Search found 109 matches

by curiousredmonkey
Thu Dec 14, 2017 2:58 pm
Forum: Invader's Refuge
Topic: A discussion about bringing 1-2 shot kills to IR
Replies: 4
Views: 5573

Re: A discussion about bringing 1-2 shot kills to IR

Janitors are currently fun to kill. They take more than 1-2 kills shots (usually the same time as an IR NPC) but they do not attack you. So, in similar spirit: Create "Sweeper" NPCs: These boxes sweep floor items. They do not pop items like their bigger cousins, the Janitors, they instead ...
by curiousredmonkey
Thu Dec 14, 2017 1:01 am
Forum: Invader's Refuge
Topic: A discussion about bringing 1-2 shot kills to IR
Replies: 4
Views: 5573

Re: A discussion about bringing 1-2 shot kills to IR

I wouldn't want the 1-2 shotters to get in the way of what IR brings to the table; advanced game play. So, if even ONE local shows up then the 1-2 shotters should die (no drops) or run off. This also would mean that if you are travelling between rooms and the shotters following/harassing you, that t...
by curiousredmonkey
Thu Dec 14, 2017 12:40 am
Forum: Invader's Refuge
Topic: A discussion about bringing 1-2 shot kills to IR
Replies: 4
Views: 5573

A discussion about bringing 1-2 shot kills to IR

Opening a discussion to bring some 1-2 shot kills to IR (and maybe SK). Primarily IR though, so that game play becomes faster and more addictive like Nork, Aleria, and Cobrahn. A few ideas to feed the satisfaction/addiction (each idea can be combined) are: 1) Bring Nork/Aleria level creatures to IR ...
by curiousredmonkey
Tue Jul 18, 2017 2:51 am
Forum: Invader's Refuge
Topic: What is the "Invader's Refuge"?
Replies: 10
Views: 11099

Re: What is the "Invader's Refuge"?

Note that I have no idea about the current Refuge Dragons, other than I instantly died and was stripped upon unlocking a door. But, I wanted to finish off this thread with something fresh, hard to accomplish, and powerfully rewarding. Dragon Spirit Abilities : Each ability affects each of the class...
by curiousredmonkey
Mon Jul 17, 2017 12:16 pm
Forum: Invader's Refuge
Topic: What is the "Invader's Refuge"?
Replies: 10
Views: 11099

Re: What is the "Invader's Refuge"?

Thanks. If you start dropping a lot more items in IR then sack space might need some attention too. And since I doubt that larger sacks or additional sacks are on the table, I was thinking about how to conserve space. Your NL youth pot quester "Youpor" inspired me... Distiller : A new IR q...
by curiousredmonkey
Sun Jul 16, 2017 11:40 pm
Forum: Invader's Refuge
Topic: What is the "Invader's Refuge"?
Replies: 10
Views: 11099

Re: What is the "Invader's Refuge"?

Two new quests: The first transforms your weapon specializations into an "arcane" one. It should be your class trainer (if they are added to IR near its initial entry point) otherwise a new "Arcania" questor will need to be added. The second is a complex questor, which will "...
by curiousredmonkey
Sun Jul 16, 2017 11:50 am
Forum: Invader's Refuge
Topic: What is the "Invader's Refuge"?
Replies: 10
Views: 11099

Re: What is the "Invader's Refuge"?

Regen: Up the regen of NPCs? Currently, parties can wipe out the regen for quite a while. For solo players it is not an issue, unless you play a Mentalist. Barrack Stat Items: Bring PNork random stat gear to the "Barrack" rooms? The idea is that the "Barracks" NPCs collected tha...
by curiousredmonkey
Sat Jul 15, 2017 11:00 am
Forum: Invader's Refuge
Topic: What is the "Invader's Refuge"?
Replies: 10
Views: 11099

Re: What is the "Invader's Refuge"?

