll kings not respawning

over a year for a response!

classic.
by Merlin
Tue Nov 16, 2010 6:11 am
Forum: Game Issues
Topic: NL GDH GDH2 BDC SDC
Replies: 7
Views: 8562

Re: NL GDH GDH2 BDC SDC

I never make it personal but in your case Merlin I will make an exception I stayed 30 for skill 30 your a child. I am just tired of you childish ways. Move on I have Grow up I have. Seems to me Merlin I have never asked nor recieved your help. Simple question Can we get more inforamtion on when Bra...
by Merlin
Mon Nov 15, 2010 6:23 am
Forum: Game Issues
Topic: NL GDH GDH2 BDC SDC
Replies: 7
Views: 8562

Re: NL GDH GDH2 BDC SDC

maybe brad will create a version of NL that you start from as a level 50 at the beginning<MA were you even level 50 when NL was released? I seem to remember you being 30something>. That should entertain everyone for a few weeks, no-one actually needs new content right?
by Merlin
Sat Oct 09, 2010 5:09 am
Forum: Game Issues
Topic: Returning Players Sounds Off!
Replies: 41
Views: 91684

Re: Returning Players Sounds Off!

OT, but... Sage was a merger of the top guilds at the time EDGE, RAGE, RIP I know of for sure. ASH, KAM, STORM? Not sure, but it was several guilds. I think it was Extreme's idea, but it soon dissolved (lasted a month maybe?) and all players reverted to their former guilds. This was summer 2002. I ...
by Merlin
Sun Oct 03, 2010 5:24 pm
Forum: Submit an Idea!
Topic: Possible new races?
Replies: 1
Views: 2402

Re: Possible new races?

Oh there are plenty of funky graphics that never even get used!

I'm pretty sure even brad has forgotten what's in there
by Merlin
Sun Oct 03, 2010 3:51 pm
Forum: Game Issues
Topic: Returning Players Sounds Off!
Replies: 41
Views: 91684

Re: Returning Players Sounds Off!

1) Merlin
2) 1997ish
3) iEN
4) a huge impact on all the studying I was supposed to be doing for exams, hey I got a 50/30 ment instead!
5) Far too many to name, Tirith,Cobra,Travis,Xerxes,Jhosche
6) I met up with Jhosche back in 2003/4ish on his visit to England
by Merlin
Thu Sep 30, 2010 8:05 am
Forum: Submit an Idea!
Topic: Welcome Back Party Events
Replies: 5
Views: 5771

Welcome Back Party Events

Instead of holding the Winter event AGAIN on the last day please can we have something special?

Maybe make the Queenservant's Mother-inlaw make appearance?

Or throw us an 2010 Sysop Appreciation Event :)
by Merlin
Mon Sep 27, 2010 11:40 am
Forum: Submit an Idea!
Topic: Lair Exp and New Players
Replies: 16
Views: 16406

Re: Lair Exp and New Players

as cobra said, there is also other things that use similar functionality, Factioning for example.