Search found 11 matches

by Chance
Sat Sep 06, 2014 8:53 am
Forum: Submit an Idea!
Topic: Drakkar is going to die... Suggestions to bring Drak Back
Replies: 84
Views: 16719

Re: Drakkar is going to die... Suggestions to bring Drak Bac

Flicked through a couple pages of this forum thread. Got to say some kind of limited free play for crits that were paid at some point seems to make sense. Get some of us back roaming nork helping newbies while we are feeling a little poor or don't have the time to justify paying to play a game. Myse...
by Chance
Tue Jul 06, 2010 2:42 am
Forum: Submit an Idea!
Topic: Quest list!!! Sure this has been up before but hell.
Replies: 4
Views: 1062

Re: Quest list!!! Sure this has been up before but hell.

I would like to see it in the same kind of area as skills stats or party menus
by Chance
Mon May 31, 2010 10:51 am
Forum: Submit an Idea!
Topic: Quest list!!! Sure this has been up before but hell.
Replies: 4
Views: 1062

Quest list!!! Sure this has been up before but hell.

Hiya Is there any scope for a completed Quests list? Im not asking for a list of all quests in game we can look at,that might be considerd a spoiler. BUT can we please have somthing that if you do a quest you can see that you have? Alot of us leave game and come back 6 months or 2 years later, and s...
by Chance
Fri Apr 16, 2010 1:31 pm
Forum: Fighter/Mentalists
Topic: Why F/M?
Replies: 15
Views: 7347

Re: Why F/M?

I havent finnished my F/M yet but im getting there. 70/31/31 Mayby there is room for a generalist. but brad end game drakkar is very Team based or party based. You need your sticks you need a healer, ments do mass damage in short burts and are very versatile. there arnt any situations that you think...
by Chance
Thu Apr 15, 2010 12:31 pm
Forum: Quirks System
Topic: Crossover knowledge F/M
Replies: 1
Views: 1423

Crossover knowledge F/M

So does this quirk work these days?
do i maxx it out and how does it actualy work?

any info would be great

dont want to waste 200 quirks!

Cheers.
by Chance
Wed Mar 31, 2010 9:23 am
Forum: Fighter/Mentalists
Topic: Why F/M?
Replies: 15
Views: 7347

Re: Why F/M?

Why f/m,,,,, who knows, there are certanly very few reasons to dedicate this way from what i have seen.
by Chance
Wed Mar 31, 2010 9:21 am
Forum: Fighter/Mentalists
Topic: FM's need work please.
Replies: 6
Views: 3660

Re: FM's need work please.

I Personaly do think F/M need more.

68/31/31 F/M
by Chance
Thu Feb 18, 2010 1:53 pm
Forum: Guilds
Topic: MYTH
Replies: 4
Views: 2860

Re: MYTH

the posts are becomeing hard to manage!
by Chance
Thu Feb 18, 2010 1:52 pm
Forum: Guilds
Topic: RELM Guild
Replies: 2
Views: 2132

Re: RELM Guild

I was in Relm :) im not paid at the moment and probilly wont be untill im in our new flat and earning money.

tho i do occaisonally pop on and check drak out

HH and GL
by Chance
Tue Jan 13, 2009 6:40 pm
Forum: Submit an Idea!
Topic: F/M weapon
Replies: 0
Views: 695

F/M weapon

just an idea i used to quite like the fact that in nork years ago you could nearly always tell a crits class by what it was wearing it was SO obvius, NL seems to have taken a bit of that away, sure you can tell by a few of those tell tale signs but not like you could. killer mace = healer SS=prolly ...
by Chance
Tue Jan 13, 2009 6:27 pm
Forum: Submit an Idea!
Topic: Suggestions for F/M skills 37 to 39
Replies: 3
Views: 1145

Re: Suggestions for F/M skills 37 to 39

For a top end skill boost for F/M id like to see an increased chance in each of the battlemage tiers going off 37 10% increas in retribution 38 10% increase in leech 39 10% increase in recovery or somthing of the sort tho i do like the idea of increased length of use on some of our tiers. but these ...