Search found 148 matches

by max|pic
Mon Sep 04, 2017 1:28 am
Forum: Submit an Idea!
Topic: Progression/Challenge server
Replies: 5
Views: 1022

Progression/Challenge server

Hello Brad, This is another shout back to challenge nork of sorts. I have been playing everquest a bit here and there and they have been having a good amount of business for the progression servers. I was thinking how about reopen challenge nork with a bit of a twist. If it is done how I describe be...
by max|pic
Mon Mar 27, 2017 2:25 pm
Forum: Submit an Idea!
Topic: Thoughts on PNork/SK: an open letter
Replies: 3
Views: 1278

Re: Thoughts on PNork/SK: an open letter

The problem with sullen keep is that it was never properly tuned and tested. How drak is right now, it is no where near a solo game, but you don't have the player number to party through it. Sk needs several changes or it is a multi box or power level through environment only. By multiple box, I'm n...
by max|pic
Sun Jan 01, 2017 3:26 pm
Forum: Paladins
Topic: Where to Hunt as Level 78
Replies: 2
Views: 1418

Re: Where to Hunt as Level 78

Solo.... maybe sdc forest if you go slowly but no skill gain. Back before it was changed, a pally could kill icetitan area slowly solo by pulling a few off by themselves at a time. Now it would be a quick death though. Group, it all depends on the group... Clerics with a small group, gnomes decent g...
by max|pic
Wed Sep 14, 2016 4:03 am
Forum: Sullen Keep
Topic: Top 10 Random Loot Drops You'd like to see
Replies: 42
Views: 7849

Re: Top 10 Random Loot Drops You'd like to see

Lets try and remember this post :| 1) how about a new ep regen ammy for ments to replace AA ammy. AA ammy was 6/6 +35 ep regen? don't feel like checking. How about a +0/10 +10 int, +500 ep regen ammy to help ments out 2) a replacement to chipper staff for ments. Instead of 15% off of casting spells,...
by max|pic
Mon Feb 15, 2016 6:04 pm
Forum: Sullen Keep
Topic: Patch 013 All Areas Testing
Replies: 1
Views: 677

Patch 013 All Areas Testing

Brad, here is my feedback for current areas and difficulty: Forest, Area 1, is too difficult for most players. My party of 6 88's had some difficulty in the area, so a level 85 or 86 solo or duo would be murdered constantly. The to hit of the monsters need toned down, the damage was not that bad, bu...
by max|pic
Fri Feb 12, 2016 3:24 pm
Forum: Sullen Keep
Topic: SullenKeep NL test server patch 013
Replies: 5
Views: 1075

Re: SullenKeep NL test server patch 013

I think the stonespirits need an attack removed and they would be great. The area besides them CAN cause death, and occasionally does cause death, but it is not like you are walking into a death trap. If you have 4 or 5 stonespirits on the screen, then it is a death trap. And sometimes you don't eve...
by max|pic
Fri Feb 12, 2016 5:35 am
Forum: Sullen Keep
Topic: SullenKeep NL test server patch 013
Replies: 5
Views: 1075

Re: SullenKeep NL test server patch 013

Brad, it pains me to do this... But the gold and the black plate areas need rebuffed some. Somewhere between patch 012 and 013 would be a good starting point. To get it where they need to be. Tested some tonight and it is not difficult, so how about making gold and black plate areas 12.5 patch? Gold...
by max|pic
Fri Feb 12, 2016 4:50 am
Forum: Sullen Keep
Topic: SullenKeep NL test server patch 013
Replies: 5
Views: 1075

SullenKeep NL test server patch 013

Hey brad, I did some testing in sullen caves with 2 88 healers, 1 88 ment, 1 88 pally, 1 85 pally. The area is better and very good except for the stonespirits. The problem is not a single stonespirit on the screen, but is when they tag team up on you. Even with 3 88 healers in a group, 4 or 5 stone...
by max|pic
Thu Feb 11, 2016 10:40 pm
Forum: Sullen Keep
Topic: NL-TEST with level appropriate characters
Replies: 33
Views: 4406

