Search found 101 matches

by Quaternion
Wed Dec 28, 2011 4:24 pm
Forum: Crafting System
Topic: Losing Brew Skill somehow
Replies: 5
Views: 3479

Re: Losing Brew Skill somehow

In the past I have lost brew skill due to enchants, imbues and eats. Possibly even slith took some.
by Quaternion
Sun Sep 25, 2011 4:36 am
Forum: Game Issues
Topic: brain dead crits
Replies: 5
Views: 1636

Re: brain dead crits

Hah nice picture in tag volcom ... that is ridiculous!!
by Quaternion
Thu May 05, 2011 1:09 pm
Forum: The Nameless Land
Topic: Heros Hall
Replies: 4
Views: 2241

Re: Heros Hall

This is not in game.
Nice one Merlin, very crafty, wink wink, nudge nudge, say no more, say no more. :)
by Quaternion
Thu May 05, 2011 1:05 pm
Forum: Game Issues
Topic: Possible broken drop rate
Replies: 9
Views: 2055

Re: Possible broken drop rate

I logged on and found 2 bloods in bog in 20 minutes using a ment.
by Quaternion
Thu May 05, 2011 1:01 pm
Forum: The Nameless Land
Topic: outer bandit lord key fustration
Replies: 17
Views: 5019

Re: outer bandit lord key fustration

The drop rates are fine on things like bloods, wings. Really doesn't take long in the scheme of time spent in game. I agree with Volcoms sentiment. There does seem to be a lets make things easier as its something I need attitude. For many years people have done just fine with rates as they are. Bloo...
by Quaternion
Fri Apr 29, 2011 1:52 pm
Forum: The Nameless Land
Topic: outer bandit lord key fustration
Replies: 17
Views: 5019

Re: outer bandit lord key fustration

If the door is closed it's not really possible to do aggressive play as the number of enemies and their regeneration is low. On a positive note, this key is so rare that it is highly prized item. That being the case I am not so sure it should be made too much easier to find. Perhaps make more zoo ou...
by Quaternion
Thu Apr 21, 2011 7:49 pm
Forum: The Nameless Land
Topic: outer bandit lord key fustration
Replies: 17
Views: 5019

Re: outer bandit lord key fustration

This key has always been very rare. A member of my guild once spent five days of grinding just to find his own key with a max MA. Somewhat strangely also drops off crits after door.

Quaternion
by Quaternion
Thu Apr 21, 2011 12:27 pm
Forum: Mentalists
Topic: Guardian tier
Replies: 2
Views: 2639

Re: Guardian tier

You can command the guardian to attack, can't remember the command #pet attack <crit> or something. But its pretty useless. The guardians are practically killed in one hit anywhere they may be useful. They used to be good when you could summon multiple gaurdians which would act as decoys but that wa...
by Quaternion
Thu Apr 21, 2011 12:24 pm
Forum: Game Issues
Topic: Proposed Idea, change in death penalty
Replies: 20
Views: 5350

Re: Proposed Idea, change in death penalty

I like Nikos' idea too. I still think that the loss of items should be a possibility. Yes loosing items can be annoying and frustrating but really what is the point in playing a game if there is no risk?

Quaternion
by Quaternion
Tue Apr 19, 2011 7:12 pm
Forum: Game Issues
Topic: Proposed Idea, change in death penalty
Replies: 20
Views: 5350

Re: Proposed Idea, change in death penalty

None of the above! I always found some level of getting gear back really fun. It has always been part of drakkar that when attempting a hard or new lair you risked a lot. This risk reward equation provided a lot of the games character. It is only correct that those willing to risk most, hp, skill, e...
by Quaternion
Sat Apr 02, 2011 7:44 am
Forum: The Great Room
Topic: An appeal to Brad and sysops
Replies: 17
Views: 5297

Re: An appeal to Brad and sysops

I think part of the problem with solo only areas is that essentially they just become places that are easy for parties. Perhaps if a solo area was such that it's difficulty was adjusted for party size. For example maybe have some of the following, 1. Enemies get enraged by the size of the party and ...
by Quaternion
Sat Mar 26, 2011 4:42 am
Forum: Quirks System
Topic: Allied Aversion
Replies: 15
Views: 5880

Re: Allied Aversion

In reply to Bartosh, I really do think that for regular discs sufficient gearing of party members together with quirked fireprot should make hunting safe enough. I think this is just part of the risk rewards equation. That is fire is risky but the pace of exp makes it worth it. In reply to Terrel, I...
by Quaternion
Thu Mar 24, 2011 7:16 am
Forum: Quirks System
Topic: Allied Aversion
Replies: 15
Views: 5880

