Search found 12 matches
- Wed Dec 27, 2006 10:16 pm
- Forum: The Nameless Land
- Topic: The structure of NL/DL
- Replies: 28
- Views: 35505
Replying to Topic 'The structure of NL/DL'
Roflmao it truely amazes me how often those who have played a while consider lvl as the in all be all of who is wise or not wise, Still the same i see. I think tango and uni brought up some good comments about nl that have yet to be addressed, instead they are attacked like raw meat tossed to dingos...
- Sat Jan 07, 2006 11:36 am
- Forum: Submit an Idea!
- Topic: NL gear in nork
- Replies: 18
- Views: 15456
Replying to Topic 'NL gear in nork'
Whiners is that the cat i am in only because i suggest nl gear like cob gear be denied from nork lol....to funny.....there are 5 lockers in cob to hold nl gear. As far as big crits go i wasnt speaking about them. I still beleive Cob is where namless portal should be...or heck let all cob gear come t...
- Thu Jan 05, 2006 1:35 am
- Forum: Submit an Idea!
- Topic: NL gear in nork
- Replies: 18
- Views: 15456
NL gear in nork
I would like to see the portal to namless moved to cob to help restore some balance to Nork, or at least make it so the nl gear cant be worn or used in the lairs.
- Mon Aug 16, 2004 2:49 pm
- Forum: The Great Room
- Topic: Can I have some guidance please?
- Replies: 21
- Views: 16871
Replying to Topic 'Can I have some guidance please?'
As per Brad's Post: http://kingdomofdrakkar.com/newforums/viewtopic.php?t=1825 Please also remember that use of drakkarzone is "at will", meaning that you can terminate your account at any time, and so can we, with or without cause. this little comment means they could just terminate the a...
- Mon Aug 16, 2004 2:28 pm
- Forum: Submit an Idea!
- Topic: Summoning Crits to P
- Replies: 31
- Views: 26225
Replying to Topic 'Summoning Crits to P'
Yeti i agree a msg stating the name of the ment casting the find friendly is a great idea
and i dont see how this would infringe on anything. It is just a tool allowing sysops to better police brad's no-pvp rule for drak.
and i dont see how this would infringe on anything. It is just a tool allowing sysops to better police brad's no-pvp rule for drak.
- Sat Jun 05, 2004 7:22 am
- Forum: Submit an Idea!
- Topic: Warrior Class
- Replies: 10
- Views: 9759
Replying to Topic 'Warrior Class'
All brad would need to do is improve the abilitys of the figher Class. i would think what would be real nice is to see the current merchant class filled out, maybe the use of the streetwise slot (currently not working) to merchant where the higer in skill the better prices they can get on items plus...
- Fri Sep 12, 2003 11:53 pm
- Forum: The Great Room
- Topic: GLEBOG
- Replies: 103
- Views: 80649
Replying to Topic 'GLEBOG'
From seeing em in last chance heading to n-1 noted he is an outcast race, maybe thief type as he was 1 ta 2 spaces away and i didnt see em till i stood on stairs heading down
and not a word did he speak. 13 sept 2003 12:00 am CST
and not a word did he speak. 13 sept 2003 12:00 am CST
- Mon Jan 06, 2003 3:29 pm
- Forum: The Great Room
- Topic: Word Association
- Replies: 471
- Views: 1325671
- Thu Jan 02, 2003 5:23 am
- Forum: The Great Room
- Topic: Potential Thief Fix
- Replies: 79
- Views: 53140
Replying to Topic 'Potential Thief Fix'
I think i need 2 further explain what happened 2 my new ma, while fighting a mop in n-1 carrying 12-15k plus 1/2 sack of red gems some thief comes alond parks in same spot i am in and takes all the coin and gems from my sack, this happened twice, the 3rd time was selling at merchants, so thief just ...
- Tue Dec 31, 2002 2:23 am
- Forum: The Great Room
- Topic: Potential Thief Fix
- Replies: 79
- Views: 53140
Replying to Topic 'Potential Thief Fix'
All i can say as my 1st lvl ma has had his sack emptied several times in the last few days is: Prevent players from stealing from the sacks or allow all steal attemps 2 be an attack, so we can turn the tables on said sack thief!!! I think if sysops will not do anything 2 the sack thief then whatever...
- Sat Dec 21, 2002 12:38 am
- Forum: The Great Room
- Topic: Potential Thief Fix
- Replies: 79
- Views: 53140
Replying to Topic 'Potential Thief Fix'
I am all for removal of the pvp sack stealing: My main reason is: I thought this was a non-pvp game. 2 date have only seen thiefs (all classes) hurt other players by removing items from there sack, now if there were twigs that all could buy that gave trap sack i think could keep as is. I also beleiv...
- Mon Nov 11, 2002 1:24 am
- Forum: The Great Room
- Topic: Testing major game additions
- Replies: 50
- Views: 43436
Replying to Topic 'Testing major game additions'
I think the best way of testing is by making everyone who wishes 2 go 2 the test server say what race/class crit they would like 2 play....i think test crits should have max stats , plus the lvl(s) u r testing...u give em what the test is and they give it a go (u could have a bldg that gives items n...