Search found 220 matches

by Omni
Sat May 25, 2013 9:51 am
Forum: Game Issues
Topic: Scenario Outage - Please Read
Replies: 1
Views: 3334

Re: Scenario Outage - Please Read

There is now an NPC "ToNork" in Cob Tree Town which will allow you to move your characters, with their gear, to Nork.

Note: He takes you when you click on him, there is no 'are you sure'.
by Omni
Wed Mar 13, 2013 9:58 am
Forum: Game Issues
Topic: Thief Hide suspected issue
Replies: 5
Views: 8791

Re: Thief Hide suspected issue

We believe we found the issue. The problem is not actually with hide. The problem is with AID. When AID is cast on a hidden character, in certain circumstances is is essentially as if they are not hidden. We are working on a solution to this issue and will post again here when we believe it has been...
by Omni
Wed Feb 27, 2013 12:55 pm
Forum: Game Issues
Topic: Thief Hide suspected issue
Replies: 5
Views: 8791

Thief Hide suspected issue

All, There has been some degree of commentary in the lobby about thief skill for non-thieves having been 'nerfed'. I would like to address that concern. 1) No changes were intentionally made that would have affected hide levels. Use of the word 'nerf' would imply that we did it intentionally. My ini...
by Omni
Tue Feb 19, 2013 9:49 am
Forum: Contests and Events
Topic: Valentine's Event bug
Replies: 4
Views: 8351

Valentine's Event bug

All, My apologies, it appears I have an incorrect class evaluation occurring from Al Khemi when you turn in the Broken Hearts, specifically as it pertains to the Fighter/Mentalist class. I will be adding a special NPC in the next day or two where the F/M's will be able to bring their incorrect earri...
by Omni
Wed Jan 23, 2013 9:33 am
Forum: Game Issues
Topic: NL event
Replies: 4
Views: 6713

Re: NL event

As a result of a correction which Brad applied, some of the doors in NL were auto-closing, often cycling to a closed state every round. As a result of several complaints which I had received from players, through other sysops who were online at the time, I removed the doors entirely from the scenari...
by Omni
Thu Jan 17, 2013 1:31 pm
Forum: Game Issues
Topic: Constant crit errors + freeze
Replies: 3
Views: 3981

Re: Constant crit errors + freeze

Please post the version number of both the lobby as well as the Graphical Front End which you are currently using. Are you running multiple accounts on 1 machine when this happens? Are you using any kind of a virtual environment? Is this limited to one account or is it occurring to multiple accounts...
by Omni
Mon Jan 14, 2013 2:46 pm
Forum: Sysops Conclave
Topic: Wanted: Beta-Testers
Replies: 3
Views: 8112

Re: Wanted: Beta-Testers

Still looking for a few more guinea pigs.

Please be sure you read the above post before you apply. My creations can be hazardous to your character's health.
by Omni
Mon Dec 31, 2012 12:52 pm
Forum: Contests and Events
Topic: 2013 New Years Event
Replies: 0
Views: 5291

2013 New Years Event

Enjoy the event! It will run through the rest of the week until the next reset and will be added to Mars calendar of annual holiday events.



Known Bugs:

The hat colors and their descriptions are off, due to an old graphics file I was working from. We will fix those next time around.
by Omni
Sun Dec 30, 2012 12:12 pm
Forum: Announcements
Topic: 2012 SantaClawz Event
Replies: 3
Views: 10168

2012 SantaClawz Event

100 Attendees online at time of Event Start. Death Count for SantaClawz All I can say is.. wow. I will count up the number of suicides and pk's next ;-) Death Count for SantaClawz Araevin____HEX 5 Atom_____JIHAD 3 Bean_____JIHAD 3 Beenathie 1 Blitzed 15 Buzz_______KAM 3 Caligula__OWNS 4 Cerebrus_BLO...
by Omni
Sun Dec 09, 2012 12:34 pm
Forum: Submit an Idea!
Topic: succor twig problems
Replies: 7
Views: 7055

Re: succor twig problems

Temporal Flux was intended to make certain items 'tricky' to deal with, as Brad would say. It was not to prevent them from going to another scenario, though that is a side-effect. It was to make them delicate, fragile and prized for their rarity. I believe the point was to make a player say 'oh, I g...
by Omni
Fri Dec 07, 2012 12:16 am
Forum: Submit an Idea!
Topic: succor twig problems
Replies: 7
Views: 7055

Re: succor twig problems

I believe it is due to the fact that Nameless is still a 'pay for access' scenario. Forcing a player to use a portal makes a check for your subscription simple.