Maybe this will help: My solo play experiences in Refuge and Sullen Keep from the perspective of a 98/42/* Thief, 99/42/* Barb, and 88/40/41 FM. They all have the top gear, weapons, and tiers. My party play experiences are too varied to be cohesive, so I will ignore those here. Armor blocks in SK an...
by curiousredmonkey
Sat Jul 15, 2017 9:44 am
Forum: Invader's Refuge
Topic: What is the "Invader's Refuge"?
Replies: 10
Views: 11099

Re: What is the "Invader's Refuge"?

I appreciate your thoughts, keep in mind that the scenarios are discovery based.. i really don't need help with the mythos part (i'll take care of that), i am just looking for ideas for items, breaking up gameplay, encounter related equipment, etc. As with all one man shows i like to start with a c...
by curiousredmonkey
Sat Jul 15, 2017 9:37 am
Forum: Invader's Refuge
Topic: What is the "Invader's Refuge"?
Replies: 10
Views: 11099

Re: What is the "Invader's Refuge"?

Invader's Channel = A tier that redirects any psi/tier attacks that are directed at the FM away from him toward the nearest hostile NPC. If no hostiles are in view then other effects take over. Game Play : The FM has to be strategic in the use of this tier, since 90% of the time it is not available...
by curiousredmonkey
Fri Jul 14, 2017 8:26 pm
Forum: Invader's Refuge
Topic: What is the "Invader's Refuge"?
Replies: 10
Views: 11099

What is the "Invader's Refuge"?

Brad, You have asked us to supply ideas for items and quests, but I do not know the reason Invader's Refuge exists. Who are these invaders? Where do they come from? What is it they are fleeing? A refuge from what form of attack (physical, psionic, memes)? How did they find the refuge? Do they have f...
by curiousredmonkey
Sat Jun 10, 2017 9:45 am
Forum: Game Issues
Topic: Losing tiers
Replies: 2
Views: 4562

Re: Losing tiers

Yeah, that happened to my thief once. Brad figured out that it was a bug when switching servers. He stomped on that bug and it has not happened since. Have your figured out how it happens? That would help him track it down. Make sure to email him . In your email, link to this post and also be as spe...
by curiousredmonkey
Sun May 07, 2017 6:56 pm
Forum: Submit an Idea!
Topic: A different message window in the client
Replies: 0
Views: 13769

A different message window in the client

Scrolling back up to see a missed message is slow and cumbersome; as is scrolling back down to current messages, once you have scrolled up. Can we have a resizable message window? One that is faster and more flexible? If not, then is there a way to display the messages in a notepad like window? It c...
by curiousredmonkey
Sun May 07, 2017 5:33 pm
Forum: Invader's Refuge
Topic: Traps vs Corpses
Replies: 13
Views: 13938

Re: Traps vs Corpses

Oh, gotya. :-)
by curiousredmonkey
Sun May 07, 2017 4:58 pm
Forum: Invader's Refuge
Topic: Traps vs Corpses
Replies: 13
Views: 13938

Re: Traps vs Corpses

You didn't have to read beyond the first paragraph. I stated so and why I concluded wrongly. But, if you want conclusions without evidence then you got it.
by curiousredmonkey
Sun May 07, 2017 3:39 am
Forum: Invader's Refuge
Topic: Traps vs Corpses
Replies: 13
Views: 13938

Re: Traps vs Corpses

I just re-tested Refuge traps. I had made the assumption (in my original post) that since I saw some XP floating by, that the NPCs had also died. However, this was an incorrect conclusion - I earned XP from the activation of the trap, not from a kill. <Stop here if not interested in how I used the t...
by curiousredmonkey
Sat May 06, 2017 8:47 am
Forum: Invader's Refuge
Topic: Thieves should be able to keep up with NPCs
Replies: 3
Views: 5888

