Search found 206 matches

by Acaciam
Mon May 27, 2013 7:14 pm
Forum: Submit an Idea!
Topic: Nork level requirements need a workover
Replies: 0
Views: 825

Nork level requirements need a workover

With the addition of cob items being usable in nork at level 20, it really doesn't make any sense to have items with a level req of 18. No one is going to level 18-20 in nork. After hitting 18, players will jump to 20 in cob and it makes all the nork gear obsolete. As far as free accounts are concer...
by Acaciam
Sun May 19, 2013 9:50 pm
Forum: Tutorials
Topic: In-Game Macros, Hotkeys and Keyboard commands
Replies: 12
Views: 6435

Re: In-Game Macros, Hotkeys and Keyboard commands

* commands can only be used by themselves. That's not accurate. You can string zero time system (aka *) commands together using the carriage return. So rather than belt right;get bottle from sack;drink bottle (Leaves an empty bottle) drop bottle; draw [weapon name] You can use *RTB^D*DRINK^D*BTR to...
by Acaciam
Sun May 19, 2013 9:08 pm
Forum: Submit an Idea!
Topic: Pouch and Sack space.
Replies: 8
Views: 2866

Re: Pouch and Sack space.

This would be an awesome idea. Make items stack in sack like they do in the ground window. This would also do a lot for the high end solo-ability of non-barb classes that rely on IH. It would be nice to be able to carry several stacks and survive areas where you have to drink often long enough to be...
by Acaciam
Sun Apr 24, 2011 12:17 am
Forum: Game Issues
Topic: Proposed Idea, change in death penalty
Replies: 20
Views: 4899

Re: Proposed Idea, change in death penalty

The hex you drop your gear on is essentially your "corpse" if you look at it from an EQ perspective. I think that current players would trade for an exp/skill loss upon death because, frankly, they can spare it. In my opinion, as a new player, I would prefer losing my gear because, especially with l...
by Acaciam
Sun Apr 03, 2011 5:12 pm
Forum: The Great Room
Topic: An appeal to Brad and sysops
Replies: 17
Views: 4855

Re: An appeal to Brad and sysops

Is this a petition to allow cheating?

I think the sysops do a fine job.
If you have to question whether it's a bug or feature, you should ask.
In the above case, I'm sure Mars would gladly tell you one way or the other.
by Acaciam
Tue Dec 21, 2010 11:37 pm
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 15591

Re: NL Cost vs use. lvl 50? rethink that maybe

..and not just a linear scale down of hp/exp.

The damage output needs to drop a bit also. They don't hit hard, which is fine, but they hit far too often. You get 1-rounded with an auto-hit gib when you get more than 2-3 mobs.
by Acaciam
Tue Dec 21, 2010 12:45 am
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 15591

Re: NL Cost vs use. lvl 50? rethink that maybe

I agree, but who would be displeased with making a new leveling area?
by Acaciam
Mon Dec 20, 2010 12:47 am
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 15591

Re: NL Cost vs use. lvl 50? rethink that maybe

I know my posts are long and I tend to babble, but no one has asked that the exp per kill in Mormar remain the same if it were to become a solo area. I, along with others, have even stated that any type of solo dungeon should take longer to level than in a party. We just want to have the option to d...
by Acaciam
Thu Dec 16, 2010 11:19 pm
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 15591

Re: NL Cost vs use. lvl 50? rethink that maybe

If mormar access is granted to pre 50's then the experience gained should match that of a cobrahn, similar to the exp cap imposed on pre 25's in mormar (when they could get in). That's kinda what we're saying. You complain about the grind in cob and other areas, but want to spend more than 25 lvls ...
by Acaciam
Thu Dec 16, 2010 8:48 pm
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 15591

Re: NL Cost vs use. lvl 50? rethink that maybe

@Cobra and Merlin The original point of this thread (I think) is that the level 50 cap on Mormar is too high. While trying to be critics of the ideas suggested to improve Mormar, you've only both confirmed that however hard it may have been at the time (and the mad skillz you both have), you at leas...
by Acaciam
Wed Dec 15, 2010 8:52 pm
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 15591

Re: NL Cost vs use. lvl 50? rethink that maybe

I think that works ok for some classes, Cobra, but not for many. They lack either the offensive punch to kill a single mob in less than 30 minutes (ok..I may be exaggerating), or they lack the heals that a barb gets from leech. A solo MA will get torn up; a solo healer simply can't kill anything th...
by Acaciam
Wed Dec 15, 2010 8:38 pm
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 15591

Re: NL Cost vs use. lvl 50? rethink that maybe

my barb Exactly. FYI: You aren't putting the current game into perspective, you're trying to revive the old game's perspective. It's not 1990 anymore. Should I level to 50 in KM5 or Cob because others did, when those were the only options at the time? Sure it's doable, but it takes forever, and I d...
by Acaciam
Mon Dec 13, 2010 11:14 pm
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 15591

Re: NL Cost vs use. lvl 50? rethink that maybe

I don't think it's about leeching, rather than leech in Mormar, people will now just leech in Dornar, UD5, Arun, Ancients, etc. Players will always leech because it's faster than solo grinding. This game is a grind and if you want to avoid leeching, make some areas viable for solo grinding like thos...
by Acaciam
Sun Dec 12, 2010 7:04 pm
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 15591

Re: NL Cost vs use. lvl 50? rethink that maybe

Well GDH was supposed to be level 40+ but since no one helps there no one explores it that is why you have crazy cob. And as far as I am concerned your comments are just wacked so you think its bull. Yeah sure it is crazy cob is just alt2 nork. Crazy aleria is better skill BUT NONE can play there u...
by Acaciam
Tue Dec 07, 2010 11:48 pm
Forum: Game Issues
Topic: Any Development News?
Replies: 5
Views: 1267

Re: Any Development News?

Is java drak still halted for the time being?
by Acaciam
Tue Nov 16, 2010 7:56 pm
Forum: Game Issues
Topic: NL GDH GDH2 BDC SDC
Replies: 7
Views: 2449

Re: NL GDH GDH2 BDC SDC

Hm. Let's see... http://www.google.com - where is it? Ah. Google Translate. Annnddddd, here we go. Martialarts to English (US).
Much better.
by Acaciam
Fri Oct 08, 2010 6:58 pm
Forum: Game Issues
Topic: Returning Players Sounds Off!
Replies: 41
Views: 13122

Re: Returning Players Sounds Off!

OT, but...

Sage was a merger of the top guilds at the time EDGE, RAGE, RIP I know of for sure. ASH, KAM, STORM? Not sure, but it was several guilds.
I think it was Extreme's idea, but it soon dissolved (lasted a month maybe?) and all players reverted to their former guilds.
This was summer 2002.
by Acaciam
Mon Oct 04, 2010 8:09 pm
Forum: Game Issues
Topic: Game looks like this.....
Replies: 5
Views: 1405

Re: Game looks like this.....

works perfect (so far) nice work brad :mrgreen:
by Acaciam
Sun Oct 03, 2010 12:57 pm
Forum: Game Issues
Topic: Game looks like this.....
Replies: 5
Views: 1405

Re: Game looks like this.....

bump
by Acaciam
Sat Sep 25, 2010 1:43 pm
Forum: Game Issues
Topic: Game looks like this.....
Replies: 5
Views: 1405

Re: Game looks like this.....

Can this be fixed without taking my laptop out of its native widescreen res and making everything blurry?
by Acaciam
Sat Sep 25, 2010 12:07 am
Forum: Cobrahn
Topic: Petition!
Replies: 11
Views: 4324

Re: Petition!

Cob/alt1/etc just feels slow. The current round timers worked great on a packard bell and a 4 bps modem in the 90's. I would for sure repay an account if we had not so much the double skill/exp but just a faster paced cob. As far as the crazy cob, doing this on a semi-regular basis would be very att...
by Acaciam
Sun May 09, 2010 8:49 pm
Forum: Game Issues
Topic: my crit isnt gaining skill
Replies: 12
Views: 2605

Re: my crit isnt gaining skill

This just had me puzzled. :lol:
by Acaciam
Fri Apr 16, 2010 2:23 pm
Forum: Fighter/Mentalists
Topic: Why F/M?
Replies: 15
Views: 7141

Re: Why F/M?

With the free haste and dead eye i think its always handy to have a f/m around.

What are your quirks like? I think you'll find the battlemage quirks will allow you to go further than some purely stick classes.
by Acaciam
Wed Jan 13, 2010 12:05 am
Forum: Submit an Idea!
Topic: Selective Transmute
Replies: 13
Views: 3676

Re: Selective Transmute

Don't know if its front end limitations or what, but seems doable, would benefit all.
Has my vote.
by Acaciam
Tue Dec 15, 2009 7:36 pm
Forum: Marketplace
Topic: Looking for a large pine tree...
Replies: 2
Views: 1592

Re: Looking for a large pine tree...

lol :lol: