Search found 182 matches

by Terrel
Sat Jan 28, 2017 12:54 pm
Forum: Sullen Keep
Topic: A couple ideas
Replies: 8
Views: 2048

Re: A couple ideas

Actually, simplest solution would be to drop platinum prices. They are currently on par or in excess of the MMORPG's that have exponentially more content, dedicated customer service that doesn't disappear for a year + from time to time, and that produce significant new content every 6 to 9 months. D...
by Terrel
Thu Nov 14, 2013 9:08 am
Forum: Submit an Idea!
Topic: Drakkar is going to die... Suggestions to bring Drak Back
Replies: 84
Views: 17618

Re: Drakkar is going to die... Suggestions to bring Drak Bac

The biggest and most likely permanent roadblock to getting new people is the borderline rabid hatred from players and devs over the idea of lower levels getting anything they don't 'deserve' whatever that means. When you start off a post with such over the top nonsense, you forfeit any credibility ...
by Terrel
Wed Nov 13, 2013 9:39 am
Forum: Submit an Idea!
Topic: Drakkar is going to die... Suggestions to bring Drak Back
Replies: 84
Views: 17618

Re: Drakkar is going to die... Suggestions to bring Drak Bac

Re: Longbeard's Merlin's posts... I think pricing is a piece of the issue, but the other issue is simply marketing. How do you get eyeballs on the game in the first place? Once a new player tries out the game, how do you keep them? So you have to address both...IF you want the game to thrive. That's...
by Terrel
Thu Sep 05, 2013 7:55 am
Forum: Submit an Idea!
Topic: Fixes, changes, etc.
Replies: 5
Views: 1568

Re: Fixes, changes, etc.

not playing at the moment, but I will again, I'm sure!

Change the hot bar so it can be detached and moved. Leads to wrist aches trying to click on the bar and then on the crit boxes. Also defeats the purpose of insta-casts if you can't insta-cast them ;>
by Terrel
Wed Mar 13, 2013 9:09 pm
Forum: Game Issues
Topic: Thief Hide suspected issue
Replies: 5
Views: 1964

Re: Thief Hide suspected issue

We believe we found the issue. The problem is not actually with hide. The problem is with AID. When AID is cast on a hidden character, in certain circumstances is is essentially as if they are not hidden. We are working on a solution to this issue and will post again here when we believe it has bee...
by Terrel
Sun Mar 03, 2013 9:49 am
Forum: Game Issues
Topic: psi damage reduction nerf?
Replies: 7
Views: 1617

Re: psi damage reduction nerf?

I'm reminded of this topic by the thread discussing the thought there may be an unintentional downgrade of "hide". This change also happened post event, and wasn't intentional, but tangible, since damage #'s are now visible. Similarly, nothing found that caused it. Brad, you'd mentioned resetting th...
by Terrel
Fri Feb 22, 2013 1:43 pm
Forum: Submit an Idea!
Topic: Ment TP Locations
Replies: 5
Views: 2018

Re: Ment TP Locations

Oooo, ooo..me too! Don't forget f/m's, who are much better looking than plain old ments.
by Terrel
Wed Jan 23, 2013 8:36 pm
Forum: Game Issues
Topic: NL event
Replies: 4
Views: 1459

Re: NL event

Brad wrote:We will give it a good old fashion reboot soon, clean up any of the temp settings that i may not have gotten back correctly.

Thanks Brad! Looking forward to see if this fixes tier damage!
by Terrel
Sun Jan 20, 2013 9:27 am
Forum: Marketplace
Topic: Looking for a couple of Wolf page 3's
Replies: 2
Views: 1627

Looking for a couple of Wolf page 3's

Looking for 2...thanks! :)
by Terrel
Sun Jan 20, 2013 9:26 am
Forum: Game Issues
Topic: NL event
Replies: 4
Views: 1459

NL event

First, thanks Brad! Enjoyed it! Secondly, it looks like elements of the scenario are being tweaked for events, then untweaked when events are over? I say this because... Mob "to hit" is abnormally high, now that the speed has been slowed back to normal The doors to the bank in ...er, the main bank i...
by Terrel
Sat Jan 12, 2013 2:46 pm
Forum: Game Issues
Topic: psi damage reduction nerf?
Replies: 7
Views: 1617

Re: psi damage reduction nerf?

Oh, yes..I noticed and have alerted Omni and Brad. I know Omni has looked at it, and I know Brad said he hadn't intentionally made any changes, but the changes are there nonetheless. I don't have good insight into whether it's a change in totems, quirks, or party points, but I know it isn't titan ri...
by Terrel
Fri Dec 28, 2012 8:40 am
Forum: Submit an Idea!
Topic: Party point reset option
Replies: 2
Views: 1177

Party point reset option

Would be nice to see an option to reallocate your party points. Maybe that's after a quest, or for a small fee...
by Terrel
Tue Dec 18, 2012 7:41 pm
Forum: Fighter/Mentalists
Topic: f/m issues
Replies: 25
Views: 7872