Re: NL-TEST with level appropriate characters

Icetitan area was the only true solo area in sdc3. Clerics could kill anything minus a barbarian or thief fairly easily. meadows could kill anything extremely fast besides geared out healers, barbarians, and max leven thieves. Lava city can be a death trap for anything reguardless. Put ice titan bac...
by max|pic
Thu Feb 11, 2016 6:19 am
Forum: Sullen Keep
Topic: 85 Weapon Testing Patch 011
Replies: 1
Views: 682

85 Weapon Testing Patch 011

Hello Brad, I have yet to see any posts on the 85 weapon with actual numbers for testing, so I figured I would give it a shot. I tested against snow beast in nork alt 1 to get numbers that would not scroll by the screen before I could write them down. Low AC for higher damage and an easy comparison....
by max|pic
Wed Feb 10, 2016 9:46 pm
Forum: Sullen Keep
Topic: 012 - SKTEST ( will be 12:30 version)
Replies: 6
Views: 957

Re: 012 - SKTEST ( will be 12:30 version)

A town would be fantastic. I think the best spot for it is where the silver plate npcs currently are. It could have a banker, ih seller, succor scroll seller, a diplomat, tanner, and weapon,armor, robe vendor. hear me out on this. It could have a mace, bow, staff, hally, greatsword, dagger, axe. to ...
by max|pic
Wed Feb 10, 2016 8:13 pm
Forum: Submit an Idea!
Topic: Subscription upgrade
Replies: 32
Views: 5734

Re: Subscription upgrade

Lets get back on topic. Brad, it would be nice to hear from you on this? Most of us bitch, moan, and complain from time to time. We quit, we say we will never come back, but we do. I am currently having a ton of fun testing and exploring new content, so I do not want to have this come to an end. We ...
by max|pic
Wed Feb 10, 2016 2:32 pm
Forum: Submit an Idea!
Topic: Subscription upgrade
Replies: 32
Views: 5734

Re: Subscription upgrade

Hey brad, I thought I would add in my 2 cents. The upgrade glitch that you allowed to stay in the game so long has been instrumental in keeping us old players around. We are the ones that always come back when we go and are your most stable customer base, but most of us have other bills that unfortu...
by max|pic
Tue Feb 09, 2016 7:16 pm
Forum: Sullen Keep
Topic: 011 - 2016-02-09
Replies: 4
Views: 749

Re: 011 - 2016-02-09

Brad, is this based off base hps or 50+ hps. Reason I ask is that since I sm at work I didn't see you talking in dz about it. Base hps would be low. 867 I think is ment 50 max. So 8 or 9 hps would not make a difference. If maximum hps, does it change depending on your current hps? Your hp changes is...
by max|pic
Mon Feb 08, 2016 4:41 am
Forum: Sullen Keep
Topic: patch 009 testing
Replies: 0
Views: 471

patch 009 testing

Hello brad, I tested you patch in your test server. I only tested lava city. The damage and to hit of fire giants went down, but firelords received a buff to the extreme. Firelords now attack with a spear and a dagger while hitting for 10k+ per round. I do not think I saw a single miss or armor bloc...
by max|pic
Mon Feb 08, 2016 12:28 am
Forum: Sullen Keep
Topic: SK -008 Feed back
Replies: 17
Views: 2738

Re: SK -008 Feed back

Like I said, if you know nothing about healers, don't post about them. Healers are the best all around class in the game. Survivability for most situations. Check Good damage output. Check Only class that can heal a party. Check Needed on current lairs. Check Makes any party more effective. Check So...
by max|pic
Sun Feb 07, 2016 9:57 pm
Forum: Sullen Keep
Topic: SK -008 Feed back
Replies: 17
Views: 2738

