Search found 37 matches
- Wed Nov 16, 2016 11:40 am
- Forum: Invader's Refuge
- Topic: Enduring Benefit bug
- Replies: 1
- Views: 2883
Enduring Benefit bug
At first glance, it does not appear that the Enduring Benefit Arcane quirk affects the duration of tiers. The Paladin buff aura of honor lasts 1200 rounds with and without enduring benefit 1/5 enabled. Would you consider making enduring benefit work with non-primal disciplines as well if you didn't ...
- Wed Nov 16, 2016 10:52 am
- Forum: Invader's Refuge
- Topic: Vhall_0 avoiding all melee and took abnormal damage from psionic attack
- Replies: 0
- Views: 14208
Vhall_0 avoiding all melee and took abnormal damage from psionic attack
My barbarian TossacrossWOLF is unable to hit a vhall_0. Every time I try to arg him it says "you miss." However, there were other vhall_0's that I was able to hit which probably presents a problem lol. Oh yeah, and don't freak out but with that Vhall_0 alone there seems to be something off...
- Sun Nov 06, 2016 10:55 am
- Forum: Invader's Refuge
- Topic: Sprite_4 is blocking all melee attacks
- Replies: 1
- Views: 2887
Sprite_4 is blocking all melee attacks
My barbarian TossacrossWOLF cannot land any hits at all on a sprite_4. Every time he tried he gets blocked by its dagger. The only times he managed to hit it was when that 1-5% "mercy effect" triggered.
- Sat Oct 22, 2016 11:20 am
- Forum: Invader's Refuge
- Topic: Frontend Discussion
- Replies: 11
- Views: 15152
Re: Frontend Discussion
If you are walking in a N-S Hallway (and maybe W-E hallways but I'm not certain of those) and start running multiple hexes at a time you automatically open doors that are on either side of you in the hallway. I don't know if it is avid explorer/difficult terrain causing this to happen or if it is ju...
- Sat Oct 22, 2016 10:58 am
- Forum: Invader's Refuge
- Topic: Frontend Discussion
- Replies: 11
- Views: 15152
Re: Frontend Discussion
if you utilize footprint movements to walk through a door to the east of you and then try to immediately close it behind using the double left click right click shortcut it won't work anymore. Likewise you cannot immediately use foot print movements and close a door with the new single left click sh...
- Sat Oct 22, 2016 10:45 am
- Forum: Invader's Refuge
- Topic: Frontend Discussion
- Replies: 11
- Views: 15152
Re: Frontend Discussion
Footprint movements do not work going in a westward direction. (They do work in the regular game)
- Sat Oct 22, 2016 9:36 am
- Forum: Invader's Refuge
- Topic: Frontend Discussion
- Replies: 11
- Views: 15152
Re: Frontend Discussion
You cannot throw a succor twig from your sack to the ground (even if your hands are not full)
You have to first put the twig into your hand and then throw it onto the ground.
You have to first put the twig into your hand and then throw it onto the ground.
- Tue Oct 18, 2016 11:12 pm
- Forum: Invader's Refuge
- Topic: Mobs damaging each other?
- Replies: 4
- Views: 5553
Re: Mobs damaging each other?
Yes brad, it might be the banshees that do it. they have a very nasty ability that can even attack targets behind walls
- Sun Oct 16, 2016 11:45 am
- Forum: Invader's Refuge
- Topic: Refuge Eject Bug
- Replies: 0
- Views: 13839
Refuge Eject Bug
As I was getting deeper into the Refuge, I happened across a very strange bug. I got booted out of the area entirely and was placed in GDH near the captain. I returned to the area where it happened and tested to see if it would happen again and sure enough it did... I then went one hex above where t...
- Sun Oct 16, 2016 1:49 am
- Forum: Invader's Refuge
- Topic: Spawning Issues Outside of the Refuge
- Replies: 0
- Views: 13952
Spawning Issues Outside of the Refuge
Enemies in the SDC-3 Meadows , the SDC-3 Cleric Caves Solo Area and the Icetitan Area, are not spawning in the Test Server.
I did not hunt in any of those areas to cause this to happen.
If I locate any more places where this is happening I will post them here.
I did not hunt in any of those areas to cause this to happen.
If I locate any more places where this is happening I will post them here.
- Thu Oct 13, 2016 11:26 am
- Forum: Invader's Refuge
- Topic: A few front end bugs:
- Replies: 8
- Views: 13814
A few front end bugs:
The H.U.D for the arcane exp (the green number that scrolls up the left side of your screen) only works if you have the arcane abilities window open. In the preferences section, some text has been cut off. It is "Righ" instead of "Right mouse button sends command line" in one sec...
- Wed Oct 12, 2016 11:36 am
- Forum: Invader's Refuge
- Topic: Bottle Breaking!
- Replies: 2
- Views: 4332
Re: Bottle Breaking!
We need to try to find a pattern of which creatures are capable of doing it. For all we know it could be unintended.
- Wed Oct 12, 2016 10:48 am
- Forum: Invader's Refuge
- Topic: Locations out of range for MT....
- Replies: 2
- Views: 4204
Re: Locations out of range for MT....
As inconvenient and annoying as this can be, it merely has to do with the limitations in the coding of teleport. The maps of the old game were limited to 200 x 200 hexes. The limit is now much higher and so if you stray too far away from the x,y position of an area, you cannot teleport directly to t...
