Search found 46 matches

by Areyekuwe
Wed Dec 14, 2016 7:02 pm
Forum: Submit an Idea!
Topic: IRC chat
Replies: 0
Views: 11166

IRC chat

If it was up to me, I would reach out, from the game side, to Cid on our IRC server just to acknowledge his role in keeping the server up. And starlink.org is indeed still up. There can be some mention of the chat also on the website. As IRC is such an unfailing and big part of the game for so long....
by Areyekuwe
Fri May 06, 2016 12:22 am
Forum: Sysops Conclave
Topic: description of subscriptions, we need it.
Replies: 1
Views: 10164

description of subscriptions, we need it.

This is what we get in the "account page" •Silver and above Memberships include access to Nork (alts 1 and 2), Aleria and Cohbran for all characters •Gold and above Memberships also includes special in game content, access to special high level trainers, increased skill gain (and skill reg...
by Areyekuwe
Wed May 04, 2016 8:25 pm
Forum: Submit an Idea!
Topic: How to get new players
Replies: 1
Views: 3497

How to get new players

One of the points that everyone agrees upon: -Need of much higher population. In EIN time we were able to login and launch game from a webpage on "Web Launch" or something like that, completely bypassing lobby. Today, if we could have a web launch page with a big nice button "Log In w...
by Areyekuwe
Fri Feb 19, 2016 4:59 pm
Forum: Submit an Idea!
Topic: Subscription upgrade
Replies: 35
Views: 101459

Re: Subscription upgrade

How about this system here: All accounts and characters can log into the alt 1 nork, "Start Server". Then each character/ slot on the account in order to go anywhere like Guild hall, Aleria, NL, Cobrahn needs a $5 a month subscription. This way if you want to own 5 accounts but run only 5 ...
by Areyekuwe
Mon Feb 08, 2016 12:45 pm
Forum: Sullen Keep
Topic: SK -008 Feed back
Replies: 17
Views: 21214

Re: SK -008 Feed back

"Darge: maybe recent end game needs more powerful, new healer buff. But I would not know because I am not there" And there's the refrain! Let's not pretend the play styles in SK are dramatically different than previous content in NL/GDH. Our feedback is going to be given on class balance ...
by Areyekuwe
Mon Feb 08, 2016 12:37 pm
Forum: Sullen Keep
Topic: SK -008 Feed back
Replies: 17
Views: 21214

Re: SK -008 Feed back

And I do not believe to be screaming. And feedback is great. And that feedback is not for me or Max, it is for Brad. And when there is whole lot of other "stuff" written into that feedback that is just erroneous, you will have "your feedback" too. And I do believe that you will s...
by Areyekuwe
Mon Feb 08, 2016 11:54 am
Forum: Sullen Keep
Topic: SK -008 Feed back
Replies: 17
Views: 21214

Re: SK -008 Feed back

All good points you know.

No argument from me about healer buffs either.

So instead of talking about this and that imagine a oneliner:
"Darge: maybe recent end game needs more powerful, new healer buff. But I would not know because I am not there"
by Areyekuwe
Mon Feb 08, 2016 11:33 am
Forum: Sullen Keep
Topic: SK -008 Feed back
Replies: 17
Views: 21214

Re: SK -008 Feed back

What is your point? Are you not the one arguing? About what?

Current game changes and change issues were triggered by the new expansion. Which is for 85+ exp characters. Now if you do not have 85+ character you simply would not now what's going on.
by Areyekuwe
Mon Feb 08, 2016 9:49 am
Forum: Sullen Keep
Topic: SK -008 Feed back
Replies: 17
Views: 21214

Re: SK -008 Feed back

Never said healers were useless. Haven't given a single piece of feedback on Sullen Keep. Seriously, take your grudge elsewhere. It does not sound like a grudge. This subforum and thread are for Sullen Keep. Is Darge in Sullen Keep? -I do not think so. Max has 4 healers of 85+ exp levels in Sullen ...
by Areyekuwe
Sun Feb 07, 2016 3:59 am
Forum: Sullen Keep
Topic: SK weapon graphics
Replies: 0
Views: 11698

SK weapon graphics

Brad, we talked about graphics today one sec in DZ. You said it is possible to add to the list of things to do. First off, you said that you are adding things with graphics that you think are underused. Where are they used, in Nork store weapons and basic drop in maeling... How about if a weapon is ...
by Areyekuwe
Fri Feb 05, 2016 3:29 pm
Forum: Sullen Keep
Topic: Post 40 skill issue/bug/wierdness
Replies: 7
Views: 8072

Re: Post 40 skill issue/bug/wierdness

BTW past 41 skill is reported as negative again.
by Areyekuwe
Fri Feb 05, 2016 2:39 pm
Forum: Sullen Keep
Topic: MineGuards, silver plate, gold plate humans
Replies: 3
Views: 5706

