Search found 109 matches

by curiousredmonkey
Tue Jul 24, 2018 8:50 am
Forum: Game Issues
Topic: Cannot class train
Replies: 1
Views: 405

Re: Cannot class train

Go to the Volcano Town thief trainer.

And once you have grown, you will need to find the Frore thief trainer - hint Homlet has thumpers, rockmen, and thrashers, oh my.
by curiousredmonkey
Fri Feb 09, 2018 4:34 am
Forum: Contests and Events
Topic: Ideas for Events
Replies: 0
Views: 525

Ideas for Events

Since you are asking for event ideas in the lobby. Here are some new ones and some of my previously posted ones: Summary: The Pied Piper Event: A variation on the Betty quest. This one allows multiple animals to be led at the same time. You lead the queue back to the quester, "Pied Piper". (see "For...
by curiousredmonkey
Sun Feb 04, 2018 4:45 pm
Forum: Invader's Refuge
Topic: Stairs at start room
Replies: 1
Views: 1039

Re: Stairs at start room

I used to cast darkness before moving to stairs, so that my thief's hide would not break. Sucked for others that entered the room after I was gone, so I ended that. Now, I don't bother since the stairs take my thief to a safe room above and I re-hide there with impunity. I am guessing that you do th...
by curiousredmonkey
Sun Feb 04, 2018 4:40 pm
Forum: Invader's Refuge
Topic: Ideas for Refuge Events - Add yours here
Replies: 1
Views: 540

Re: Ideas for Refuge Events - Add yours here

Another event that could be cool. "The circus has come to town". A circus is placed outside of town. It has attractions, games, vendors, and questers. Example of attractions could be "The House of Horrors" (shows examples of lair creatures rarely, never, or future seen). Or, "The House of Mirrors" (...
by curiousredmonkey
Sat Feb 03, 2018 12:55 am
Forum: Invader's Refuge
Topic: Ideas for Refuge Events - Add yours here
Replies: 1
Views: 540

Ideas for Refuge Events - Add yours here

To kick this thread off, here are two events: First something short and simple. Followed by something longer and more complex... An "Anvil Event", where all anvils are turned on for one day. (Of course you must still have iron-bread, for the armor upgrade to work. And you must still find the proper ...
by curiousredmonkey
Tue Jan 30, 2018 1:07 pm
Forum: Submit an Idea!
Topic: Transport Pads - Lets start next to Jil?
Replies: 0
Views: 591

Transport Pads - Lets start next to Jil?

Refuge now exits to the Nameless Jil NPC, so I would suggest placing a new transport pad within a few hexes (for your Subscribers). Convenience is one of the benefits to being a subscriber. I suggest a Subscriber Only transport pad be: Platinum Subscribers: takes you to UPPER Guild Hall Gold Subscri...
by curiousredmonkey
Wed Jan 17, 2018 11:30 am
Forum: Invader's Refuge
Topic: Anvils
Replies: 0
Views: 570

Anvils

The implementation of the current anvils I think should be reconsidered. I have burned myself out trying to find anvils that are on. And when I do, it too often will not upgrade the armor (because a distant anvil of the same level). If IR was not so big and random in design then the current implemen...
by curiousredmonkey
Sun Jan 14, 2018 11:44 am
Forum: Submit an Idea!
Topic: Moving between UGH/Nork/IR to NL (and vice a versa)
Replies: 1
Views: 526

Moving between UGH/Nork/IR to NL (and vice a versa)

Currently, the Upper Guild Hall can be set to take you to either Nork1 or Nork2 via portals. This should also apply when entering the NL portals (takes you to either NL1 or NL2). And logically when in Nork1 it should take you to NL1; and Nork2 should take you to NL2. Likewise, when speaking to NL's ...
by curiousredmonkey
Sat Jan 13, 2018 6:25 pm
Forum: Invader's Refuge
Topic: What may be bugs or oversights...
Replies: 20
Views: 2858

Re: What may be bugs or oversights...

Understood.

BTW, it only lasting for 40 rounds seems weird. And I haven't noticed any power to it yet, on my thief, who has Attacks brews up. Maybe that interferes...dunno
by curiousredmonkey
Sat Jan 13, 2018 5:18 pm
Forum: Invader's Refuge
Topic: Crit Respawn
Replies: 2
Views: 714

Re: Crit Respawn

And if only one other person hunts that same area, then there is nothing to hunt. Then two people, or a multi-boxer, hunts near by.

And since platinum is not party distributed, then no one wants to party with others. So, no one joins with others in IR.
by curiousredmonkey
Sat Jan 13, 2018 8:32 am
Forum: Invader's Refuge
Topic: What may be bugs or oversights...
Replies: 20
Views: 2858

Re: What may be bugs or oversights...

Still haven't figured out the brews. Was able to make the Heavy Combat Replication, as bought in store. However, replacing the Blue Eryngo with Broadleaf Arrowhead did not produce a better (or Primal) version of the potion. I have tried other combinations, as well, and all failed. Haven't seen drops...
by curiousredmonkey
Fri Jan 05, 2018 7:32 pm
Forum: Thieves
Topic: Idea: Making backstab more interesting at higher xp/skill
Replies: 0
Views: 732

Idea: Making backstab more interesting at higher xp/skill

I have not used backstab regularly since I landed in Sullen Keep (SK) and Invader's Refuge (IR). Instead I use darkness, infravision, charge, tiers, and quirks. When I use backstab in SK and IR my thief ends up a blood splat soon after. It has to do with the time between the backstab and hide. IDEA:...
by curiousredmonkey
Thu Jan 04, 2018 7:13 pm
Forum: Submit an Idea!
Topic: Autosearching for Subscribers
Replies: 0
Views: 428