- Wed Oct 12, 2016 10:43 am
- Forum: Invader's Refuge
- Topic: Corpse Rot - Platinum
- Replies: 3
- Views: 4936
Re: Corpse Rot - Platinum
I might add that the corpse rot is very fast and I dare to say too fast
- Wed Oct 12, 2016 10:26 am
- Forum: Invader's Refuge
- Topic: Staircase navigation
- Replies: 1
- Views: 2868
Re: Staircase navigation
Additionally, if you click the up staircase too rapidly, you will get stuck in a wall and then get promptly booted to the decayed lands on the mormar climbdown
- Wed Oct 12, 2016 10:23 am
- Forum: Invader's Refuge
- Topic: Staircase navigation
- Replies: 1
- Views: 2868
Staircase navigation
When I went to Mormar to test other things I came across your change to the staircase mechanics. Much like doors they now respond to a single left click. Unfortunately, when the command is executed on a down staircase it does not work if there is an up staircase close by. If you are standing on the ...
- Wed Oct 12, 2016 10:11 am
- Forum: Invader's Refuge
- Topic: sound effects
- Replies: 1
- Views: 2690
sound effects
Some of the sound effects are either gone or cut off somewhat. For example, when you drag an item to your face to place it in the belt, the sound effect associated with that seems to be gone. The Remove command sound is cut off at the end. The sound when you put on an item is also pretty much gone. ...
- Sun May 29, 2016 10:14 am
- Forum: The Great Room
- Topic: FM tiers, how to chain ?
- Replies: 5
- Views: 17764
Re: FM tiers, how to chain ?
Unfortunately, you need to specify the target you wish to attack. This certainly limits the usefulness of chaining tiers together but it does have a use on powerful lair bosses or areas where many of the enemies have the same name. Here is an example of how to chain multiple tiers together. command=...
- Thu Apr 21, 2016 6:39 pm
- Forum: Sullen Keep
- Topic: 025 - Sullen Keep
- Replies: 1
- Views: 4280
Re: 025 - Sullen Keep
Thanks for adjusting those 2 quests Brad. I don't know how you feel about this but I believe that it would make sense to eventually adjust the timers for all of the quests and events that have them in the fast scenarios. Here are the remaining quests I can think of: 1) The Great Halls Access Quest (...
- Wed Apr 20, 2016 2:25 pm
- Forum: Sullen Keep
- Topic: NL-1 Fast mode feedback
- Replies: 10
- Views: 18715
Re: NL-1 Fast mode feedback
I really like Nameless being sped up however in its current state many problems arise. Your top priority should be to adjust the time limit to find the keeper at the center of the maze in Nameless Town. It is currently preventing people from progressing due to the sheer difficulty of finding the NPC...
- Fri Mar 11, 2016 7:35 pm
- Forum: Sullen Keep
- Topic: Top 10 Random Loot Drops You'd like to see
- Replies: 42
- Views: 95495
Re: Top 10 Random Loot Drops You'd like to see
How about a helm that boosts the damage that Psionic Damage attacks deal?
If I may suggest a graphic to use if you don't have an unused graphic in mind, could it look like either the Power Helm from Nork or the Evil Helm from Aleria?
If I may suggest a graphic to use if you don't have an unused graphic in mind, could it look like either the Power Helm from Nork or the Evil Helm from Aleria?
- Tue Mar 08, 2016 1:48 pm
- Forum: Sullen Keep
- Topic: 020 - All NL ( 11am eastern )
- Replies: 10
- Views: 20824
Re: 020 - All NL ( 11am eastern )
Dang it Brad! lmao It would be a different story if we only relied on these 2 tiers alone to do our damage, but that is not the case. A barb can effortlessly outdamage us without using up a resource like EP's. we'd still be using up 800 EP's (for these 2 tiers alone this does not account for the les...
- Tue Mar 08, 2016 1:12 pm
- Forum: Sullen Keep
- Topic: 020 - All NL ( 11am eastern )
- Replies: 10
- Views: 20824
Re: 020 - All NL ( 11am eastern )
This post is concerning the new Ment tiers Kelvinic Floor and Kelvinic Ceiling. Overall they are awesome tiers and really help Ments contribute more damage to lairs. However I feel that their EP costs are slightly out of whack. Both of them cost 1000 EP to cast and have a 1 round cooldown making the...
- Mon Mar 07, 2016 12:48 am
- Forum: Sullen Keep
- Topic: 019 - On NL TEST
- Replies: 6
- Views: 16016
Re: 019 - On NL TEST
I agree that Rain of stone has a fairly high base damage, however unlike a fire/ice/energy tier, we have no way of boosting the damage of an earthcrush ability further. The boosts that Razorhail can benefit from are as follows: The Ice damage boosts at various skill levels The Quirk Ice Manipulation...
- Sun Mar 06, 2016 4:01 am
- Forum: Sullen Keep
- Topic: 019 - On NL TEST
- Replies: 6
- Views: 16016
Re: 019 - On NL TEST
While I am not thrilled about the new Ment tier (I wanted a powerful direct damage tier! Mentalists did not get any direct damage tiers since level 60 Brad!) I guess this'll have to do. However, I have a few problems with Rain of Stone in its current state and they are as follows. A totem does not b...