Re: MineGuards, silver plate, gold plate humans

The issues is scaling. Currently issues out of scale according to what I see (I maybe wrong) Silver plate NPCes 86 area and gold plate NPCes 87 are are very similar with silver plate NPCes possibly having more HP? Both area NPCes can not be hit with very high end melee attacks going in. The oneshot ...
by Areyekuwe
Thu Feb 04, 2016 12:35 am
Forum: Sullen Keep
Topic: braindead NPC
Replies: 1
Views: 2417

braindead NPC

OK List of brain dead NPCes. In Sullen keep 2nd area "Cave" (where basilisk is at) Mineguards. Attributes: they do not attack. They die most times to a single mug command that does 2 HP damage. They give 0 exp for kill. Lev 86 climb up with book area. NPCes wearing silver full plate armors...
by Areyekuwe
Wed Feb 03, 2016 7:21 pm
Forum: Sullen Keep
Topic: Post 40 skill issue/bug/wierdness
Replies: 7
Views: 8072

Re: Post 40 skill issue/bug/wierdness

Brad. Other way round. Button at 41 works. (now again) Button only works at trainers that are able to train you. We all used to be able to check any skill at any trainer say at healer. If healer is in 1st spot. So, *train 0 09 50 -would work to check thief skill at healer, say in SDC2 healer. Now th...
by Areyekuwe
Wed Feb 03, 2016 7:18 pm
Forum: Sullen Keep
Topic: Castle NPC levels are swapped
Replies: 7
Views: 6324

Re: Castle NPC levels are swapped

I try to keep my emotions in check. But expectations are high. 1st expansion in a long time :)
by Areyekuwe
Wed Feb 03, 2016 6:04 pm
Forum: Sullen Keep
Topic: Castle NPC levels are swapped
Replies: 7
Views: 6324

Re: Castle NPC levels are swapped

The rate of the drop of their special potion needs to increase.

If there this potion gives random stats to 30, it is good but should not include agil. It is safe to assume that everyone hunting in this area has agil at 40 from clerics place.
by Areyekuwe
Wed Feb 03, 2016 5:59 pm
Forum: Sullen Keep
Topic: Castle NPC levels are swapped
Replies: 7
Views: 6324

Re: Castle NPC levels are swapped

they are same as mino guards that i told you on 1st day of testing.

they do not attack, have no more then 10 HP give 0 exp.
by Areyekuwe
Wed Feb 03, 2016 5:40 pm
Forum: Sullen Keep
Topic: Castle NPC levels are swapped
Replies: 7
Views: 6324

Re: Castle NPC levels are swapped

Brad, You understand that what i wrote above is not joke? As you climb up from cave (basilisk area) crits do not attack, give 0 exp and have about 10 HP. It holds true for all silverplate crits. There is a random NPC that carries weapon that will drop. They have a lot more HP, and do attack. They po...
by Areyekuwe
Wed Feb 03, 2016 4:59 pm
Forum: Sullen Keep
Topic: Castle NPC levels are swapped
Replies: 7
Views: 6324

Re: Castle NPC levels are swapped

It is an interesting idea. New to drakkar. You make it into an area, and the crits have following attributes: They do not attack you. They have 10HP They give no exp on kill. They can not be hit with melee. (their armor blocks everything) (i am talking about silver full plate wearing NPCes) in up th...
by Areyekuwe
Wed Feb 03, 2016 4:33 pm
Forum: Sullen Keep
Topic: Cave weapons - Scaling issue / Hunting Area
Replies: 27
Views: 28686

Re: Cave weapons - Scaling issue / Hunting Area

Yep.

Major Killjoy.

That and overabundance of little green gems, will haunt you in your sleep.
by Areyekuwe
Wed Feb 03, 2016 4:07 pm
Forum: Sullen Keep
Topic: Cave weapons - Scaling issue / Hunting Area
Replies: 27
Views: 28686

Re: Cave weapons - Scaling issue / Hunting Area

Just wow. Brad? Spear is your ultimate top damage weapon pre Sullen Keep not broom. Some people spend up to a year trying to get it. As it is a random drop in hardest area with tiny % of showing up it is way more difficult to get then broom. This is the knowledge on the "street". Some, not...
by Areyekuwe
Wed Feb 03, 2016 3:56 pm
Forum: Sullen Keep
Topic: Rogue Secret
Replies: 1
Views: 2440

Re: Rogue Secret

Also it does display "You feel resistant to physical damage" two times. Is it intended as 2 oz bottle that is not properly designated as 1 oz?
by Areyekuwe
Wed Feb 03, 2016 3:54 pm
Forum: Sullen Keep
Topic: Post 40 skill issue/bug/wierdness
Replies: 7
Views: 8072

Re: Post 40 skill issue/bug/wierdness

Ok. Here is how it went for me. in the beggining i got to the point when typing *train 0 09 50 on a thief trainer in UGH (who could not train me no more) would tell me "You are mose skilled them me" and show some positive %. It went past as positive 100%. Then it turned negative at about -...
by Areyekuwe
Wed Feb 03, 2016 3:46 pm
Forum: Sullen Keep
Topic: Cave weapons - Scaling issue / Hunting Area
Replies: 27
Views: 28686

Re: Cave weapons - Scaling issue / Hunting Area

So, at level 85 exp torturous impalement does 1100 a round 2 days ago. Now at exp level 86 it does 1000 a round....

So, we can assume 20% reduction overall at current levels?

Takes all the excitement away from these weapons.
by Areyekuwe
Tue Feb 02, 2016 3:55 pm
Forum: Sullen Keep
Topic: Sullen L3 Feedback
Replies: 2
Views: 3125

Re: Sullen L3 Feedback

Yes, thank you for building an area with very good feel and map.

For sure we would like highly rewarding benefits from hunting in there. not just deathscreams :)