To do so on a twig drop, would require a back-end change which takes more time.
by Omni
Tue Oct 30, 2012 12:42 pm
Forum: Announcements
Topic: UGH Discounts for HP/EP Docs
Replies: 0
Views: 5315

UGH Discounts for HP/EP Docs

The special HP/EP docs in the Nork Clubhouse now reward you with additional discounts if you have multiple UGH subscriptions (on the same account)! Two UGH Subscriptions will result in an additional 10% discount, after charisma bonuses. Three UGH Subscriptions will result in an additional 20% discou...
by Omni
Tue Oct 23, 2012 2:44 pm
Forum: Lockers
Topic: found dp
Replies: 3
Views: 6564

Re: found dp

Mars must have died again :shock:
by Omni
Wed Oct 17, 2012 11:54 am
Forum: Submit an Idea!
Topic: Guild Hall Upgrade
Replies: 6
Views: 9869

Re: Guild Hall Upgrade

put all the lockers in UGH to make life easy for those who support the game. There are some items in Nameless (Tier Scrolls) which cannot leave the scenario. I have to check, but I believe there are coding reasons for this. They may be addressable. Comments, thoughts about this? Think from a game b...
by Omni
Wed Oct 17, 2012 10:12 am
Forum: Submit an Idea!
Topic: Guild Hall Upgrade
Replies: 6
Views: 9869

Re: Guild Hall Upgrade

Temporal Flux is a game mechanic which was intended to make items fragile in nature. It's intent was not to prevent items from going to Nameless, that was just a secondary effect which happened to serve our needs of keeping advanced content which required a upgraded subscription from being distribut...
by Omni
Wed Oct 17, 2012 7:19 am
Forum: Submit an Idea!
Topic: Guild Hall Upgrade
Replies: 6
Views: 9869

Re: Guild Hall Upgrade

put all the lockers in UGH to make life easy for those who support the game. There are some items in Nameless (Tier Scrolls) which cannot leave the scenario. I have to check, but I believe there are coding reasons for this. They may be addressable. Comments, thoughts about this? Think from a game b...
by Omni
Mon Nov 01, 2010 11:23 am
Forum: Game Issues
Topic: Drak Down? 11/01/2010
Replies: 8
Views: 7050

Re: Drak Down? 11/01/2010

System is back up.
by Omni
Thu Oct 07, 2010 1:47 pm
Forum: Submit an Idea!
Topic: Lair Exp and New Players
Replies: 16
Views: 17936

Re: Lair Exp and New Players

Hmm. Doable, especially as Brad indicated, for 'newer' additions to the game. If we are going to go back through these creatures brad, we should ALSO, in conjunction, make sure that we capture the completion of that kill/quest so that we can display it at a later time for those players who are tryin...
by Omni
Mon Sep 13, 2010 9:18 am
Forum: Submit an Idea!
Topic: wiki, facebook, stuff
Replies: 20
Views: 28517

Re: wiki, facebook, stuff

Excellent ideas. We may be able to do something like this.

Omni
by Omni
Mon Aug 16, 2010 1:27 pm
Forum: The Nameless Land
Topic: something i dont know about?
Replies: 53
Views: 101895

Re: something i dont know about?

If you are incapable of editing your own posts for offensive language and comments, I will ban the account in question. You can be as fervent as you like in your positions on an issue, as long as you use polite language. Make use of the 'preview' button and re-read your post before you submit it. Th...
by Omni
Sun Aug 01, 2010 10:50 am
Forum: Game Issues
Topic: Tutorial Update
Replies: 1
Views: 2289

Tutorial Update

Hello Everyone, I am currently working on a new tutorial for Drakkar. We want players who might like Drakkar to stick around and not leave due to frustration with 'how do I' types of issues. Also the interfacing with NPC process is very different from games from this century <g>. I am looking for id...
by Omni
Sat Jul 31, 2010 11:17 am
Forum: Game Issues
Topic: NL post patch movement issue
Replies: 12
Views: 10347

Re: NL post patch movement issue

Short term fix for this, try casting RESPIRATE on yourself.
by Omni
Fri Jul 30, 2010 8:26 pm
Forum: Game Issues
Topic: NL post patch movement issue
Replies: 12
Views: 10347

Re: NL post patch movement issue

ok. there appears to be an issue with movement in nameless. I am looking into it, but it appears to be related to when a movement state would normally change (ex: you were swimming without resp - your movement is 1 and then you move to land and rate should now be 3 or 4) but at the point of transiti...
by Omni
Fri Jul 30, 2010 11:45 am
Forum: Game Issues
Topic: NL post patch movement issue
Replies: 12
Views: 10347

Re: NL post patch movement issue

Please also remember there has been a movement restriction in Nameless since Day 1. There is a quirk available which alleviates the effect of the movement restriction.
by Omni
Fri Jul 30, 2010 8:41 am
Forum: Announcements
Topic: New NPC's
Replies: 0
Views: 3660

New NPC's

New NPC's have been added to Alt-2. Rooter will allow GOLD customers to combine roots into a larger root. Congratulations to Xaphania on winning the Find Omni! contest. Her prize was picking the graphic which would be used for Rooter and she chose a Horse! Moldy will allow GOLD customers to combine ...