Search found 23 matches

by Jester
Sat Jan 31, 2004 6:35 pm
Forum: The Great Room
Topic: Calling all Barbarians
Replies: 40
Views: 33575

Replying to Topic 'Calling all Barbarians'

hmmmm... Ok, this is coming from a barb too... in that zerking doesn't age you (so you don't have to scrounge youth pots) but gives chance to double swing, vamp heal when ya hit, etc, that we loose so much defence and that it may not hit as often or for as much damage seems a reasonable price to pay...
by Jester
Wed Nov 19, 2003 8:19 pm
Forum: Submit an Idea!
Topic: Who does that belong to?
Replies: 34
Views: 33722

Replying to Topic 'Who does that belong to?'

regarding ideas along this line... What about having an NPC named Lost n Found. if folks find tied gear, give it to npc. If you lost gear and cant find it, go to lost n found with empty right hand, click. npc examines inventory for items tied to the person that clicked them, and puts first item that...
by Jester
Thu Aug 14, 2003 10:24 pm
Forum: The Great Room
Topic: Tanner Issue
Replies: 4
Views: 4011

Replying to Topic 'Tanner Issue'

you tanned one of the RDs that wander Frore, and get there from the portal to the fire plane. those dragons give no scales when tanned. only the lair reds give armor when tanned...
by Jester
Thu Aug 14, 2003 8:26 pm
Forum: The Great Room
Topic: Sysop Characters, Their Twinks, and Bug Rewards
Replies: 87
Views: 137745

Replying to Topic 'Sysop Characters, Their Twinks, and Bug R

Purely with respect to allowing players to retain the effects of a bug they turned in.... Let's look at it another way: Say that the playing population comes to a consensus that players that find bugs and report them should be allowed to keep the effects of those bugs. Brad agrees and decides that t...
by Jester
Wed Aug 13, 2003 11:43 am
Forum: The Great Room
Topic: Sysop Characters, Their Twinks, and Bug Rewards
Replies: 87
Views: 137745

Replying to Topic 'Sysop Characters, Their Twinks, and Bug R

Hi again... The problem I see with your solution to #3 Rav, is that if having stats, abilities above the normal in-game caps is potentially unbalancing when one player crit has it, example, skill 40 in whatever , the solution should not be to remove the caps for the rest of the playing population as...
by Jester
Tue Aug 12, 2003 7:44 pm
Forum: Submit an Idea!
Topic: Noises When YOU Get Hit
Replies: 10
Views: 8593

Replying to Topic 'Noises When YOU Get Hit'

I have small kids too, and either pslam out, or twig out (baby took off her poopy diaper and is runnin around naked, or daughter goin toilet diving are the two most frequent reasons...).

duncan is dead on, no reason you have to stay in game if your household erupts...

Jester
by Jester
Tue Aug 12, 2003 1:37 pm
Forum: The Great Room
Topic: Sysop Characters, Their Twinks, and Bug Rewards
Replies: 87
Views: 137745

Replying to Topic 'Sysop Characters, Their Twinks, and Bug R

Since you asked... 1) Do sysops have an advantage which gives their real characters an unfair edge? If the sysop in question assisted in the development of all or part of a scenario, yes, they have an advantage. Otherwise, not necessarily so. To wit: if a sysop assisted in development in portions of...
by Jester
Mon Aug 11, 2003 12:03 pm
Forum:
Topic: Sysop characters--Twinked Characters
Replies: 12
Views: 379

Replying to Topic 'Sysop characters--Twinked Characters'

um, i'm fairly certain Ark was referring to PAX on this thread...
by Jester
Sat Jul 26, 2003 1:26 pm
Forum: The Great Room
Topic: Ancient Drak Site
Replies: 9
Views: 7689

Replying to Topic 'Ancient Drak Site'

Here here on the corpse training, that was a hoot. I loved smacking dragons around and dropping their corpse on the barb trainer for some skill training. But apparently, due to this, there were never any lairs left alive long. Regarding the twig appearance change, this is in the game now. in a no-tw...
by Jester
Sat Jul 19, 2003 6:11 pm
Forum: The Great Room
Topic: Barbs - Immune To Stun
Replies: 5
Views: 4363

Replying to Topic 'Barbs - Immune To Stun'

Combat stun?

wuts that?

You city dwellers shur are silly!
by Jester
Tue Jul 15, 2003 7:06 pm
Forum: The Great Room
Topic: Son Of Graaaagh...
Replies: 20
Views: 13772

Replying to Topic 'Son Of Graaaagh...'

Well, speaking as one that was at the hunt (didn't logon til the dp's were almost fully retrieved), I don't now, and didn't then, care who got what. But, as a reminder of hunt ettiquite, it is in very very bad form, to do anything to any lair crit, search, pick up corpse, double click dropped gear, ...
by Jester
Sat Jul 12, 2003 3:26 pm
Forum: The Great Room
Topic: Incentive program
Replies: 84
Views: 72977

Replying to Topic 'Incentive program'

The reward I would most wish for, is for you to get my boss, wife, and kids off my back so I would actually have enough time to play the game.

Jester
by Jester
Mon Feb 03, 2003 1:01 am
Forum: The Great Room
Topic: Duel class other then F/M?
Replies: 34
Views: 40082

Replying to Topic 'Duel class other then F/M?'

Hehe, While I think you may be quibbling over semantics a bit, I understand where you're coming from. I too have a f/m, and while mine is no where near as large as yours, I've also noticed that there is a distinct lack of "umph" while heaving a much wider range of skills. I think that is a...
by Jester
Sun Feb 02, 2003 4:48 pm
Forum: The Great Room
Topic: Duel class other then F/M?
Replies: 34
Views: 40082

Replying to Topic 'Duel class other then F/M?'

Let's not forget... A Paladin is in essense, already a dual class. hense the need to dedicate to Fighter first, then dedicate to Paladin. Also note, for those of you that played on IEN, that the scoreboard listed them as FighterPaladin. Paladin adds the focus stuff, the will power stuff, etc. Fighte...
by Jester
Sat Feb 01, 2003 9:11 am
Forum: The Great Room
Topic: Time to stop over gearing new players
Replies: 48
Views: 38621

Replying to Topic 'Time to stop over gearing new players'

Back to topic... I think the key to the whole gear question revolves around cob. In cob, gear is everything. Then after players have been in cob for a while, they realize just how aweful pretty much all of the gear in nork is. And after a while, players stop putting such a high value on nork gear, o...
by Jester
Sat Jan 18, 2003 3:58 pm
Forum: The Great Room
Topic: GRAINE WARNING
Replies: 30
Views: 28541

Replying to Topic 'GRAINE WARNING'

Flisk,

could you please tell us how we are to identify his lair, so those players that want nothing to do with GRAINE, don't wander in by accident?
by Jester
Fri Jan 17, 2003 4:31 pm
Forum: The Great Room
Topic: Life in the fast lane?
Replies: 21
Views: 20277

Replying to Topic 'Life in the fast lane?'

my $.02 worth... $.01: I zerk, therefore I am. $.02: "roads? where we're going, we don't need roads." fast lane, slow lane, or smacking the freeway a couple times with your halberd just to see if you can notch it, it's all good. erm... $.03: smack em hard, smack em often, dance naked on th...
by Jester
Fri Jan 10, 2003 7:26 pm
Forum: Submit an Idea!
Topic: been said before, needs sayin again.
Replies: 11
Views: 12042

Replying to Topic 'been said before, needs sayin again.'

Ok,

So maybe brooms crash the game. how bout this then:

A new spell FORM GREEDYBASTAGE, area effect - 5x5 hexes (aka icebreath, firebreath, etc) which will transmute every hex in the area of effect, with same rules, won't 'mute tied gear, pgear, etc...
by Jester
Thu Jan 09, 2003 8:24 pm
Forum: Submit an Idea!
Topic: been said before, needs sayin again.
Replies: 11
Views: 12042

been said before, needs sayin again.

Brooms. nuff said.

need to be able to sweep up all the ground clutter onto one hex, so we can then 'mute the pile.

Jester
by Jester
Sat Dec 14, 2002 7:43 pm
Forum: Submit an Idea!
Topic: Name changes et al
Replies: 16
Views: 12540

Replying to Topic 'Name changes et al'

Well, here is my 2 cents worth of opinion. My point of view: Having played the game for 9 years now, there are other players that have duplicate names for thier crits for no less than 3 of my character's names. I wouldn't be suprised if the 4th of my crits has a duplicate name as well, I just haven'...
by Jester
Wed Dec 11, 2002 3:49 pm
Forum: Submit an Idea!
Topic: Drakkar Suggestions *Not DV*
Replies: 4
Views: 3965

Replying to Topic 'Drakkar Suggestions *Not DV*'

change Mjorin to be more like Cob, in that you can take Nork gear to Mjorin, but cannot bring Mjorin gear back to Nork. Alternatively, dump the Mjorin scenario altogether, and use those resources for something similar to what Grimoire was supposed to be, lvl 30+ to enter, and appropriately challengi...
by Jester
Sun Dec 01, 2002 1:28 pm
Forum: Submit an Idea!
Topic: Megalairs
Replies: 60
Views: 38594

Replying to Topic 'Megalairs'

I would like to refrain from commenting on the recent queenservant, and stick to megalairs in general, and my only reason for replying to this thread is to hopefully find a way to keep everyone from constantly complaining about megalairs. Perhaps MegaLairs are for only the BIG 30/25 or better player...
by Jester
Fri Nov 29, 2002 2:03 pm
Forum: Submit an Idea!
Topic: Megalairs
Replies: 60
Views: 38594

Replying to Topic 'Megalairs'

I have a simple solution. Don't have anything drop in MegaLairs. Or, nothing out of the ordinary for that lair. Alternatively, the only real fair want to handle it, would be to lock the lair from when the megacrti is at half heart, until it is dead, or all players are dead or pslammed. when the mega...