Search found 146 matches

by nunnbt473
Wed Nov 12, 2014 9:31 pm
Forum: Submit an Idea!
Topic: what do you think
Replies: 6
Views: 2062

Re: what do you think

1. I've wanted upgrades for the lobby for quite some time actually. Including the ability to have a second window just for PMs or being able to tab between PMs from within the lobby internally. What? I just have WAY too many windows open sometimes and ctrl+tab is easier than alt+tab sometimes. But y...
by nunnbt473
Tue Nov 11, 2014 2:03 pm
Forum: Submit an Idea!
Topic: Selective Transmute
Replies: 13
Views: 4013

Re: Selective Transmute

Thats an interesting idea. Giving all items a 'lifetime' stat and scavengers..etc only picking up things that have rotted/decayed enough (or gotten enough dust to be tastey.. w/e).
by nunnbt473
Wed Nov 05, 2014 7:35 pm
Forum: Game Issues
Topic: Lost expereince
Replies: 2
Views: 1543

Re: Lost expereince

*Confused*
by nunnbt473
Wed Nov 05, 2014 7:30 pm
Forum: Submit an Idea!
Topic: Selective Transmute
Replies: 13
Views: 4013

Re: Selective Transmute

Things like bank accounts and coins on hex have been tweaked over time I believe, so its hard to say for sure. Since the items actually go over 255, my guess would be their theoretical limit is somewhere around 32,000 unless its been limited otherwise. There is probably something that just trys to a...
by nunnbt473
Sun Nov 02, 2014 7:36 pm
Forum: Submit an Idea!
Topic: Lobby
Replies: 3
Views: 1134

Re: Lobby

Honestly I always wondered why we didnt have this. If the lobby can check character names, it can certainly extra guilds based on that and automatically allow the channels. I wouldn't think itd be much harder to even assign an actual 'head of guild' who was able to grant/revoke access to the channel.
by nunnbt473
Sun Nov 02, 2014 5:20 pm
Forum: Submit an Idea!
Topic: Selective Transmute
Replies: 13
Views: 4013

Re: Selective Transmute

I won't swear to it as I have never seen the code or heard from official source. But I believe the items actually go above 255. As for the items displayed. I believe it is stored in some kind of array so it looks something like this. [][] [type][subType] so [armor][leathers] 0 0 = leather, 0 1 = lea...
by nunnbt473
Wed Oct 29, 2014 11:04 pm
Forum: Submit an Idea!
Topic: Selective Transmute
Replies: 13
Views: 4013

Re: Selective Transmute

The original idea would be difficult since some items of value might actually be currently set to a lower value than its trash counter parts in theory. And if its not value based it means it has to be individually based on an item which means youd have to set a 'junk' flag on dozens if not hundreds ...
by nunnbt473
Wed Oct 29, 2014 11:00 pm
Forum: Submit an Idea!
Topic: Camo Robes
Replies: 5
Views: 1975

Re: Camo Robes

At bare minimum they should be equal to BNR again. I mean why go through all the effort of running to aleria, doing all that questing, hunting one down..etc. I could force a respawn in M3 by then and get more out of it. +3 BNR is awesome, but it killed the camo. IMHO BNR should be 2 and camo 3.
by nunnbt473
Wed Oct 29, 2014 10:58 pm
Forum: Submit an Idea!
Topic: Barbarian Zerk Meter
Replies: 8
Views: 2228

Re: Barbarian Zerk Meter

I very much like this idea. If we cant get a new icon (even a slight mod of the old one), what about multiple copies of the current? 1 for each level or even just a 2nd one when you hit full froth so you can tell at a glance when youre maxed out.
by nunnbt473
Wed Oct 29, 2014 10:55 pm
Forum: Submit an Idea!
Topic: Ment TP Locations
Replies: 5
Views: 2018

Re: Ment TP Locations

20 extra TPs in nork would be beyond overkill. Maybe in some of the other scenarios. Perhaps base it per scenario instead of a flat 20 all around.
by nunnbt473
Wed Oct 29, 2014 10:54 pm
Forum: Submit an Idea!
Topic: 2 ideas (one for gear one for accounts binding)
Replies: 2
Views: 939

Re: 2 ideas (one for gear one for accounts binding)

Maybe turn that earrings into an 'accessory' slot in the generic. Make it a space for quivers and a hally sheath, maybe some kind of crest or symbol to teleport you back to your 'claim' or something.
by nunnbt473
Wed Oct 29, 2014 5:28 pm
Forum: Submit an Idea!
Topic: Perk up Imbue?
Replies: 0
Views: 883

Perk up Imbue?

