Search found 101 matches

by Quaternion
Sun Aug 01, 2010 9:21 am
Forum: Game Issues
Topic: Player Discussion Thread
Replies: 100
Views: 193967

Re: Player Discussion Thread

Personally I am not a fan of the current incarnation of line of sight killing. I would prefer a more complex one which assesses danger, -How often does one contribute by attacking/buffing/healing? -How often have you been attacked or been in local of enemies? As an example of how this might work, sa...
by Quaternion
Sun Aug 01, 2010 8:27 am
Forum: Game Issues
Topic: Mormar Content change
Replies: 3
Views: 4964

Re: Mormar Content change

akro shield was very useful for me when sweeping a particularly hard zoo pre primal, would give me the chance to survive and leech back
by Quaternion
Sat Jul 17, 2010 6:55 am
Forum: Game Issues
Topic: KoD Tutorial for New Players
Replies: 14
Views: 18011

Re: KoD Tutorial for New Players

Would it be possible to make it so that in addition better in game help systems, there could be a way so that if you found something a problem you could say click a pop-up link to a web-page that would guide people through tutorials or offer tips?
by Quaternion
Tue Jul 13, 2010 9:54 am
Forum: Healers
Topic: Healer quirks
Replies: 13
Views: 17145

Re: Healer quirks

Agreed snapshot heal works.

I have seen it work often. It has saved me many times in barb field, sdc, bdc, and lower mormar.
by Quaternion
Sun Jul 11, 2010 10:08 am
Forum: Game Issues
Topic: Player Discussion Thread
Replies: 100
Views: 193967

Re: Player Discussion Thread

I must state that I personally am against any retroactive changes to existing game content unless a truly dire, tremendously game damaging problem has been identified add new quests with unique rewards (such as the Wacka quirk) to those scenarios players seem to bypass. Require the player to have c...
by Quaternion
Sun Jul 11, 2010 9:01 am
Forum: Game Issues
Topic: Player Discussion Thread
Replies: 100
Views: 193967

Re: Player Discussion Thread

I think many 'retroactive' changes to the exp system and lvl requirements are now a little late in the game. Personally it was one of the things that kept me active was that I could use the experience and knowledge gained from my first capped character to advance more rapidly on subsequent character...
by Quaternion
Sat Jul 10, 2010 7:49 am
Forum: Game Issues
Topic: Player Discussion Thread
Replies: 100
Views: 193967

Re: Player Discussion Thread

There are many great suggestions within this for the ways in which Drakkar game content should be altered and developed, however such vast overhaul and redesign no doubt would take more work and time than Brad, Omni and Tnem (should java drak take off again) can commit. So while game content is impo...
by Quaternion
Sat Jul 10, 2010 7:27 am
Forum: Quirks System
Topic: Crossover knowledge F/M
Replies: 1
Views: 4578

Re: Crossover knowledge F/M

It works but can give wierd affects, I have never managed to figure it out exactly. I always found my ment skill to grow much faster than my weapon and once ment skill is maxed it becomes superfluous. However remember if you dont like the way its working you can switch it off. Other fm quirks are mo...
by Quaternion
Thu Jun 10, 2010 4:12 pm
Forum: Paladins
Topic: The Weapons and Armor of the Knight
Replies: 3
Views: 9056

Re: The Weapons and Armor of the Knight

Thanks to members of my guild I have had the opportunity to play maxed (78/39) pallies of the gs, halberd and ls variety. It seems to me that at that size the damage, with boosts, that each pally does is fairly similar. The off hex hitting of halberd always remains nice but in terms of defense - wit...
by Quaternion
Wed May 26, 2010 9:21 am
Forum: Sysops Conclave
Topic: Lost and Found NPC
Replies: 7
Views: 7233

Re: Lost and Found NPC

Last I heard Bob and Fred wern't talking due to Fred loosing Bobs maxed killer last time he used his account.

This kind of thing could repair friendships!
by Quaternion
Wed Apr 14, 2010 10:21 am
Forum: Game Issues
Topic: Guild Hall Trainers
Replies: 14
Views: 9383

Re: Guild Hall Trainers

FM skill gains are also irregular - so much so that I cant make head nor tail of these gains. Despite being skill 39 in ment and having crossover turned off my fm gains considerably lower than other classes using sticks. However back to topic - I was not able to train my ment at skill 38 in ugh and ...
by Quaternion
Thu Apr 01, 2010 6:32 am
Forum: Fighter/Mentalists
Topic: Why F/M?
Replies: 15
Views: 24535

Re: Why F/M?