Re: Thieves should be able to keep up with NPCs

I still lose Refuge NPCs while they are under the influence of Blade of Deceit (BoD). It is because of so many Refuge corners and the many minutes it takes the thief to kill an NPC. Even with the reduced movement rate they can still move 3 hexes in a round, so... Hallways with corners: They move out...
by curiousredmonkey
Fri May 05, 2017 10:20 pm
Forum: Sullen Keep
Topic: Likes and Dislikes about SK
Replies: 1
Views: 8476

Likes and Dislikes about SK

What I find good about the scenario: That we have new maps, NPCs, and content. That you can build your armor from parts. That we have new weapons, that scale. That we have other new gear, with tiers and stats. The Silver areas (nicely balanced, for both solo or party). The Gold floor (balanced for p...
by curiousredmonkey
Tue May 02, 2017 6:18 pm
Forum: Submit an Idea!
Topic: Berserk Icon - Adding Zerk State
Replies: 1
Views: 4135

Berserk Icon - Adding Zerk State

It would be great if the berserk icon told you its state, in a tool tip; when you moved your mouse over it. Other icons tell you how long it is until they expire, in a tool tip, so this could be easy. Currently, berserk can change state without you ever knowing, because NPCs can calm the Barbarian. ...
by curiousredmonkey
Tue May 02, 2017 6:00 pm
Forum: Submit an Idea!
Topic: Age icon
Replies: 1
Views: 3753

Re: Age icon

I 2nd the motion. It would be nice to know your age at a glance. However, there were two recent cases where I wondered why I stopped being able to move multiple hexes at a time. I was carrying a corpse (for one case) and carrying an encumbering item (for the other case) (sorry I don't recall the ite...
by curiousredmonkey
Mon May 01, 2017 3:54 pm
Forum: Game Issues
Topic: Sidekick Party
Replies: 1
Views: 4100

Re: Sidekick Party

Brad, If you could also make the new test client show your base skills when in a sidekick party that would be great. Or also show in old client, but new test client for sure. MA: 20(6) for at skill 20 in sidekick and your base is skill 6 That way you can see your skill increase, without having to le...
by curiousredmonkey
Mon May 01, 2017 8:30 am
Forum: Submit an Idea!
Topic: Prismatic Scenario: An event or a Platinum Value
Replies: 0
Views: 14025

Prismatic Scenario: An event or a Platinum Value

This idea is out there. Idea: The way a prism splits white light into component colors. In Drakkar, the prismatic plane could do likewise; splits an account into its component slots. Stepping onto the Prismatic Plane will separate each slot and bring them into existence at the same time. All slots ...
by curiousredmonkey
Mon May 01, 2017 4:12 am
Forum: Submit an Idea!
Topic: Skill 41-42 ideas
Replies: 12
Views: 12738

Re: Skill 41-42 ideas

Reason: My thief still takes 10-20 times longer to kill a single NPC, than any other class. To make the thief more on par, more fun, and with an occasional surprise I offer the following: Can be in both solo and party modes. The more hexes traveled in a backstab, then the greater the damage. Each h...
by curiousredmonkey
Mon May 01, 2017 3:33 am
Forum: Submit an Idea!
Topic: Skill 41-42 ideas
Replies: 12
Views: 12738

Re: Skill 41-42 ideas

The "Wind Up": The ability to "wind-up" a physical attack. Imagine Popeye winding up his spinach punch or Thor spinning his hammer before the blow. Same idea. Every class should get this one. Skill 40+. A natural fit for a quirk or ability. It is for when you are not able to dama...
by curiousredmonkey
Thu Apr 27, 2017 6:42 pm
Forum: Invader's Refuge
Topic: Traps vs Corpses
Replies: 13
Views: 13938

Re: Traps vs Corpses

VERIFIED: I bought and tested traps from each thief guildhall, in Nork, Aleria, and Cob: Traps work the same, as reported in Refuge. Namely, "trap e e e e" sets the trap only 1 hex east. I tried other directions and same result. BTW, I do not remember the exploits you mentioned. I could im...