Autosearching for Subscribers

Since Platinum coins are here to stay. Offer Subscribers a special feature. Auto search only your kills. And pocket those coins. Note : If you cannot differentiate player kills, while a player is in a party, then auto search has limited value. Its value consigned to solo play. However, if you can ma...
by curiousredmonkey
Thu Jan 04, 2018 1:16 pm
Forum: Invader's Refuge
Topic: Things I like in the latest update to IR
Replies: 26
Views: 3884

Re: Things I like in the latest update to IR

The NPC brew drops are fun. Even though most of them are not useful to the class I am playing at the time, they are still fun to drink; because occasionally they do benefit, while not interrupting my gameplay. That the brews are of random strengths also adds to the novelty/fun of the drops. I haven'...
by curiousredmonkey
Wed Jan 03, 2018 4:18 pm
Forum: Thieves
Topic: Chasing NPCs is still a pain
Replies: 3
Views: 800

Re: Chasing NPCs is still a pain

Another alternative to reducing their movements to 0, which I am guessing you like for the mentalist but not the thief; would be to allow the targeted NPC every other round to move to the thief's hex (then the other round to move away then back again). Kind of a lasso's or roping a steer behavior. T...
by curiousredmonkey
Wed Jan 03, 2018 3:56 pm
Forum: Invader's Refuge
Topic: What may be bugs or oversights...
Replies: 20
Views: 2858

Re: What may be bugs or oversights...

Not seeing any new item drops in the rooms with beds, couches, double star rugs, fireplaces yet; nor hallway NPCs (actually just found a earring from Wotan, so fyi). Drops are occurring in the baking and <I forget> rooms.
by curiousredmonkey
Tue Jan 02, 2018 11:52 am
Forum: Invader's Refuge
Topic: What may be bugs or oversights...
Replies: 20
Views: 2858

Re: What may be bugs or oversights...

Its not a problem. I just mentioned it in case it was an oversight; that it might have unintended consequences down the line.
by curiousredmonkey
Tue Jan 02, 2018 2:30 am
Forum: Invader's Refuge
Topic: What may be bugs or oversights...
Replies: 20
Views: 2858

Re: What may be bugs or oversights...

I had previously placed some ingredients in the GDH brew window/locker, then happened to go to IR and the Thief brew spot, and they were same items. I thought cool, I wonder if I can brew them from here. Nope. Went back to GDH and brewed them. Then stored some new ingredients in GDH brew window/lock...
by curiousredmonkey
Mon Jan 01, 2018 5:10 pm
Forum: Invader's Refuge
Topic: What may be bugs or oversights...
Replies: 20
Views: 2858

Re: What may be bugs or oversights...

One particular downstairs and upstairs locker point to the same locker. [Explained - Breweries are not just their Brew Pots] The Thief brew pot, which points to the same GDH brew pot, will not allow you to brew successfully with the same ingredients. So, 2 broadleaf + 1 putrid + 1 bedstraw, which cr...
by curiousredmonkey
Sun Dec 31, 2017 8:37 am
Forum: Invader's Refuge
Topic: What may be bugs or oversights...
Replies: 20
Views: 2858

Re: What may be bugs or oversights...

Stepping away from a questor does not close their window. Spectres and Wraths do not give XP to a 92 FM. Killed dozens east and south of town, to see if they drop the special tool for advanced grave robbing. They drop junk, gold, and very rarely platinum. Skeletons in west cave do not give XP to 92 ...
by curiousredmonkey
Sun Dec 31, 2017 8:33 am
Forum: Invader's Refuge
Topic: Questers' bad message
Replies: 0
Views: 505

Questers' bad message

"Please drop the <blank> and the item it is to be mounted on." That is the message I get when I talk to any town Quester, outside of the UI dialog window. I was trying to discover more about upgrading the pickaxe or acquiring the "special tool" that a grave said I needed (south of town). I have disc...
by curiousredmonkey
Sat Dec 30, 2017 11:47 am
Forum: Invader's Refuge
Topic: Things I like in the latest update to IR
Replies: 26
Views: 3884

Re: Things I like in the latest update to IR

I definitely like the revamped NPCs. They are taken down in a pleasurable time scale now. However, their regen rate after corpse rot seems low. Especially, with more players trying out IR now. Maybe this is intended. If not, now you know. I definitely like the removal of the slow and slide rugs. I ...
by curiousredmonkey
Sat Dec 30, 2017 11:15 am
Forum: Invader's Refuge
Topic: Things I like in the latest update to IR
Replies: 26
Views: 3884

Re: Things I like in the latest update to IR

Mining a rock to get ingredients for armor upgrade ingredients. Cool idea. However, the frequency for the rock availability seems way too low to me. I stopped bothering to find them since 99% of the time they yielded nothing. And I had to travel all over the place to find another one; which was als...
by curiousredmonkey
Fri Dec 29, 2017 4:50 pm
Forum: Invader's Refuge
Topic: Things I like in the latest update to IR
Replies: 26
Views: 3884

Re: Things I like in the latest update to IR

You must hop to a twig location then sense the twig to see if the next hop is in reach. To see what I mean, here is an easy test. Cast "Find Refuge". You are now in the initial area. Set a twig. Now go up the stairs. Then use the stairs to the west. What I call the advanced stairs down. Now drop the...
by curiousredmonkey
Fri Dec 29, 2017 12:52 pm
Forum: Invader's Refuge
Topic: Things I like in the latest update to IR
Replies: 26
Views: 3884

Re: Things I like in the latest update to IR

I like the chests and picture and door traps.

I do not like that twigs to not allow you to set, sense, or drop in one go anywhere in IR.