Search found 597 matches

by Darge
Mon Feb 08, 2016 11:46 am
Forum: Sullen Keep
Topic: SK -008 Feed back
Replies: 17
Views: 23367

Re: SK -008 Feed back

Current game changes were triggered by a breakdown in formulae that started presenting issues in sdc2, and only reached a tipping point in Sullen Keep. And now those same changes are having ripple effects through virtually every level band in the game since GDH and have important implications for ba...
by Darge
Mon Feb 08, 2016 11:26 am
Forum: Sullen Keep
Topic: SK -008 Feed back
Replies: 17
Views: 23367

Re: SK -008 Feed back

Never said healers were useless. Haven't given a single piece of feedback on Sullen Keep. Seriously, take your grudge elsewhere. It does not sound like a grudge. This is a subforum and thread are for Sullen Keep. Darge is not in Sullen Keep. I do not think so. Max has 4 healer of 85+ exp levels in ...
by Darge
Mon Feb 08, 2016 1:53 am
Forum: Sullen Keep
Topic: SK -008 Feed back
Replies: 17
Views: 23367

Re: SK -008 Feed back

Never said healers were useless. Haven't given a single piece of feedback on Sullen Keep.

Seriously, take your grudge elsewhere.
by Darge
Sun Feb 07, 2016 11:16 pm
Forum: Sullen Keep
Topic: SK -008 Feed back
Replies: 17
Views: 23367

Re: SK -008 Feed back

I'm not here to debate you, I'm here to explain to Brad what healers need to be an engaging and effective class, regardless of the broken state of the content.

Save the negativity for someone who cares.
by Darge
Sun Feb 07, 2016 9:01 pm
Forum: Sullen Keep
Topic: SK -008 Feed back
Replies: 17
Views: 23367

Re: SK -008 Feed back

Power word heal is one of the worst spells in this game. An entire class more or less reduced to one button. Gift of healing is the current best HoT for healers and is outstripped by the party leadership ability Healthy Regen. It's a pre primal tier, and deserves a primal upgrade. At the same time, ...
by Darge
Wed Feb 03, 2016 5:11 pm
Forum: Sullen Keep
Topic: Cave weapons - Scaling issue / Hunting Area
Replies: 27
Views: 31547

Re: Cave weapons - Scaling issue / Hunting Area

Tortuous impalement is a gdh2 Era disc from the jungle bow. It was garbage then and it's garbage now. No one wants an on hit dot proc that just keeps overwriting itself instead of dealing raw damage. And while we're on the topic of weapon damage, it's a good time to mention how out of whack things h...
by Darge
Sun Jan 31, 2016 3:19 am
Forum: Sullen Keep
Topic: FM Tier/Skill Ability Suggestions
Replies: 3
Views: 5679

Re: FM Tier/Skill Ability Suggestions

The class needs an upgraded version of Divergent Essence. They should also get a tier debuff to reduce the target's elemental resistances. Sk 41- The f/m can use #focus maxstrike Sk 42- The recast time on all Ankor's tiers is reduced to 4 rounds and the range on those tiers increases to 2 hexes. Sk ...
by Darge
Thu Jan 28, 2016 1:18 pm
Forum: Sullen Keep
Topic: A note on NL2 rounds and Class Tiers
Replies: 1
Views: 4503

Re: A note on NL2 rounds and Class Tiers

Fast scenarios are really just a bad idea for top end content, especially freshly released. Unless it was solved at some point, the double hit problem where npcs hit you at the end of a round and the beginning of a round in a fraction of a second leads to artificially inflated difficulty, which is l...
by Darge
Thu Jan 28, 2016 8:58 am
Forum: Sullen Keep
Topic: Top 10 Random Loot Drops You'd like to see
Replies: 42
Views: 95102

Re: Top 10 Random Loot Drops You'd like to see

You're not going to create meaningful random loot in many cases without repairing the damage you've done with inflation in other areas. The lack of needing to gear for specific encounters isn't doing you any good in creating meaningful loot table diversity; many items are either worth wearing, or no...
by Darge
Wed Jun 22, 2011 4:55 pm
Forum: Barbarians
Topic: Hands are jarred message, causing weapon to drop
Replies: 4
Views: 7307

Re: Hands are jarred message, causing weapon to drop

Volcom wrote:i honestly cant remember the last time i got this message
Because it stops once you reach a certain agility score.
by Darge
Thu Jan 20, 2011 5:21 pm
Forum: Thieves
Topic: A Thieves Hiding Guide
Replies: 11
Views: 13189

Re: A Thieves Hiding Guide

Testing vs any NPC to determine weapon penalties is a recipe for inaccuracy. What is more likely, is either that variance in NPC level caused an issue, or weapons of the same type, affect hide differently (which I'm reasonably sure I disproved to myself in my testing at some point). There are other ...
by Darge
Sat Jan 15, 2011 1:23 pm
Forum: Thieves
Topic: A Thieves Hiding Guide
Replies: 11
Views: 13189

Re: A Thieves Hiding Guide

I never tested those weapons, since Brad never bothered to make viable top end weapons for those skills.
by Darge
Sat Jan 15, 2011 12:51 am
Forum: Thieves
Topic: A Thieves Hiding Guide
Replies: 11
Views: 13189