Re: SK -008 Feed back

Darge, if you think all a healer is used for is PWH and for get them, please don't comment about something you know nothing about. I do agree having a tier pwh type ability would be great, but it would then be stacked with PWH. Gift of healing and party points cannot currently keep a Party alive in ...
by max|pic
Sun Feb 07, 2016 3:50 pm
Forum: Sullen Keep
Topic: SK -008 Feed back
Replies: 17
Views: 2738

Re: SK -008 Feed back

I agree with nevyn. I know patch 009 might fix some of it, but PWH should not be limited to 2500 anymore. On patch 008, having 2 healers stacking PWH does not stop all death. The easiest fix would be giving higher hp 75+ and removing max on PWH. If after 75 pcs got an extra 200 hps per lvl, they wou...
by max|pic
Fri Feb 05, 2016 3:48 pm
Forum: Sullen Keep
Topic: MineGuards, silver plate, gold plate humans
Replies: 3
Views: 1022

Re: MineGuards, silver plate, gold plate humans

Hello Brad, I did some testing this morning. They are still oneshotting, but the damage is closer with not every hit being a one shot kill. Probably another 15 or 20% or so reduction will have very few attacks one shotting. But I still feel the need to tell you that the to hit for them is low. Also,...
by max|pic
Fri Feb 05, 2016 5:13 am
Forum: Sullen Keep
Topic: MineGuards, silver plate, gold plate humans
Replies: 3
Views: 1022

MineGuards, silver plate, gold plate humans

Hello Brad, With the new changes I have noticed that: The MineGuards damage needs dropped, they are now using the same damage as the gold plate human npcs with the same hps as the silver plate human npcs, and they all need dropped. I will cover that farther down though. The silver plate humans from ...
by max|pic
Fri Feb 05, 2016 12:56 am
Forum: Sullen Keep
Topic: 004 - 2016-02-04 11pm
Replies: 1
Views: 535

Re: 004 - 2016-02-04 11pm

Back to double speed? Please say yes!
by max|pic
Wed Feb 03, 2016 9:15 pm
Forum: Sullen Keep
Topic: Cave weapons - Scaling issue / Hunting Area
Replies: 27
Views: 3445

Re: Cave weapons - Scaling issue / Hunting Area

I did not add in MA gauntlets to the list because I do not know enough, or care enough, about them. Sorry, but I can't talk about a class if I have never fully leveled them.
by max|pic
Wed Feb 03, 2016 9:14 pm
Forum: Sullen Keep
Topic: Cave weapons - Scaling issue / Hunting Area
Replies: 27
Views: 3445

Re: Cave weapons - Scaling issue / Hunting Area

Sorry for the work delay- My recommendation is as follows 85 weapons > spear > miner axe > broom > killer 85 weapons average at 85 should be 11k 86 should be 12.5k 87 should be 14k 88should be 15.5k 89 17k 90 18.5k or keep 85 weapons from lvling and set them at 15.5k while putting a 89 required one ...
by max|pic
Wed Feb 03, 2016 8:32 pm
Forum: Sullen Keep
Topic: Cave weapons - Scaling issue / Hunting Area
Replies: 27
Views: 3445

Re: Cave weapons - Scaling issue / Hunting Area

Current damage (part of this is from testing I did you you in the past brad, others are from what I have seen) Killer weapon average damage is just over 5k (can be glowing, silver, pweapon) 55 required broom has average damage of 10k. (Glowing) 80 required Broom was almost a full 100% upgrade from k...
by max|pic
Wed Feb 03, 2016 5:41 pm
Forum: Sullen Keep
Topic: Cave weapons - Scaling issue / Hunting Area
Replies: 27
Views: 3445

Re: Cave weapons - Scaling issue / Hunting Area

Ok brad, I will type it up while I am at work, about to leave now, lol :lol:
Just gotta get there before I can start typing it :roll: