Search found 253 matches
- Mon Oct 19, 2009 10:14 pm
- Forum: Submit an Idea!
- Topic: Halloween Event - Outdated from 1999
- Replies: 10
- Views: 8314
Re: Halloween Event - Outdated from 1999
Alternatively.. How about allowing players to take their baskets to NPCs in cob and NL and receive candy from NPCS in those scenarios with different maxes?
- Mon Sep 14, 2009 5:53 pm
- Forum: Submit an Idea!
- Topic: Air hexes & wyverns in sdc
- Replies: 15
- Views: 11993
Re: Air hexes & wyverns in sdc
I agree with Merlin.. I have seen you in bog near my kills several times.. If you would stop the problem is solved.
- Fri Jul 17, 2009 3:55 pm
- Forum: Game Issues
- Topic: Thought: Turning off "No Quit" areas
- Replies: 3
- Views: 3528
Re: Thought: Turning off "No Quit" areas
Sounds interesting.... I say give it a shot and if there seems to be any problems... you can always turn it back on.
- Tue Apr 21, 2009 7:16 pm
- Forum: Submit an Idea!
- Topic: Thieves and Throwing
- Replies: 6
- Views: 5964
Re: Thieves and Throwing
The 11% factor doesnt come into effect when you are throwing at enemies off hex. When I am hidden from creatures and they dont see me.. they do not stand on my hex.. The damage from thrown (2 attacks) is nowhere near that of the damage of my main weapon. This is why I beleive we should gain addition...
- Mon Apr 20, 2009 6:26 pm
- Forum: Submit an Idea!
- Topic: Thieves and Throwing
- Replies: 6
- Views: 5964
Thieves and Throwing
Giving us a 2nd attack with throw was a nice start. However.. for this skill to actually be worth it.. it should be expanded upon a little bit more.. When you get thrown skill to 32, 35, 37 .. Add more attacks when using the "throw" command.. for 3rd, 4th, 5th. At skills 31,33,36, give us ...
- Fri Apr 17, 2009 5:26 pm
- Forum: The Great Room
- Topic: 200+
- Replies: 56
- Views: 61314
Re: 200+
Not to try and contradict anyone here... But things in mormar havent changed much.. however the players have.. Before quirks and high end lvl 75 players in high end gear, stuff from gdh, bdc.. We had no quirks, and Lors, Mant armor, Lich robes and BL rings and we hunted mormar in parties and while M...
- Sat Apr 04, 2009 2:04 am
- Forum: Submit an Idea!
- Topic: Make rift gaunts skill specific
- Replies: 8
- Views: 7145
Re: Make rift gaunts skill specific
Ok.. I am not sure you understood my message.. What I am saying is when you zerk empty handed... The skill number displayed is 0.. when you hold gaunts in hands.. it is 8. 8 is the correct skill number for MA. So if your barb is zerking and not recognizing empty handed as MA skill.. then it is not u...
- Thu Apr 02, 2009 2:41 pm
- Forum: Submit an Idea!
- Topic: Make rift gaunts skill specific
- Replies: 8
- Views: 7145
Re: Make rift gaunts skill specific
Making RG gaunts wearable by barbarians might not solve your problem.. When zerking empty handed.. I am seeing that the skill number is set to "0" which we all know is not the correct number for MA skill... Perhaps having this fixed will see an improvement to your barbs MA abilities.
- Wed Apr 01, 2009 3:13 am
- Forum: The Great Room
- Topic: New Drakkar "class" to be added
- Replies: 9
- Views: 11705
Re: New Drakkar "class" to be added
You posted it too early lol
- Sat Mar 28, 2009 1:32 am
- Forum: Game Issues
- Topic: disappearing crits
- Replies: 8
- Views: 8313
Re: disappearing crits
http://www.youtube.com/watch?v=wrA_HDEHbOE
http://www.youtube.com/watch?v=Ff0DmiwkE_U
http://www.youtube.com/watch?v=IuIoXWxybV8
These are 3 crit perspectives while 2 of them are pallies dragging... one is a hidden thief to show you that these crits disappear.
http://www.youtube.com/watch?v=Ff0DmiwkE_U
http://www.youtube.com/watch?v=IuIoXWxybV8
These are 3 crit perspectives while 2 of them are pallies dragging... one is a hidden thief to show you that these crits disappear.
- Wed Mar 25, 2009 5:49 pm
- Forum: Game Issues
- Topic: Sense not working correctly
- Replies: 6
- Views: 7162
Re: Sense not working correctly
The change to sense didnt look to me to be a bug but rather a new change to the sense system.. When you Sense an Item.. you are given the physical description in a pop up window.. Similar to double clicking.. and receive the "sensed" properties of the item in the actual game scroll... This...
- Tue Mar 24, 2009 12:28 pm
- Forum: Submit an Idea!
- Topic: 1,000 year old chat scroll-update it?