I disagree there are many good reasons to become a fm albeit most of those are at the end game stage such as skill 39 no stat lost haste. In fact having this makes the haste of a regular ment obsolete. Like a healer they are very much a support class but that is ok if thats what you want. FM - 76/39...
by Quaternion
Sat Jan 09, 2010 6:40 pm
Forum: Submit an Idea!
Topic: Add a KILLER bow in Nameless and further quest in mormar
Replies: 14
Views: 10804

Re: Add a KILLER bow in Nameless and further quest in mormar

ah i see, seems so did i, in the end
by Quaternion
Sat Jan 09, 2010 6:13 pm
Forum: Submit an Idea!
Topic: Add a KILLER bow in Nameless and further quest in mormar
Replies: 14
Views: 10804

Re: Add a KILLER bow in Nameless and further quest in mormar

Quat, some people did actually play drak before Nameless was around you know :roll: Thanks merlin I would never have realized that, really helped me out in my knowledge of the game there. i've spoken to a few players and its true people did indeed skill before nl came out. Had I already known this ...
by Quaternion
Sat Jan 09, 2010 2:57 pm
Forum: Submit an Idea!
Topic: Add a KILLER bow in Nameless and further quest in mormar
Replies: 14
Views: 10804

Re: Add a KILLER bow in Nameless and further quest in mormar

I like the idea of killer arrows very much - could make many different times, different number of arrows in a quiver etc.. also could make it a non tied item so would add something to be traded.
by Quaternion
Sat Jan 09, 2010 11:14 am
Forum: Submit an Idea!
Topic: Add a KILLER bow in Nameless and further quest in mormar
Replies: 14
Views: 10804

Re: Add a KILLER bow in Nameless and further quest in mormar

It's crack, i find its very moorish though
by Quaternion
Sat Jan 09, 2010 10:51 am
Forum: Submit an Idea!
Topic: Add a KILLER bow in Nameless and further quest in mormar
Replies: 14
Views: 10804

Re: Add a KILLER bow in Nameless and further quest in mormar

i have got some cupid arrows in my lockers, been waiting for a moment to use them on you volcom
by Quaternion
Sat Jan 09, 2010 10:47 am
Forum: Submit an Idea!
Topic: Add a KILLER bow in Nameless and further quest in mormar
Replies: 14
Views: 10804

Re: Add a KILLER bow in Nameless and further quest in mormar

Firstly I wonder why you bothered skilling bow when u knew there wasnt a killer. I like having the only killer bow, but i understand thats somewhat selfish, so putting aside my own selfishness i do agree that a killer bow would be a nice addition to the game. My selfish side however says no no no it...
by Quaternion
Sat Jan 09, 2010 10:39 am
Forum: Submit an Idea!
Topic: Selective Transmute
Replies: 13
Views: 17132

Selective Transmute

I would like to see the ability to selectively transmute items within the search window. For example say if u spent a day in ud5 and got 255+ boots and think maybe some moonies at bottom of pile, you could transmute the trash boots and see if any moonies are there. Same goes for pots or robes etc..
by Quaternion
Wed Dec 02, 2009 11:02 am
Forum: Submit an Idea!
Topic: Idea for all, not for dev's
Replies: 3
Views: 3661

Re: Idea for all, not for dev's

I agree that helping too much can make a player lazy and lead to lack of adventuring and even quitting. While i like the idea of promoting to players how to hunt in groups it is not so easy. I often find that there is a lack of new players hunting at level to support this attitude. For example somet...
by Quaternion
Tue Dec 01, 2009 9:18 am
Forum: Submit an Idea!
Topic: Solo play
Replies: 4
Views: 3905

Solo play

Hi, Despite the introduction of SDC it is still the case that for high end players there are very few areas which a character can hunt. On talking to many players of similar size this is a major concern. So much so that most people i talk to are either leaving or considering doing so. My self, as do...
by Quaternion
Sun Nov 22, 2009 2:17 pm
Forum: Submit an Idea!
Topic: Drakkar For iPod touch.
Replies: 11
Views: 13025

Re: Drakkar For iPod touch.

A java based front end seems an excellent idea to me. Would also solve the problem of making the game easily usable on mac or linux. Plus millions of folks play we based java games, most of which are no way as good as Drak. Could really revitalize the whole game. Out of all the changes suggested to ...
by Quaternion
Wed Jul 29, 2009 7:15 am
Forum: Submit an Idea!
Topic: Class specific gear
Replies: 3
Views: 4617

Re: Class specific gear

I like the idea of class specific gear too and the examples given. It would certainly add to the variety of playing different classes which would be a good thing. I would also like to suggest that items could be given a high level of random stats. I always enjoyed finding a new hp helm/ep helm, or f...
by Quaternion
Wed Jun 03, 2009 6:44 pm
Forum: Lockers
Topic: Barb FG Gaunts Found in UD5
Replies: 1
Views: 2706

Barb FG Gaunts Found in UD5

Found a pair of FG gaunts in UD5 If they are yours and you want them back pm Quaternion dz or irc.
by Quaternion
Tue Jun 02, 2009 4:58 am
Forum: Game Issues
Topic: Need help with new FE install please
Replies: 12
Views: 9574

Re: Need help with new FE install please

If you are now in need of antivirus software that works with drakkar, I recommend Anti Virus Gaurd. There is even have a free edition. I have never had any issues with this and drakkar or any other software.

Quaternion.