Itd be nice to see high skill ments be able to imbue a wider variety of items. I mean you could have some barbs down in UD running around with IV hallys, though at the same time they are ****** if they IV up with the last charge on the hally and it breaks. Not to mention the effort of having to get ...
by nunnbt473
Mon Oct 27, 2014 8:14 pm
Forum: Game Issues
Topic: Cmd Error during login
Replies: 1
Views: 1187

Cmd Error during login

I get every bug cant be solve, but any change I could convince Brad (or anyone who might have access really) to flip through the code and made its so after you get the first CMD Error regardless of number, it just auto exits the application? Itd be nice not to have to click Ok 200x and quicker than ...
by nunnbt473
Mon Oct 27, 2014 6:38 pm
Forum: Marketplace
Topic: Old School Alerian neutral helm
Replies: 1
Views: 1781

Old School Alerian neutral helm

Looking for an old school alerian neutral helm, has to be at least a couple years or so old, maybe as old as 5 years. I have a current one I can offer in trade. Can not have been to cob.
by nunnbt473
Mon Oct 27, 2014 4:46 pm
Forum: Game Issues
Topic: Nork yeti improver
Replies: 0
Views: 1367

Nork yeti improver

He says he can 'improve the cold resistance', but after improving and sensing it 'greatly reduces psi' before/after, but after its +2 and does not mention on contact ice prot or innate resistance to it.
by nunnbt473
Mon Oct 27, 2014 4:13 pm
Forum: Nork
Topic: Is energyshield capped?
Replies: 0
Views: 1712

Is energyshield capped?

I was testing some things in alt 1 nork FP, Lvl 5 3/3 ES ring, skill 21 ment's ES. FP appears to have 35 'special ES' or damage mitigation (DM). The ring 25 pts ES. FP and the spell OR ring stack. If the spell and ring are used, the higher ( or spell, hard to tell) seems to take priority. Using skil...
by nunnbt473
Thu Oct 23, 2014 7:08 pm
Forum: Submit an Idea!
Topic: #origin command
Replies: 1
Views: 1332

#origin command

This would toggle on/off (or could be #origin enable, #origin disable) a few that overlays with pictures based on what alt or scenario it came from. Maybe make the upper left corner red/blue/green or just a 1/2/3/4/5 number over top of the picture for alt 1/2/aleria/cob/nameless ..etc
by nunnbt473
Sun Oct 19, 2014 3:02 pm
Forum: Submit an Idea!
Topic: Poison Bow Improver in Nork..
Replies: 0
Views: 1054

Poison Bow Improver in Nork..

.. I think he should want the poison pearl personally, the flower pot is just insanely easy to get and the pearl really doesnt have any other uses. Infact, very few probably even know it exists. Actually Id like to see all of the improved quests have harder item requirements on them. I mean these ar...
by nunnbt473
Thu Oct 16, 2014 4:32 pm
Forum: Game Issues
Topic: Thieves and Venom
Replies: 2
Views: 1303

Re: Thieves and Venom

I mean.. I can #form disease or #form venom and they work.. they deal damage and venom has the poison icon. Venom at a glance appears to just be a heavy duty (double) poison damage.
by nunnbt473
Tue Oct 14, 2014 11:20 pm
Forum: Lockers
Topic: Found: Alt 1 FS RD dp
Replies: 1
Views: 1792

Re: Found: Alt 1 FS RD dp

Ok dropping it on the lockers in alt 1 SF now. I need the space, rd gauntlets, acid bracers, HP helm..etc. Nothing too irreplaceable.
by nunnbt473
Mon Oct 13, 2014 4:13 pm
Forum: Game Issues
Topic: Thieves and Venom
Replies: 2
Views: 1303

Thieves and Venom

Thief gets the venom skill, however when the macro file recreates it doesn't ask him if he wants to add it to the macro bar. I am assuming this is because it has no DiscId? I am also assuming it does not notify you when you get it from class training with your trainer for the same reason.
by nunnbt473
Sun Oct 12, 2014 11:57 pm
Forum: Lockers
Topic: Found: Alt 1 FS RD dp
Replies: 1
Views: 1792

Found: Alt 1 FS RD dp

I tossed the gear on my barb for safe keeping. PM me ingame and I'll return it. Hopefully I still have it all, I was in the middle of popping the lair when I noticed it. If anything was destroyed I'll be happy to help replace.

Dieharder
by nunnbt473
Sun Oct 12, 2014 3:56 pm
Forum: The Great Room
Topic: Betty is just gonna have to accept shes an orphan
Replies: 8
Views: 3283

Re: Betty is just gonna have to accept shes an orphan

Challenge nork, that was on the slower rounds wasnt it?
by nunnbt473
Sat Oct 11, 2014 11:32 am
Forum: The Great Room
Topic: Betty is just gonna have to accept shes an orphan
Replies: 8
Views: 3283

Re: Betty is just gonna have to accept shes an orphan

How big was this escort though? This nork quest went from 1 low-mid level norkian to 2 mid-large cob sized critters..
by nunnbt473
Sat Oct 11, 2014 10:42 am
Forum: The Great Room
Topic: Betty is just gonna have to accept shes an orphan
Replies: 8
Views: 3283

Re: Betty is just gonna have to accept shes an orphan

Way way way back in the day, like 10 years ago I could take a 1/6 ment through with a few zaps or high ep/a couple uzi and wall in from the NW corner. It was difficult and had about a 40% success rate, but was doable. Now Im pretty sure I couldnt do it with a ment if I was 75/15 solo