Re: Allied Aversion

There are ways of adjusting to the 90% effectiveness of allied aversion. I find that if you dance and actively try to hit creatures outside a 3x3 (Tempuric storms) area then for the most part you can avoid killing self and party members too often. Also it helps if party members carry some kind of cr...
by Quaternion
Sat Jan 01, 2011 2:11 pm
Forum: The Nameless Land
Topic: SDC 2 Feedback
Replies: 53
Views: 14728

Re: SDC 2 Feedback

Increasing the size, I was also thinking this. 1 party can easily outkill the entire level... so really this place only supports 2 parties... 1 up and 1 down.. I agree with this. Also the regeneration of enemies on both levels being linked because they are actually the same level is awkward. If a s...
by Quaternion
Wed Dec 29, 2010 12:09 pm
Forum: The Nameless Land
Topic: SDC 2 Feedback
Replies: 53
Views: 14728

Re: SDC 2 Feedback

The regen is still messed up, if you are killing in the first bit of cave, the zoo begins to accumilate at the climb up cave area. It would be good if these two areas had independant zoo generation. Also with the amount of nuggets required and the limited drop rate and spawn of elders, i would like ...
by Quaternion
Tue Dec 28, 2010 7:43 am
Forum: The Nameless Land
Topic: SDC 2 Feedback
Replies: 53
Views: 14728

Re: SDC 2 Feedback

Hunting areas with more than one thief is near impossible due to party exp changes. Creatures you target roam and you end up with no exp. Could the party range be increased in this area to allow thief partying?
by Quaternion
Tue Dec 21, 2010 9:50 pm
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 17035

Re: NL Cost vs use. lvl 50? rethink that maybe

Cyric, you mentioned that people power growing meant they just grew and left, this may have been true but no with no caps people still don't stay. I know its a repitition of previous points but I think currently the level/skill caps on areas is limiting player retention, people simply cant be bother...
by Quaternion
Fri Dec 17, 2010 7:09 am
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 17035

Re: NL Cost vs use. lvl 50? rethink that maybe

I like this idea Merlin and the suggestions Acaciam made. If you could link in some factioning to it that would also be great - ideas such as these that look to add variety are much better than the "i had it hard so should others" comments. Lets face it most of us on here are obsessive about the gam...
by Quaternion
Thu Dec 16, 2010 5:31 pm
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 17035

Re: NL Cost vs use. lvl 50? rethink that maybe

I soloed to level 60/34 on a ment in nork gear(none of the super pink and ep regen stuff we have now) in mormar-4/forge before the changes to make it easier, mormar critters had armorstrike then aswell. Many people are saying such things, namely "I had it hard i used skill and dedication". This may...
by Quaternion
Thu Dec 16, 2010 7:02 am
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 17035

Re: NL Cost vs use. lvl 50? rethink that maybe

One of the main reasons why soloing as a ment is impractical is due to ep limitations. Fixing the deplete bug could help with this.
by Quaternion
Tue Dec 14, 2010 1:43 pm
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 17035

Re: NL Cost vs use. lvl 50? rethink that maybe

Regardless of the relative merits of level restricting areas should we not look on a more practical basis of whether or not these changes have actually increased players and or enhanced player retention. As far as I can tell they have not, in fact may well have done the opposite. This suggests somet...
by Quaternion
Tue Dec 14, 2010 1:35 pm
Forum: Fighter/Mentalists
Topic: f/m issues
Replies: 25
Views: 7895

Re: f/m issues

Oh and come to think of it is anyone actually certain that burning and apocolyptic delerium actually work as they are supposed to?

As far as I can tell from casting on player characters they do nothing other than a little DOT.


Quaternion
by Quaternion
Tue Dec 14, 2010 1:31 pm
Forum: Fighter/Mentalists
Topic: f/m issues
Replies: 25
Views: 7895

Re: f/m issues

Alternatively the skill 32 bonus could be changed to something else. After all deplete isnt really needed when we have as a Disc and leech quirks give ep back anyway.

As it stands the skill 32 bonus is not a bonus but a penalty.


Quaternion
by Quaternion
Mon Dec 13, 2010 5:09 pm
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 17035

Re: NL Cost vs use. lvl 50? rethink that maybe

why should it be any easier for anyone else? The normal progression of all online games is that it is easier for those who do it later. I think a large part of any game is healthy competition and trying getting bigger and better than the next guy. For new players in drakkar this is not possible so ...
by Quaternion
Mon Dec 13, 2010 8:32 am
Forum: The Nameless Land
Topic: NL Cost vs use. lvl 50? rethink that maybe
Replies: 61
Views: 17035

Re: NL Cost vs use. lvl 50? rethink that maybe

I actually agree that the lvl 50 cap may need to be changed. My reason for this is as follows, For a long time now drakkar has been a game where many players have enjoyed the act of power levelling multiple characters on multiple accounts to make their own armies. I acknowledge that this was not the...