Search found 146 matches
- Thu Oct 09, 2014 1:47 pm
- Forum: The Great Room
- Topic: Bruce Griffy
- Replies: 5
- Views: 10943
Re: Bruce Griffy
OK finally found a Bruce after all. I didn't pay any attention to new graphics, definitely a difference on the old though. Hardly a need now that I found him. Griffy I could stand there and let him swing all day long, Bruce was proning like every other hit. Not to mention I needed 2 SNRs to deal wit...
- Mon Oct 06, 2014 9:59 pm
- Forum: The Great Room
- Topic: Betty is just gonna have to accept shes an orphan
- Replies: 8
- Views: 12327
Betty is just gonna have to accept shes an orphan
So how do most people do this quest now that illusion is worthless? With one person I mean, like below cob sized. Seems rather impossible. Infact, one person of low cob level size even seems like theyd have difficulity. Even if you used pass wall you still have PSI to contend with and high respawn r...
- Mon Oct 06, 2014 9:43 pm
- Forum: The Great Room
- Topic: Bruce Griffy
- Replies: 5
- Views: 10943
Re: Bruce Griffy
Ive always gotten around 20-22k from what I've noticed. I suppose its possible the armors appraise the same. Ill try switching to legacy and see how that goes since they rarely hit me when I unhide and I usually go SNR to avoid any ice damage.
- Mon Oct 06, 2014 9:38 pm
- Forum: Submit an Idea!
- Topic: Multi use traps
- Replies: 3
- Views: 3784
Re: Multi use traps
Make it like poison, no exp/skill from it.
- Sat Oct 04, 2014 11:08 pm
- Forum: Submit an Idea!
- Topic: #sortsack
- Replies: 0
- Views: 5693
#sortsack
Occasionally when I have a whole mix of things in my sack.. IHs, succors, zaps..etc. I like to drop them all and pick them back up again so they are together and I can tell at a glance how much I have left. Itd be nice to have a # to simulate this
- Sat Oct 04, 2014 10:05 pm
- Forum: The Great Room
- Topic: Bruce Griffy
- Replies: 5
- Views: 10943
Bruce Griffy
What are the odds of one of these guys spawning? I am told they do still spawn. And do spawn in alt 1. I am told they still have a different icon on the new FE ingame. I must have killed literally 50 griffy lately and still not seen a bruce. I've even gone so far as tanning their corpse and appraisi...
- Sat Oct 04, 2014 2:35 pm
- Forum: Submit an Idea!
- Topic: Multi use traps
- Replies: 3
- Views: 3784
Multi use traps
I cannot say for sure, as I never hear anyone talk about them.. or even ask questions. However, they seem to go unused. And as a thief myself, I honestly can't say I have any use for them. Stealing gives more skill. Some things are magic resistant, but nothing resists stilletto being thrown in the f...
- Sat Oct 04, 2014 1:31 pm
- Forum: Game Issues
- Topic: General list of bugs Ive noticed
- Replies: 0
- Views: 5983
General list of bugs Ive noticed
Hill Giant doesnt properly display his 3x3 floor area. (Say youre missing a ring, you get a different account to xmute the area). It will show gold coins, but not the ring, you have to actually *Look g to see the ring on the ground. Also it may not appear in the list of rings before xmute, even if i...
- Sat Oct 04, 2014 1:29 pm
- Forum: Game Issues
- Topic: graphic hang ups
- Replies: 3
- Views: 3804
Re: graphic hang ups
#redraw might also be a worthwhile command. #paint and #redraw differ in what they do somewhat, I forget the details.
- Fri Oct 03, 2014 11:55 pm
- Forum: Game Issues
- Topic: Creature's vision/LOS/Target doesnt update when stunned?
- Replies: 4
- Views: 9879
Re: Creature's vision/LOS/Target doesnt update when stunned?
I havn't noticed a failed hide check when first entering an area. I feel I would have noticed this VERY quickly the way I like to play in lairs. Migam is correct in his understanding of my statement. When a lair creature (or any) gets stunned. Regardless of whether you currently should be visible or...
- Fri Oct 03, 2014 11:51 pm
- Forum: Game Issues
- Topic: Walking out of turn
- Replies: 2
- Views: 3133
Re: Walking out of turn
Well thats part of why I thought it odd. My connection has been very stable lately. However, my refresh rate has seemed ever so slightly glitchy. However, its usually quite obvious when it does that. Its usually the attack icon being paused on a crit tag (dagger/shield..etc) or the entire screen. I ...
- Thu Oct 02, 2014 1:39 am
- Forum: Game Issues
- Topic: Creature's vision/LOS/Target doesnt update when stunned?
- Replies: 4
- Views: 9879
Creature's vision/LOS/Target doesnt update when stunned?
I noticed this on my thief (again in baskie today). Often times if I flatted the baskie while throwing from 2+ hex away (where I can comfortably hide), sometimes it would not allow me to backstab him because I 'Did not have the element of surprise'. Other times I could be on his hex and, if I was qu...
- Thu Oct 02, 2014 1:35 am
- Forum: Game Issues
- Topic: Walking out of turn
- Replies: 2
- Views: 3133
Walking out of turn
I feel like this has to be old and kind of obvious by now, but just incase and because it wasn't on the bug list. I've noticed that the timing of attacks and walking have become async at some point. Example. My thief was in baskie throwing at him today. I was I bot middle of the lair. He was in the ...
