There is now an NPC "ToNork" in Cob Tree Town which will allow you to move your characters, with their gear, to Nork.
Note: He takes you when you click on him, there is no 'are you sure'.
Search found 220 matches
- Sat May 25, 2013 9:51 am
- Forum: Game Issues
- Topic: Scenario Outage - Please Read
- Replies: 1
- Views: 3334
- Wed Mar 13, 2013 9:58 am
- Forum: Game Issues
- Topic: Thief Hide suspected issue
- Replies: 5
- Views: 8791
Re: Thief Hide suspected issue
We believe we found the issue. The problem is not actually with hide. The problem is with AID. When AID is cast on a hidden character, in certain circumstances is is essentially as if they are not hidden. We are working on a solution to this issue and will post again here when we believe it has been...
- Wed Feb 27, 2013 12:55 pm
- Forum: Game Issues
- Topic: Thief Hide suspected issue
- Replies: 5
- Views: 8791
Thief Hide suspected issue
All, There has been some degree of commentary in the lobby about thief skill for non-thieves having been 'nerfed'. I would like to address that concern. 1) No changes were intentionally made that would have affected hide levels. Use of the word 'nerf' would imply that we did it intentionally. My ini...
- Tue Feb 19, 2013 9:49 am
- Forum: Contests and Events
- Topic: Valentine's Event bug
- Replies: 4
- Views: 8351
Valentine's Event bug
All, My apologies, it appears I have an incorrect class evaluation occurring from Al Khemi when you turn in the Broken Hearts, specifically as it pertains to the Fighter/Mentalist class. I will be adding a special NPC in the next day or two where the F/M's will be able to bring their incorrect earri...
- Wed Jan 23, 2013 9:33 am
- Forum: Game Issues
- Topic: NL event
- Replies: 4
- Views: 6713
Re: NL event
As a result of a correction which Brad applied, some of the doors in NL were auto-closing, often cycling to a closed state every round. As a result of several complaints which I had received from players, through other sysops who were online at the time, I removed the doors entirely from the scenari...
- Thu Jan 17, 2013 1:31 pm
- Forum: Game Issues
- Topic: Constant crit errors + freeze
- Replies: 3
- Views: 3981
Re: Constant crit errors + freeze
Please post the version number of both the lobby as well as the Graphical Front End which you are currently using. Are you running multiple accounts on 1 machine when this happens? Are you using any kind of a virtual environment? Is this limited to one account or is it occurring to multiple accounts...
- Mon Jan 14, 2013 2:46 pm
- Forum: Sysops Conclave
- Topic: Wanted: Beta-Testers
- Replies: 3
- Views: 8112
Re: Wanted: Beta-Testers
Still looking for a few more guinea pigs.
Please be sure you read the above post before you apply. My creations can be hazardous to your character's health.
Please be sure you read the above post before you apply. My creations can be hazardous to your character's health.
- Mon Dec 31, 2012 12:52 pm
- Forum: Contests and Events
- Topic: 2013 New Years Event
- Replies: 0
- Views: 5291
2013 New Years Event
Enjoy the event! It will run through the rest of the week until the next reset and will be added to Mars calendar of annual holiday events.
Known Bugs:
The hat colors and their descriptions are off, due to an old graphics file I was working from. We will fix those next time around.
Known Bugs:
The hat colors and their descriptions are off, due to an old graphics file I was working from. We will fix those next time around.
- Sun Dec 30, 2012 12:12 pm
- Forum: Announcements
- Topic: 2012 SantaClawz Event
- Replies: 3
- Views: 10168
2012 SantaClawz Event
100 Attendees online at time of Event Start. Death Count for SantaClawz All I can say is.. wow. I will count up the number of suicides and pk's next ;-) Death Count for SantaClawz Araevin____HEX 5 Atom_____JIHAD 3 Bean_____JIHAD 3 Beenathie 1 Blitzed 15 Buzz_______KAM 3 Caligula__OWNS 4 Cerebrus_BLO...
- Sun Dec 09, 2012 12:34 pm
- Forum: Submit an Idea!
- Topic: succor twig problems
- Replies: 7
- Views: 7055
Re: succor twig problems
Temporal Flux was intended to make certain items 'tricky' to deal with, as Brad would say. It was not to prevent them from going to another scenario, though that is a side-effect. It was to make them delicate, fragile and prized for their rarity. I believe the point was to make a player say 'oh, I g...
- Fri Dec 07, 2012 12:16 am
- Forum: Submit an Idea!
- Topic: succor twig problems
- Replies: 7
- Views: 7055
Re: succor twig problems
I believe it is due to the fact that Nameless is still a 'pay for access' scenario. Forcing a player to use a portal makes a check for your subscription simple.
To do so on a twig drop, would require a back-end change which takes more time.
To do so on a twig drop, would require a back-end change which takes more time.
- Tue Oct 30, 2012 12:42 pm
- Forum: Announcements
- Topic: UGH Discounts for HP/EP Docs
- Replies: 0
- Views: 5315
UGH Discounts for HP/EP Docs
The special HP/EP docs in the Nork Clubhouse now reward you with additional discounts if you have multiple UGH subscriptions (on the same account)! Two UGH Subscriptions will result in an additional 10% discount, after charisma bonuses. Three UGH Subscriptions will result in an additional 20% discou...
Re: found dp
Mars must have died again
- Wed Oct 17, 2012 11:54 am
- Forum: Submit an Idea!
- Topic: Guild Hall Upgrade
- Replies: 6
- Views: 9869
Re: Guild Hall Upgrade
put all the lockers in UGH to make life easy for those who support the game. There are some items in Nameless (Tier Scrolls) which cannot leave the scenario. I have to check, but I believe there are coding reasons for this. They may be addressable. Comments, thoughts about this? Think from a game b...
- Wed Oct 17, 2012 10:12 am
- Forum: Submit an Idea!
- Topic: Guild Hall Upgrade
- Replies: 6
- Views: 9869
Re: Guild Hall Upgrade
Temporal Flux is a game mechanic which was intended to make items fragile in nature. It's intent was not to prevent items from going to Nameless, that was just a secondary effect which happened to serve our needs of keeping advanced content which required a upgraded subscription from being distribut...
- Wed Oct 17, 2012 7:19 am
- Forum: Submit an Idea!
- Topic: Guild Hall Upgrade
- Replies: 6
- Views: 9869
Re: Guild Hall Upgrade
put all the lockers in UGH to make life easy for those who support the game. There are some items in Nameless (Tier Scrolls) which cannot leave the scenario. I have to check, but I believe there are coding reasons for this. They may be addressable. Comments, thoughts about this? Think from a game b...
- Mon Nov 01, 2010 11:23 am
- Forum: Game Issues
- Topic: Drak Down? 11/01/2010
- Replies: 8
- Views: 7050
Re: Drak Down? 11/01/2010
System is back up.
- Thu Oct 07, 2010 1:47 pm
- Forum: Submit an Idea!
- Topic: Lair Exp and New Players
- Replies: 16
- Views: 17936
Re: Lair Exp and New Players
Hmm. Doable, especially as Brad indicated, for 'newer' additions to the game. If we are going to go back through these creatures brad, we should ALSO, in conjunction, make sure that we capture the completion of that kill/quest so that we can display it at a later time for those players who are tryin...
- Mon Sep 13, 2010 9:18 am
- Forum: Submit an Idea!
- Topic: wiki, facebook, stuff
- Replies: 20
- Views: 28517
Re: wiki, facebook, stuff
Excellent ideas. We may be able to do something like this.
Omni
Omni
- Mon Aug 16, 2010 1:27 pm
- Forum: The Nameless Land
- Topic: something i dont know about?
- Replies: 53
- Views: 101895
Re: something i dont know about?
If you are incapable of editing your own posts for offensive language and comments, I will ban the account in question. You can be as fervent as you like in your positions on an issue, as long as you use polite language. Make use of the 'preview' button and re-read your post before you submit it. Th...
- Sun Aug 01, 2010 10:50 am
- Forum: Game Issues
- Topic: Tutorial Update
- Replies: 1
- Views: 2289
Tutorial Update
Hello Everyone, I am currently working on a new tutorial for Drakkar. We want players who might like Drakkar to stick around and not leave due to frustration with 'how do I' types of issues. Also the interfacing with NPC process is very different from games from this century <g>. I am looking for id...
- Sat Jul 31, 2010 11:17 am
- Forum: Game Issues
- Topic: NL post patch movement issue
- Replies: 12
- Views: 10347
Re: NL post patch movement issue
Short term fix for this, try casting RESPIRATE on yourself.
- Fri Jul 30, 2010 8:26 pm
- Forum: Game Issues
- Topic: NL post patch movement issue
- Replies: 12
- Views: 10347
Re: NL post patch movement issue
ok. there appears to be an issue with movement in nameless. I am looking into it, but it appears to be related to when a movement state would normally change (ex: you were swimming without resp - your movement is 1 and then you move to land and rate should now be 3 or 4) but at the point of transiti...
- Fri Jul 30, 2010 11:45 am
- Forum: Game Issues
- Topic: NL post patch movement issue
- Replies: 12
- Views: 10347
Re: NL post patch movement issue
Please also remember there has been a movement restriction in Nameless since Day 1. There is a quirk available which alleviates the effect of the movement restriction.
- Fri Jul 30, 2010 8:41 am
- Forum: Announcements
- Topic: New NPC's
- Replies: 0
- Views: 3660
New NPC's
New NPC's have been added to Alt-2. Rooter will allow GOLD customers to combine roots into a larger root. Congratulations to Xaphania on winning the Find Omni! contest. Her prize was picking the graphic which would be used for Rooter and she chose a Horse! Moldy will allow GOLD customers to combine ...