- Replies: 8
- Views: 6796
Re: 1,000 year old chat scroll-update it?
that is how i did it too.... when i only played 1 crit at a time... when you start running more than 1 its not always easy to remember the pattern when you have a few patterns going
- Thu Mar 19, 2009 10:16 pm
- Forum: Submit an Idea!
- Topic: 1,000 year old chat scroll-update it?
- Replies: 8
- Views: 6796
1,000 year old chat scroll-update it?
We have this same chat scroll has been here from the beginning. People talk, we see it here, they scream, we see it here. When we talk to npcs, We see it here.. During hunts we see peoples macro talk and barbs zerked yelling. We also see our disc expire here. Can we possibly get separate text window...
- Mon Mar 16, 2009 1:46 am
- Forum: Sysops Conclave
- Topic: Post 30 Skill Additions
- Replies: 52
- Views: 49630
Re: Post 30 Skill Additions
That picture is so hot Drew!
- Sat Mar 07, 2009 2:55 pm
- Forum: The Great Room
- Topic: Roleplaying?
- Replies: 2
- Views: 5029
Re: Roleplaying?
For roleplaying, need whips, chains, and handcuffs.
- Sun Mar 01, 2009 2:19 pm
- Forum: Sysops Conclave
- Topic: Players like options rather than retro changes
- Replies: 53
- Views: 66098
Re: Players like options rather than retro changes
the likes of Tirith? wth
- Thu Feb 26, 2009 4:52 pm
- Forum: Sysops Conclave
- Topic: Players like options rather than retro changes
- Replies: 53
- Views: 66098
Re: Players like options rather than retro changes
This will be the last time I post here as I do not want to fuel the fire.... However... I would like to state that I agree to some degree that cloak may be bugged... At first.. Yes i beleived 100% it was bugged... How bad is it? it depends on how it is being used... Can you die while wearing it? Yes...
- Wed Feb 18, 2009 4:25 pm
- Forum: Game Issues
- Topic: missing tiers...
- Replies: 16
- Views: 15473
Re: missing tiers...
This is pretty messed up... A bug causing you to lose tiers.. Who has time to farm up tiers they have gotten a long time ago to replace just because some bug that doesnt get tracked shows up? This game needs a fine tuning in customer service... I know anytime something happens that nobody agrees wit...
- Sat Feb 14, 2009 4:37 am
- Forum: Quirks System
- Topic: Snapshot Heal/Stonetoflesh bug
- Replies: 1
- Views: 5204
Snapshot Heal/Stonetoflesh bug
This needs to be looked into.. They do not work correctly together.. I attempted to explain it and ended up confusing myself.. perhaps darge can explain it better than I could.
- Fri Feb 13, 2009 1:15 pm
- Forum: Sysops Conclave
- Topic: Players like options rather than retro changes
- Replies: 53
- Views: 66098
Re: Players like options rather than retro changes
Tirith gets last word.. Deal with it. Cry to ur pplz.
- Thu Feb 12, 2009 10:40 pm
- Forum: Sysops Conclave
- Topic: Players like options rather than retro changes
- Replies: 53
- Views: 66098
Re: Players like options rather than retro changes
My only request to you Brad, is when you put the level requirement on it.. Make it 70-74.. not 75
- Thu Feb 12, 2009 9:29 pm
- Forum: Sysops Conclave
- Topic: x% hit in NL (the Percentage formerly known as Five)
- Replies: 22
- Views: 20930
Re: 5% hit in NL
Brad won't acknowledge it.. I am not sure why.. I remember the 5% min hit being put in around the same time that alt 2 was being sped up, Prior to that.. My lvl 75 crits geared in the best gear were unhittable in places such as Dornar (a beginning NL dungeon).. I recall Pallies being able to parry a...
- Thu Feb 12, 2009 8:17 pm
- Forum: Sysops Conclave
- Topic: Players like options rather than retro changes
- Replies: 53
- Views: 66098
Re: Players like options rather than retro changes
AA was changed in september.. If I am not mistaken your guild was one of the first to defeat it after the change.. It is known if something is wrong, you post about it? When spiders in alt 2 were unhittable.. somebody posted about it, even though they werent specifically asked to test nork. Other th...
- Thu Feb 12, 2009 6:24 pm
- Forum: Sysops Conclave
- Topic: Players like options rather than retro changes
- Replies: 53
- Views: 66098
Re: Players like options rather than retro changes
I have to agree with John and Darge... As for being in 6 months to a year? This was the latest change brad made to the game was AA.. Prior to that the cloak was absolutely useless. A few of us still have some of the old cloaks with ac much less than any other high end robes. The reason it has been i...
- Thu Feb 12, 2009 5:58 pm
- Forum: Tutorials
- Topic: Checking Skill with trainers's using *train
- Replies: 6
- Views: 13263
Re: Checking Skill with trainers's using *train
The ability to check skill at trainers goes away at some point, so another way to check is to use the *train X Y Z command. It may look like *train 0 01 01 if u wanna check gs skill. The Z is for how much you want to train, any ammount will show u skill The X is for the slot on the screen 0 is far ...