Re: A Thieves Hiding Guide

For your notes; generally speaking, thief hide in skill levels was also about equivalent to 1.5-2 levels of hide. I could not model it in any exact fashion, as there seemed to either be some variance in skill level hide bonuses (the oft rumored skills where hide receives a nonstandard bonus) or some...
by Darge
Mon Dec 13, 2010 6:05 pm
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 166229

Re: NL Cost vs use. lvl 50? rethink that maybe

The main point is, we all did it this way(those of us you don't see posting on forums for reductions.), why should it be any easier for anyone else? Agreed. Back to the days of 1% skill gains per hour, I say! :roll: NL should have provided legitimate hunting grounds for exp/skill for lvl 35's from ...
by Darge
Tue Nov 02, 2010 7:39 pm
Forum: Submit an Idea!
Topic: Useless Skills and More
Replies: 7
Views: 10380

Re: Useless Skills and More

http://www.kingdomofdrakkar.com/forums/ ... =40&t=7151

(In my post) The notation that something is off with Corspray in the mentalist section was likely not paid any attention, or couldn't be tracked down.
by Darge
Tue Nov 02, 2010 3:07 pm
Forum: Submit an Idea!
Topic: Useless Skills and More
Replies: 7
Views: 10380

Re: Useless Skills and More

Quaternion wrote: Corspray - this was meant to have had an upgrade but it is still useless.
When the new armor degradation changes went in years back, Corspray broke.
by Darge
Fri Oct 01, 2010 10:04 pm
Forum: Submit an Idea!
Topic: Welcome Back Party Events
Replies: 5
Views: 6020

Re: Welcome Back Party Events

I'm not normally for spoilers, but, good job Migam.
by Darge
Thu Sep 23, 2010 9:13 pm
Forum: Submit an Idea!
Topic: Lair Exp and New Players
Replies: 16
Views: 17718

Re: Lair Exp and New Players

My take: -Define a level range to be used for lairs, showing the expected level at which a person or group would kill the lair, extending all the way down to NPC's like lizard king. Without knowing npc levels, this might be a 4 level range in either direction, ie 41-49 for a lvl 45 lair. -If the pla...
by Darge
Wed Sep 22, 2010 3:31 pm
Forum: Cobrahn
Topic: Petition!
Replies: 11
Views: 17422

Re: Petition!

Make "insane cob" a feature of gh access (lgh or ugh) as a separate server.

As an added perk (ridiculous gains aside), gives top end players separate lair spawns so that low end players can get gear they need without worrying about someone farming for water scroll, or yp's.
by Darge
Tue Aug 31, 2010 12:17 pm
Forum: Game Issues
Topic: Request For Feedback / Grouping /Partying
Replies: 38
Views: 43374

Re: Request For Feedback / Grouping /Partying

I meant it from the other perspective, that the larger player being scaled to be on par with something like N6 NPC's diminishes what that player has achieved. I do think the system 2 concept has it's merit, but if I go back to N6, I don't want to feel like I did when I actually hunted there. I want ...
by Darge
Tue Aug 31, 2010 1:05 am
Forum: Game Issues
Topic: Request For Feedback / Grouping /Partying
Replies: 38
Views: 43374

Re: Request For Feedback / Grouping /Partying

There's also the consideration of kill rate to think about. If bob gains half of what ted does, but ted is killing 10 times as fast, that still means bob is gaining experience at 5 times the rate (which would seem too good to be true). Obviously this is more a matter of tuning and the like, but it's...
by Darge
Fri Aug 27, 2010 5:13 pm
Forum: Game Issues
Topic: GAME DIRECTION?
Replies: 41
Views: 56484

Re: GAME DIRECTION?

If you want to play a game that is stupid easy to advance in, go play WoW. Not to detract from the QQ jib this thread has going, but this comment stood out to me. WoW may be an easier game to advance in, in terms of leveling, etc, but it is by far the harder game relative to Drakkar. I had to perpe...
by Darge
Mon Aug 16, 2010 1:25 am
Forum: The Nameless Land
Topic: something i dont know about?
Replies: 53
Views: 100280

Re: something i dont know about?

How bout this, I'll make you a graphics file that affixes all your gear with "I'm a bad player" in big bold lettering. This way, you'll never forget and be less inclined to get uppity with the handful of people in this thread who all know more than you, and are better players than you, des...
by Darge
Mon Aug 16, 2010 12:15 am
Forum: The Nameless Land
Topic: something i dont know about?
Replies: 53
Views: 100280

Re: something i dont know about?

If you do not have at least 1 Barbarian in your group for serious progression, you don't know what you're doing. The utility they bring to a party is immense, the damage they do when played properly against multi-swing lairs (read, every NL lair) easily out of a pally's reach, even when hasted, and ...
by Darge
Wed Aug 11, 2010 5:35 pm
Forum: Submit an Idea!
Topic: Item Scaling Discussion
Replies: 4
Views: 4498

Re: Item Scaling Discussion

Quaternion wrote:
Graphics are needed to distinguish these
Yep i agree, graphics are important for these. Some good graphics were waisted on the junk robes in sdc, especially the trapper quest ones.
All of the current SDC graphics are placeholders that Brad tossed in.