Re: f/m issues

Wow..I think the haste issue is fixed! (Only did a little testing, but seems to be no "haste lag" in sped up scenarios.) I never thought it would be....so glad it is..thanks Brad!
by Terrel
Mon Dec 17, 2012 7:19 pm
Forum: Fighter/Mentalists
Topic: f/m issues
Replies: 25
Views: 7872

Re: f/m issues

Hasted time is definitely slower than non-hasted time in the sped up alts. No clue why, but, for instance, when mashing the repeat button, it is noticeably slower hasted. Try it and see! I too, turn off psionic diversion in the fast scenarios, and don't cast haste on anyone, because it's slower. As ...
by Terrel
Thu Oct 25, 2012 9:00 pm
Forum: Game Issues
Topic: Mentalist damage is unbalanced... in a bad way.
Replies: 32
Views: 5908

Re: Mentalist damage is unbalanced... in a bad way.

Since I was the squeaky wheel here let me comment. Fact 1: There are no groups like there used to be. Agreed. Don't need 'em. You can still level faster in Cobrahn than other classes. Yes, mentalists can burn and possibly clear areas as quickly as others their level. However, a mentalist cannot sur...
by Terrel
Tue Oct 23, 2012 6:53 pm
Forum: Game Issues
Topic: Mentalist damage is unbalanced... in a bad way.
Replies: 32
Views: 5908

Re: Mentalist damage is unbalanced... in a bad way.

Well, this discussion isn't really about NL dmg, but I'd love a run down of how they are the highest dmg in a PM or something, Tirith. Aside from that, you guys are basing claims off of 10 year old anecdotal evidence in a time when Cob WAS the game. Now days, a barbarian/paladin/MA will out level a...
by Terrel
Mon Oct 22, 2012 6:10 pm
Forum: Game Issues
Topic: Mentalist damage is unbalanced... in a bad way.
Replies: 32
Views: 5908

Re: Mentalist damage is unbalanced... in a bad way.

Agree completely with Tirith. Cob is a great place to be a mentalist....they have an easier time hitting 50 than most other classes.

Did it.
by Terrel
Sun Aug 19, 2012 8:59 am
Forum: Game Issues
Topic: Party experience broken?
Replies: 2
Views: 911

Re: Party experience broken?

Hiya Darm!

Welcome back! :)

Leadership points are dependent upon the area you hunt in and the party composition (level-wise).

Reach out to Shogun or Oddsbodkin in the DZ lobby. He's got some details on that.
by Terrel
Fri Jun 29, 2012 10:48 am
Forum: Barbarians
Topic: Free Barb play
Replies: 3
Views: 1849

Re: Free Barb play

Nork 5/5's drop in Multi-lair? That's news to me, after all this time!

Iirc, N7 is better than N6 for exp. Tougher too, of course. Evil nork can be fun too...decent exp/skill.
by Terrel
Mon May 14, 2012 9:33 pm
Forum: Submit an Idea!
Topic: Skill 40+
Replies: 15
Views: 4043

Re: Skill 40+

Would be in favor of raising skill cap also, but as Dragonmage notes, would be nice to have the skill 40 bonuses in game first ;)
by Terrel
Fri Apr 20, 2012 3:39 pm
Forum: Game Issues
Topic: Bugs to Fix
Replies: 14
Views: 3573

Re: Bugs to Fix

I don't know where you got this uber equipment idea from? we're all still using the items that dropped about 10 levels ago. nothing what I would consider 'uber' drops in SDC2. Ah, well, not to be snide, but good point! I would say the the Betrayer shield and mace (at least for healers) are certainl...
by Terrel
Thu Apr 19, 2012 8:55 pm
Forum: Game Issues
Topic: Bugs to Fix
Replies: 14
Views: 3573

Re: Bugs to Fix

Got it. That's what I thought....like it.
by Terrel
Wed Apr 18, 2012 7:48 pm
Forum: Game Issues
Topic: Bugs to Fix
Replies: 14
Views: 3573

Re: Bugs to Fix

That'd be a good one...thanks Brad!

Also..not sure if you saw the chatter in the lobby the other night, but your latest post in "Announcements" was a little oblique. If I'm interpreting that correctly, it sounds like a good idea.
by Terrel
Fri Mar 30, 2012 7:18 pm
Forum: The Nameless Land
Topic: Skill 40 Abilities
Replies: 5
Views: 2866

Re: Skill 40 Abilities

I've hit 40 on several classes, and haven't noticed any new abilities. Otoh, I have noticed melee skills that aren't at 40 hitting with deplete now...talking about the f/m ability that you gain somewhere around the mid to high 30's..gives you a chance to proc deplete with a hit. I have skills in the...
by Terrel
Mon Dec 26, 2011 11:35 am
Forum: The Great Room
Topic: From time to time you hear the muffled shuffling of feet...
Replies: 0
Views: 880

From time to time you hear the muffled shuffling of feet...

This is the text you get on a hex in the last chance saloon near the stairs to n1.

Brad, was that an intentional reference to text based MUD's? One of the common respawn messages in those is "you hear the shuffling of feet" or something similar.