- Wed Oct 01, 2014 6:01 pm
- Forum: Tutorials
- Topic: In-Game Macros, Hotkeys and Keyboard commands
- Replies: 12
- Views: 19648
Re: In-Game Macros, Hotkeys and Keyboard commands
Updated the original post with tidbits of info. {Because sometimes 'repeat last action' is just more useful than 'hug' in the middle of a battle} Also the below is the standard I like to add to my characters now at the top of the file. Then go through and remove the premade system equivalents. Of co...
- Tue Sep 30, 2014 1:53 pm
- Forum: Submit an Idea!
- Topic: Reverse items listed on the ground
- Replies: 4
- Views: 4270
Re: Reverse items listed on the ground
Im not large enough to safely walk into ML or bd lair and just ignore a dragon and spawn and test, but based on my findings. When you drop an item on to an existing stack it adds to to the last item on the list. So if 255 is the max, the new item is 256 and is either pushed to a nearby hex or destro...
- Tue Sep 30, 2014 12:16 pm
- Forum: Submit an Idea!
- Topic: Reverse items listed on the ground
- Replies: 4
- Views: 4270
Re: Reverse items listed on the ground
Well you learn something new every day. Ive played for years and never knew that was possible. There are a lot of things that elude me. Like I know I can do 'put all gems in sack on counter', but how would I drop a sack full of rings to the ground?
- Tue Sep 30, 2014 2:44 am
- Forum: Game Issues
- Topic: Improved RB sash trader
- Replies: 1
- Views: 2604
Improved RB sash trader
If you already have an improved sash and try to use him, he will take your egg again and return your same sash. I havnt bothered to check if it refills the CC or not. Didn't feel like collecting dozens of eggs or hunting down multiple minos. I just know it takes the egg and he says the same as if it...
- Tue Sep 30, 2014 12:32 am
- Forum: Submit an Idea!
- Topic: Nork Griffy Climb up
- Replies: 0
- Views: 4386
Nork Griffy Climb up
I like that its unique in needing boots to get up there. Its something I don't see in many games, in including this one. Yet at the same time, it is questionably one of THE most under hunted areas in all of nork by far. Perhaps we could make FF boots float you up effortlessly or 'Your dancers arn't ...
- Mon Sep 29, 2014 10:25 pm
- Forum: Submit an Idea!
- Topic: Reverse items listed on the ground
- Replies: 4
- Views: 4270
Reverse items listed on the ground
What do I mean As best I can tell, items on the ground are displayed in the order in which they are dropped. So if you have a +3 char ring and it drops on a stack of 200 leather rings, it will be the 201st ring you pickup. I assume the code goes something like List\Array rings [10].. [0]1st ring dro...
- Mon Sep 29, 2014 10:03 pm
- Forum: Game Issues
- Topic: Ground items not displayed on screen?
- Replies: 0
- Views: 4595
Ground items not displayed on screen?
I first noticed this in alt 1 HG lair. The 3x3 was not showing two rings on two different hexs on the ground. I then cast reveal (even though all items should be visible there). They still did not appear. Since I knew they were part of my DP and HAD to be there, I manually checked with look/search a...
- Mon Sep 29, 2014 10:00 pm
- Forum: Game Issues
- Topic: Temporal discontinuity
- Replies: 5
- Views: 13361
Re: Temporal discontinuity
I have seen this problem on countless games and it has been an issue in drakkar since the beginning. Locker space. Many people make entire accounts just for this problem. When that starts happening it tells you that you need a new implemention of storage for player items. The only logical thing woul...
- Thu Sep 25, 2014 9:49 pm
- Forum: Game Issues
- Topic: Random NPCs blind, deaf, dumb in prisons
- Replies: 2
- Views: 3518
Random NPCs blind, deaf, dumb in prisons
They will randomly spawn. Ive had it happen with humans, stunners, fiends..etc. They'll stand there and ignore me. No psi, no move to square. If I enmiss them 1-2x, I'll kill them and get xp. One time I moved to a fiend, smacked him twice with a staff (barely hurting him) then he poofed from screen....
- Sun Sep 21, 2014 7:27 pm
- Forum: Submit an Idea!
- Topic: New Player Knowledge..etc.
- Replies: 3
- Views: 8830
New Player Knowledge..etc.
And other related things.Im sure the community as well as the Devs want a growing and ample community. They want new players to be welcome. The graphics have changed. The gear requirements. Entire scenarios and spell sets. Levels and skills. Yet the tutorial is still the same? Don't get me wrong, th...
- Sun Sep 21, 2014 6:54 pm
- Forum: Submit an Idea!
- Topic: Alt 1 vs alt 2 pots
- Replies: 1
- Views: 2360
Alt 1 vs alt 2 pots
If you insist on not allowing free accounts to use alt 2 nork pots, perhaps at least give them a slightly different icon. Change the cap, put a red dot on the corner.. anything to tell at a glance. I understand you want 'free accounts to have incentives', but I noticed yesterday not only did I waste...
- Sat Sep 20, 2014 10:44 am
- Forum: Lockers
- Topic: DP @ Alt 1 Lich #3
- Replies: 5
- Views: 8647
Re: DP @ Alt 1 Lich #3
Ah much thanks. Will do. Seems testing hide limits and lagging is a bad combination